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Finally: The Mighty Stoopid Demo
MiquelFire
Member #3,110
January 2003
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Hmmm... I wonder why my home computer is running at less than 70 fps where's your computer can run in the 80's...

Um, Use left ctrl instead of right ctrl, then you'll be set.

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Febreze (and other air fresheners actually) is just below perfumes/colognes, and that's just below dead skunks in terms of smells that offend my nose.
MiquelFire.red
If anyone is of the opinion that there is no systemic racism in America, they're either blind, stupid, or racist too. ~Edgar Reynaldo

23yrold3yrold
Member #1,134
March 2001
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Refresh rate?

Try the latest EXE (attachment in the first post) for new controls and possibly more speed ...

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Software Development == Church Development
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MiquelFire
Member #3,110
January 2003
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Before I found where to change here at home, the refresh rate is 60... but I changed it to 120. Now to see if ATI gives me that option if I decide to play it at work.

(My home monitor only supports 60 Hz for the screen res I want... I need a new one... but I need a TV more since my only TV is going out :o)

[edit] When's the new update coming?

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Febreze (and other air fresheners actually) is just below perfumes/colognes, and that's just below dead skunks in terms of smells that offend my nose.
MiquelFire.red
If anyone is of the opinion that there is no systemic racism in America, they're either blind, stupid, or racist too. ~Edgar Reynaldo

kazzmir
Member #1,786
December 2001
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Are you going to port it to linux? If you would like to but dont have the resources yourself, ill do it for you. Dont tell me its closed source!

23yrold3yrold
Member #1,134
March 2001
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Quote:

When's the new update coming?

If you mean "next demo", when the whole shebang is finished :) I'll probably post some IotD teasers ...

Quote:

Dont tell me its closed source!

Okay ... I won't ;)

If someone wants to make an argument for me releasing the source, go ahead, but keep in mind this is a commercial project (where's Spellcaster to roast me? :)) ...

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

MiquelFire
Member #3,110
January 2003
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I meant this:

TMS said:

Try the latest EXE (attachment in the first post) for new controls and possibly more speed ...

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Febreze (and other air fresheners actually) is just below perfumes/colognes, and that's just below dead skunks in terms of smells that offend my nose.
MiquelFire.red
If anyone is of the opinion that there is no systemic racism in America, they're either blind, stupid, or racist too. ~Edgar Reynaldo

23yrold3yrold
Member #1,134
March 2001
avatar

Then the answer is "now"; go get it ;) It's just minor bugfixes; I think I'm done (until the next bug report :P) ...

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Carrus85
Member #2,633
August 2002
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Simple moves! That is why you allow for the Mighty Stupid moves that may or may not have any value... Maybe you could add pointless easter-egg moves that have him sit down and sleep or something... That would be funny! Just make sure that you use the most random moves possible that could go underneath the 'Mighty Stupid' title, and that would be fun... Such thinks as picking up a gun and smacking people in the head with it instead of shooting them with it, or getting the super-hero ray from the boss guy and start shooting the enemies with it so they become harder to kill (which would be pointless, but funny nonetheless), or just start beating people over the head with it!

I'm dumb!! You could even have an alternate weapon like an algebra book that you start with that you can through at people, because, after all, you are the Mighty Stupid, what use do you have for books?

23yrold3yrold
Member #1,134
March 2001
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Actually, his moves are more along the "incompetent" line. I thought of making random moves (various running animations, for example) and yes, he'll have stop animations (I've already planned a few; sleeping isn't one of them though).

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Software Development == Church Development
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Step 2. Pray.

Derezo
Member #1,666
April 2001
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I didn't read all of the posts (barely any, just the main one).

I'll start with the two things I don't like.
I really don't like how he slides on the gound after you stop running. He does this even if you crouch :P The other thing is that I don't like how you cannot turn around if you continually punch.. If you've got a guy on either side of you, you've gotta kill one, pause, turn, kill the other.. instead of commense button mashing, kill, turn, kill, stop button mashing. :P

Other than those small points, I thought it was very good. I couldn't make it all that far, because I sorta suck at platformers, but what I saw was awesome. I like the AI of the enemies, too. All the animation - even with the 'crappy' programmers art (which I thought wasn't half bad), looked very good and was very smooth.

Great Jeorb! Can't wait to see it when it's released. I'm guessing you'll go shareware with it? Perhaps you already mentioned that above.

[edit]
Started reading from bottom to top, and saw this.

Quote:

but keep in mind this is a commercial project

"He who controls the stuffing controls the Universe"

Carrus85
Member #2,633
August 2002
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Hmm... Incompetent. Random moves would be funny...

Maybe he could have a toliet paper whip or something... Comeon!!! Think along the increadably random, probably wouldn't work in reality line!

23yrold3yrold
Member #1,134
March 2001
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Quote:

I really don't like how he slides on the gound after you stop running.

So everyone prefers the Megaman approach to running; no setting between dead stop and full throttle? Because I should warn you, there are enemies in the bonus level that track you by sound; if you move too fast, they'll rush you ;)

Anyway, it's not something I thought was so bad. Anyone else really bothered by this?

Quote:

If you've got a guy on either side of you, you've gotta kill one, pause, turn, kill the other.. instead of commense button mashing, kill, turn, kill, stop button mashing.

Oh, absolutely true; it's something I'm fixing up right now. I haven't touched the player code in a while, so I'm cleaning it up right now (its crappiness kind of stung me when I added X-G's suggestion for punching when landing). But yes, I noticed this and it actually is already partly solved if you didn't notice ;)

BTW, should I tell everyone the level select codes? ;)

Quote:

Maybe he could have a toliet paper whip or something... Comeon!!

Actually, one of his old moves was using his cape as a "rat tail whip" :) I had a lot of moves and capes that gave you different abilities, but it's still not in character. He's supposed to be an idiot, and his moves are designed to look like he's just getting lucky hits :) I still haven't modeled a decent punch that fulfills that vision ...

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Carrus85
Member #2,633
August 2002
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One more thing.. Perhaps more realistic projectile handling? It gets annoying when you jump right above an enemy and they shoot straight up without even aiming or anything...

23yrold3yrold
Member #1,134
March 2001
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Already mentioned. I could make them get confused if you jump over them ("what the heck?! I had him in my sights ...") ;)

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Derezo
Member #1,666
April 2001
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I think an easy way to fix that would be to set the position half a second before actually firing.

Right now it looks like they get into an 'aiming' position, wait a moment, calculate direction and shoot immediately. It would be a bit better if there was a slight delay between the calculation and the actual firing. Then if you jump over them, they wont have a 100% chance of hitting you ;)

Just a thought.. but you'd probably want to actually make the gun move or whatever later on, I would assume.

"He who controls the stuffing controls the Universe"

23yrold3yrold
Member #1,134
March 2001
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It's up in the air for now. I actually take back what I said about confusing them by jumping over them; got too many people bunny-hopping to the end of the level already :) And they already don't have a 100% chance of hitting you (very slow bullets) ...

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

X-G
Member #856
December 2000
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Not sure if this is supposed to happen ... note bounding box on Oblio. A red one appears when you punch as well.

By the way, PLEASE make a way to skip the cutscenes, especially the one at the boss - it's annoying to die, only to have to watch the entire bloody cutscene again. ;)

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Gnatinator
Member #2,330
May 2002
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Trueley awesome 23! :D
Very professional demo, I loved the polished platformer physics and fluid animation. I can see a lot of work was put into this.
Keep up the excellent work man.

CGamesPlay
Member #2,559
July 2002
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I WANT YOUR DRAWING CODE!!! :P

No, I'm really impressed. I never get 75 FPS, but I did with your app.

I tried once, didn't get past the first level. :P

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23yrold3yrold
Member #1,134
March 2001
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Quote:

Not sure if this is supposed to happen ... note bounding box on Oblio. A red one appears when you punch as well.

You tapped 'R', didn't you? ;)

Quote:

By the way, PLEASE make a way to skip the cutscenes, especially the one at the boss - it's annoying to die, only to have to watch the entire bloody cutscene again.

Press Esc. The boss cutscene is the only one that can be skipped, actually ...

Is the land-and-punch timing better now, X-G?

Gnatinator & CGP: Thanks :)

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

aybabtu
Member #2,891
November 2002

Commercial game!? :o Damn. I'm too cheap to buy games.:P I want to make a commercial game, to...maybe my FPS...

Yeah, good stuff! Get crackin' on those 'good' sprites...the ones you have border on suck-tastic.

What's the next feature you're putting in? More moves would be nice, I always like moves where you flop down on the enemy with a sword facing down or something...but there's no swords in TMS! Maybe a twig or something...

Is TMS a robot?

Hey...you should make a lot of your sprites in that POV-Ray thing! You know...that'd look sooooooper kewl...that TMS avatar you have looks neat-o!

Again, is TMS a robot? I mean, his limbs are springs...;)

23yrold3yrold
Member #1,134
March 2001
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Quote:

I always like moves where you flop down on the enemy with a sword facing down or something...

downthrust.GIF?

Quote:

Hey...you should make a lot of your sprites in that POV-Ray thing!

Too hard. I'm going handdrawn :)

He won't have that many moves. Right now all I know for sure is the trip, punch (which will hit in both directions at once, because a spin is involved), and some sort of air attack. Basically, what's there now but without the combo :) Oh, and a straight-up headbutt attack (picture TMS doing a jack-in-the-box impression). Haven't thought of too many more yet ...

Quote:

Is TMS a robot?

Nope, he's an idiot :)

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

aybabtu
Member #2,891
November 2002

Then WTF are the springs! Is he a living thing!?

23yrold3yrold
Member #1,134
March 2001
avatar

Yup ;) Revealing his backstory would be major plot spoilage though ...

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

aybabtu
Member #2,891
November 2002

Damn.

(Well, I had an idea, but now I don't want to post it...ha!)



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