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matthew smith ;) |
Thomas Harte
Member #33
April 2000
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Quote: Name then, some really good games where touching an enemy invariably leads to you losing a life and having to restart the level. Probotector? Anyway, the point is that Miner Willy obeys the laws of physics in his jumps, and you already know the laws of physics intuitively. It isn't therefore a matter of learning the game. Also the implication that one touch completely destroys your game is false because of the level structure. Levels you know how to do can be completed in around about a minute, when you die on the levels on which you are stuck you start again at that level, probably at most two minutes prior in the gaming experience. In any case, the whole flow of the game is towards correct navigation, so ordinarily when you die it is because you haven't solved the mystery of the level and you almost certainly want to start again. The whole game is predicated on excellent level design, so the challenge is pretty much Matt's deviousness versus yours - it isn't the objective management sort of thing that modern gamers are more used to where the fun comes from playing off numerous finite resources to achieve a difficult task. And, damnit, The Warehouse still beats me. EDIT: P.s. Matt, the magazine 'Retro Gamer' (which I bought because my emulator was in it, please form no opinions from my reading material) seem quite desperate to get an interview with you - why not interview yourself and make a quick buck? [My site] [Tetrominoes] |
Richard Phipps
Member #1,632
November 2001
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Hmmm.. All you needed was one byte to store the original room where the jump was started, that would have stopped the jumping from screen A to B and dying repeatedly bug. Anyway glad to see you back. What are you upto software wise? |
Dassedare
Member #3,824
August 2003
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jumps over Eugene weeee! what screen was the most difficult you think? for me its the warehouse "I`m in love with MINER WILLY" |
Richard Phipps
Member #1,632
November 2001
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In Jet Set Willy, the Banjan Tree. Was it possible to get past that tree?! |
Thomas Harte
Member #33
April 2000
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Is the Banyan Tree the one with the saw as you walk in on the right then three chambers with things moving up and down and holes in the wall for you stand in? If not then I consider which that is to be the hardest JSW room. As for the Warehouse, I've never been past it sniff The version of MM I know is the SAM one though, and it has an additional two sets of rooms (i.e. 60 in total), so I never had to focus that hard back in the day. And the new rooms are really very well designed so they're worth hunting down for MM fans, although I believe whoever ended up with ownership of pretty much all the SAM Coupe games zealously protects them from the internet, so good luck! [My site] [Tetrominoes] |
Richard Phipps
Member #1,632
November 2001
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That's the Banyan tree room (correct spelling?). Is it actually possible to get through the three chambers? I never managed it, which makes me wonder if Matthew deliberately made it impossible. |
Dassedare
Member #3,824
August 2003
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The warehouse is hard but you can solve it about the screen "the banyan tree" in JSW the SAM-version is RARE.. have never seen a copy on eBAy.. 60 screens? wow!! I want that one.. "I`m in love with MINER WILLY" |
Richard Phipps
Member #1,632
November 2001
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Obviously you are a true master of the game! |
Dassedare
Member #3,824
August 2003
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Hehe.. I am playing that wonderful game once a week.. at least! "I`m in love with MINER WILLY" |
Thomas Harte
Member #33
April 2000
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Quote: the SAM-version is RARE.. have never seen a copy on eBAy.. Mine died years ago. Luckily I also had a cracked backup, stored in the normal filing system format which means both that I've been able to get it into my PC for emulator purposes and make backups. I'd try and find a link to an online version, but I don't think anyone has ever uploaded any commercial SAM Coupe games. Very close knit community. The SAM uses a WD1770, so as with the Atari ST and the various Archimedes' with which it shares that chip there are numerous ways of encoding discs so that the native hardware simply can't copy them. So in fact I used to have cracked copies of pretty much every game I'd also legitimately bought. An especially necessary step when you were as careless with floppies as my younger self. The best thing about the SAM version is that the programmers correctly recognised that Willy has a quiff, not a stupid mining hat. Another very good thing is the way the programmers have recognised that key quality of Manic Miner - rooms are not just data sets. They frequently have extra features that in a modern engine would mean scripting - e.g. switches that change the directions of conveyor belts or particular events that cause the enemies to change direction drastically, etc. That's the sort of thing a lot of MM modifications don't seem to address. [My site] [Tetrominoes] |
Dassedare
Member #3,824
August 2003
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QUOTE|< Mine died years ago. Luckily I also had a cracked backup, stored in the normal filing system format which means both that I've been able to get it into my PC for emulator purposes and make backups. I'd try and find a link to an online version, but I don't think anyone has ever uploaded any commercial SAM Coupe games. Very close knit community. Okey, please send a mess if you find something QUOTE|< The SAM uses a WD1770, so as with the Atari ST and the various Archimedes' with which it shares that chip there are numerous ways of encoding discs so that the native hardware simply can't copy them. So in fact I used to have cracked copies of pretty much every game I'd also legitimately bought. An especially necessary step when you were as careless with floppies as my younger self. Ohh.. sounds bad.. but do you still have the original of MM left? QUOTE|< The best thing about the SAM version is that the programmers correctly recognised that Willy has a quiff, not a stupid mining hat. Another very good thing is the way the programmers have recognised that key quality of Manic Miner - rooms are not just data sets. They frequently have extra features that in a modern engine would mean scripting - e.g. switches that change the directions of conveyor belts or particular events that cause the enemies to change direction drastically, etc. What´s a "quiff" ? you mean a lose band with a lamp on it? QUOTE|< That's the sort of thing a lot of MM modifications don't seem to address. yeah agree.. have you tried out all the JSW and MM versions at Andrew Broads site at Yahoo? "I`m in love with MINER WILLY" |
Thomas Harte
Member #33
April 2000
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Quote: Okey, please send a mess if you find something I may be wrong. A google links me to ROM World, which purports to have most of the SAM games and PD I can think of, but also has 'adult' banner adverts and seems to require you to vote for things in order to get your downloads. I didn't persevere. If you feel like having a go, the URL is: http://www.rom-world.com/dl.php?name=Sam_Coupe&letter=M The emulator SIM Coupe is genuinely excellent in every way and will run anything you download. In fact I think SIM Coupe was a cycle perfect SAM emulator long before anyone released a cycle perfect Spectrum emulator, so therefore the only possible conclusion is that SAM Coupe owners are inherently better. If you prefer legality and websites that work in your favour then http://www.sam-coupe.co.uk/ have the two level Manic Miner demo which includes the first level of Manic Miner then one of the new levels - its 'interesting feature' being a switch that halts a robot in its tracks. Quote: Ohh.. sounds bad.. but do you still have the original of MM left? Maybe somewhere at my parent's house... I may not have kept it when it stopped working. I definitely still have Prince of Persia, Defenders of the Earth, Elite and yuck Vegetable Vacation - possibly the worst game ever written. Quote: have you tried out all the JSW and MM versions No. Which makes me realise that for all I know the bonus SAM levels are just a 'best of' the Spectrum mods up to 1992 or whenever they released it. Quote: What´s a "quiff" ? A haircut with quite short sides and back, but a big sort of tuft at the front. Famous quiff wearers include Morrissey (though not so much now that he's fat and balding), Alvin Stardust and I think Elvis at some point. And something inside me wants to say Tin Tin, but I can't picture him right now to be sure. [My site] [Tetrominoes] |
Richard Phipps
Member #1,632
November 2001
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Quote: The best thing about the SAM version is that the programmers correctly recognised that Willy has a quiff, not a stupid mining hat.
As a student of Law it would be remiss of you not to provide evidence to support your defence. (It looks like a mining cap to me..) |
Dassedare
Member #3,824
August 2003
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Hehe.. quiff, hat or helmet.. actually its hard to see on the main sprite (check my avatar). "I`m in love with MINER WILLY" |
Number Six
Member #3,912
October 2003
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One one of the cassette covers it's shown as a miners hat though most versions had the mutant telephone poking it's tongue out! Quote: programmers correctly recognised that Willy has a quiff, What on earth makes you think it's a quiff?? Is that what Matt said? I mean Willy'd be pretty dumb to go poking around in an old mine without a hardhat, and it is called Manic MINER, and it does kinda look like a miners hat with a light on it, and I always thought it was a hardhat, and blah blah blah! BTW has ANYONE ever managed to finish JSW without cheating?? I have never come even close, and nor has anyone I know. --------------------------------------- |
Dassedare
Member #3,824
August 2003
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QUOTE:> One one of the cassette covers it's shown as a miners hat though most versions had the mutant telephone poking it's tongue out! Oh.. damn you´re right there! QUOTE: >BTW has ANYONE ever managed to finish JSW without cheating?? I have never come even close, and nor has anyone I know. Nope you can´t solve it without those pokes though..
"I`m in love with MINER WILLY" |
Thomas Harte
Member #33
April 2000
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Quote: Is that what Matt said? No, Matt said he left it deliberately vague. Quote: he'd be pretty dumb to go poking around in an old mine without a hardhat Yeah, you're right. The story about Miner Willy discovering the remnants of a lost civilisation through their left behind mines & mining equipment somewhere below Surbiton suddenly loses all credibility if Willy doesn't put a hardhat on before entering the mine... Quote: One one of the cassette covers it's shown as a miners hat But I'm sure this is some other conversion by some other programmer, who just got it wrong. Quote: As a student of Law it would be remiss of you not to provide evidence to support your defence. Only if the burden rests on me. I can say person X did a particular thing (i.e. had a quiff and not a mining hat), and if it isn't true then the normal legal procedure is that the other person takes me to court for libel (as I've presented my claim through something other than a transitory medium) and has to prove that it would lower his estimation in the minds of right thinking members of society before I become liable for damages and start to think twice about saying the same things in future. As Miner Willy is fictional, my true statement is that 'Matthew Smith created a mining game character with a quiff rather than a hardhat', and as that wouldn't lower his estimation as required, I can say it perfectly legally! Obviously things would be different if I were trying to rely on the fact that Willy had a quiff in order to support an argument relating to any other legal matter, but I'm not. Anyway, some evidence if the latter were the case:
[My site] [Tetrominoes] |
Richard Phipps
Member #1,632
November 2001
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Supposition and circumstantial evidence.. |
Dassedare
Member #3,824
August 2003
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Thomas.. that was one of the most detailed replies I seen for while "I`m in love with MINER WILLY" |
Number Six
Member #3,912
October 2003
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Quote: Yeah, you're right. The story about Miner Willy discovering the remnants of a lost civilisation through their left behind mines & mining equipment somewhere below Surbiton suddenly loses all credibility if Willy doesn't put a hardhat on before entering the mine...
Jeez! I wasn't being THAT serious! anyway Quote:
both true! Quote:
hehe! OK you've definately got a point there Quote:
He didn't know that beforehand! Quote:
Weeelll! Yeah I can see your point, assuming that he fell into the mines by accident, instead of realising he had bitten off more than he could chew after he was already in there and couldn't get back! Quote:
by extension of your own argument, if he has no light then how can he see anything at all?? Quote: If Willy has a hard hat, I would query why he is not protected from robots that impact with him from above, or else if the hard hat doesn't offer him protection from things moving from above I would suggest that he cannot therefore be said to have put it on deliberately for protection well many of his enemies are monsters etc who arn't about to let a little bit of metal/plastic stop them from having lunch! and again he didn't know what to expect when he started out!! errr! This is getting a bit far fetched for a simple 16k game over 20 years old isn't it? --------------------------------------- |
Rash
Member #2,374
May 2002
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X-G said: Name then, some really good games where touching an enemy invariably leads to you losing a life and having to restart the level. Commander Keen. |
Fladimir da Gorf
Member #1,565
October 2001
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Yeah, I never liked the keen clones with a health bar. That kind of spoiled the game... OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori) |
Dassedare
Member #3,824
August 2003
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Number Six wrote: >> errr! This is getting a bit far fetched for a simple 16k game over 20 years old isn't it? it was a 48k game! "I`m in love with MINER WILLY" |
Thomas Harte
Member #33
April 2000
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Quote: Supposition and circumstantial evidence.. But in a civil proceeding it doesn't matter how bad your evidence is on an objective standard because decisions are made on the balance of probabilities - so in the case of a disagreement such as this we should really be asking how well the two competing sets of evidence compare. Quote: by extension of your own argument, if he has no light then how can he see anything at all?? He can't in large portions of the screen - they're completely black (or red, or blue...) To be honest, no game where the character can jump in front of platforms then land on them makes entire physical sense, so lets not deconstruct it too far. And yes, I appreciate the manner of reply this sudden about face is opening me up to. Quote: well many of his enemies are monsters etc who aren't about to let a little bit of metal/plastic stop them from having lunch! But many of them aren't monsters, they're just telephones or Ostriches, and I've never known a telephone that wouldn't be stopped by a hardhat - even if it is an extraordinarily large one. Quote: it was a 48k game! There was a BBC Micro version, so it was definitely possible in more like 20kb. There is also an Electron/BBC version of Jet Set Willy, so I'm thinking 16kb isn't so far fetched. [My site] [Tetrominoes] |
Dassedare
Member #3,824
August 2003
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thomas harte said: But many of them aren't monsters, they're just telephones or Ostriches, and I've never known a telephone that wouldn't be stopped by a hardhat - even if it is an extraordinarily large one. Haha.. that would been fun to watch for real.. thomas harte said: There was a BBC Micro version, so it was definitely possible in more like 20kb. There is also an Electron/BBC version of Jet Set Willy, so I'm thinking 16kb isn't so far fetched.
Oh darn I mean the Spectrum version, yeah the other ones I agree.. and I remember the C16/+4 version with .. i think it had three separate loaders "I`m in love with MINER WILLY" |
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