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| Finally: The Mighty Stoopid Demo |
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X-G
Member #856
December 2000
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You know what I would like? Better gamepad layout, or customizable controls. Right now, "punch" is on buttons 2 and 4 - my gamepad looks like this: . 6_____|______5 . (/ | 4 \) . | -+- 3 2 | . | |.----.1 | . | / \ | . / /
Note how the buttons are laid out. This makes control really crappy, since I can't hover my thumb over the jump button and have punch at the tip of my thumb. -- |
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23yrold3yrold
Member #1,134
March 2001
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Yeah, like I said, the joypad support is pretty crappy. It's in there for the sake of being in there right now, really -- |
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MiquelFire
Member #3,110
January 2003
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Damn homing bullets! Shooting at me in the sewer! >_< --- |
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X-G
Member #856
December 2000
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23: Just up an exe where buttons 2 and 3 map to punch, and buttons 1 and 4 map to jump and all will be swell. -- |
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23yrold3yrold
Member #1,134
March 2001
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Just to understand you, button 1 would be joy[0].button[0], button 2 is joy[0].button[1], etc? -- |
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MiquelFire
Member #3,110
January 2003
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Yes --- |
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23yrold3yrold
Member #1,134
March 2001
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If X-G says otherwise, I'll change this EXE; otherwise, here ya go. Good now? Everyone with a joystick is going to get their own custom EXE at this rate EDIT: removed attachment; I keep adding new ones -- |
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X-G
Member #856
December 2000
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Control is great, but I found a bug! See attached screenshots. It appears that after video memory is lost after a switchout, the current tileset is not restored properly. -- |
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23yrold3yrold
Member #1,134
March 2001
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A "switchout"? Want to clarify? Because I haven't seen any bugs that scary yet O_O ... -- |
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X-G
Member #856
December 2000
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Alt-tab. Video memory is lost when you do that, remember? And since your tilesets are stored in vmem for accelerated blitting ... -- |
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23yrold3yrold
Member #1,134
March 2001
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Oh. ... Don't do that -- |
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X-G
Member #856
December 2000
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... or you store a copy in system memory of anything stored in vmem, use the switch hooks and re-create the video memory when someone switches in. -- |
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23yrold3yrold
Member #1,134
March 2001
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I'm sure I can figure out a way to fix it later, but is it really so hard not to push those buttons while you're playing? You can also play windowed if you open up config.txt ... -- |
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X-G
Member #856
December 2000
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Just saying it would be extremely ugly to have in there once this gets more complete ... -- |
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23yrold3yrold
Member #1,134
March 2001
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I know; I'm looking at the docs now. Suggestion written down. Ø(._.)o Back to the game!!1 BTW, has anyone noticed there's several ways to get hit? If fire hits you, you char (I'm adding smoke later); if a car hits you, you go flying. In the bonus level you can get frozen. It's a little crude right now, but the final game will have a lot of ways to take hits and several death animations. (hmmm ... I should make a list of cool stop animations ...) -- |
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MiquelFire
Member #3,110
January 2003
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BTW, not sure why, and can't reproduce it because I die too much on the first level and can't get to the spot it happened... but in the second part, if you die in this area where the road suddenly becomes side view instead of overhead view, you just stand there stuck in a frame of animation. Heh, the bandwitdh damage is minimal on my site [edit] What the..? It jumped 9 megs? Odd... so the count is about 19 megs now. --- |
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23yrold3yrold
Member #1,134
March 2001
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Odd ... I'll see if I can reproduce that (your description of the area is a bit vague though -- |
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MiquelFire
Member #3,110
January 2003
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Actually, the tilemap seems incomplete in that area (no top to the street, confused the hell out of when trying to walk on it because I needed to jump to the area, plus I was hit by two bullets at once I believe) --- |
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X-G
Member #856
December 2000
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Oh, by the way - those guys with red heads that run at you at the slopey bit - are they supposed to come at you from the left? -- |
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23yrold3yrold
Member #1,134
March 2001
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MF: You can't be hit by two bullets at once. I found a bug kind of like you describe if you're killed by a car hitting you and I fixed it. Was that it? X-G: They come from whatever direction you're facing. -- |
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MiquelFire
Member #3,110
January 2003
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I died from either bullets or being punched. Haven't been killed by a car yet (plus the area is too slopy for a car anyway) /* -- / \ - -- / \ - */ Something like that --- |
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X-G
Member #856
December 2000
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The only thing that annoys me about the demo is the SLOW acceleration - feels like the little guy is being very unresponsive. Same thing with punching right after landing - makes timing your hits a real b*tch. -- |
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23yrold3yrold
Member #1,134
March 2001
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Yes, timing is a bit tricky, but it's no worse than old school Castlevania, Mario, etc. Not that hard. MB: It's a hill -- |
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X-G
Member #856
December 2000
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Castlevania/Mario were MUCH easier than this. If you pressed B, you could be damn sure Simon would whip, right there and then. Oblio some times decides to wait upwards 200 msecs before punching when landing, and during that time you might have decided to change your mind. Very annoying. -- |
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23yrold3yrold
Member #1,134
March 2001
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Never had that problem. Simon's whip moves much slower than Oblio's punch, and Mario accelerates slower too. I can land on an enemy with a jumpkick and then punch with no time for them to recover from the first hit, easy ... maybe you're just not timing it well? -- |
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