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KQ |
ReyBrujo
Moderator
January 2001
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I uploaded the binaries here. The Window one was made with MinGW. I found some bugs in the code, but still haven't fix them. Let's see how the CVS is managed, and then we will be able to work on it a bit. -- |
Matthew Leverton
Supreme Loser
January 1999
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If people are serious about continuing it ...
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23yrold3yrold
Member #1,134
March 2001
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I nominate Peter Hull for leader. Yes, the story needs to be finished. I'm going to keep playing to find out what story is in there and propose a final one (if no one else does). I guess I can document the story, but not until I finish it. Let's see if someone else wants to do it first ... The second-last point is important. Plus the bugs need to be worked out and stuff. Maybe we can finish the engine while we're working out the final plot. Anyway, let's find a leader first and he can order us around. I'm the only one to post on the SourceForge forums yet. Zaphos! Troy! You in? -- |
ReyBrujo
Moderator
January 2001
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I can help with the story as well. Oh, I also posted something on the forums My opinion: clean the code up first, without modifying it (that can be done easily with CVS, but the developers must be assigned write access). Meanwhile, the plot can be finished. I suggest eight people playing each with one character, trying to guess what are his/her desire. This way we could setup a plot with a good relationship between the different characters. grin I take Casandra. I am in love with her -- |
23yrold3yrold
Member #1,134
March 2001
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Heh, I encountered "Maul of the Titans" and it crashed the program, same as it did for Eric Love above. All the attacks that cause crashes for me are in eskill.c; not sure if that's where the errors can be traced too. Still got to figure out weapons; I've been using the same weakass pigsticker since the game started. Maybe I can just up its power next time I recompile How much do the stories differ among characters? I assume choice of character has more impact on gameplay than actual plot, no? -- |
ReyBrujo
Moderator
January 2001
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Well, I guess the stories are quite similar. But we can turn some elements (in example, some wants it for power, others to learn from it). We can in some point make the player face those characters that have an "opposite" feeling for it. -- |
Peter Hull
Member #1,136
March 2001
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folks, I've been on holiday... I will reply properly later!! Pete
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23yrold3yrold
Member #1,134
March 2001
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Whew. I was beginning to think this thing was dead -- |
phate
Member #2,235
April 2002
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23yrold3yrold
Member #1,134
March 2001
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It's at least as good as earlier Final Fantasies; at least, it has the potential to be. I think it's in everyone's best interests (including mine Besides, it'd be a shame for this game to get so far along and be abandoned PS: Can we please fix the bugs first? I'd at least like to play it before I start work on it -- |
Peter Hull
Member #1,136
March 2001
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(this isn't my proper reply but I've been out to the pub so I'm under the affluence of incohol bzbzbzbz) I'll be happy to coordininate this as Matthew says, but be prepared for me not having much time as there's something else I really want to work on. Sirocco: please could you update your site to point to http://kqlives.sourceforge.net/ I will also add a link back to yours; http://members.allegro.cc/fenixblade, is it? 23: Can you possible save it just before it crashes and email me the save-file. I'll try and debug it. A case of buggy sprite data making the game impossible to finish? Where's MattSmith I have one more thing to say on the subject of Bagpuss: Bye for now Pete
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23yrold3yrold
Member #1,134
March 2001
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Johnny Canuck? Izzat me? To answer your question: no -- |
Troy D Patterson
Member #41
April 2000
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Wow.... For some odd reason my heart skipped. Could it be because someone(Chris) asked me to help. I'm here to help in any which way needed. I haven't heard from my character designer in a while so I'll help as long as you need me. This is going to be cool. --------------------------------------- |
Peter Hull
Member #1,136
March 2001
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I've added RB's binaries to the site and I also added 23, RB and phate to the developers list Pete
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ReyBrujo
Moderator
January 2001
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To make things easier, let's use the same Allegro conventions (explained in docs/txt/hack.txt). Basically, tabulations of 8 spaces, alignment of 3 spaces, and a few more things. Tomorrow I have an interview, so beginning at the weeked I will start commiting the new "formated" code. And about the weapon shop bug, yes, it is indeed there. I guess it has something to do with the weapon list format, but anyway, that is the first bug to fix (Edited: we must write down a paper on how to code the towns and NPCs and everything else with Lua... the way it is handled right now is almost as strict as having them hard coded). -- |
Sirocco
Member #88
April 2000
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Sure. I'm adding to the site anyway. Use fenixblade.com, it's a lot easier since it always points to the right site --> |
23yrold3yrold
Member #1,134
March 2001
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ReyBrujo: Sounds good; shall we wait for you to reformat the code, then worry about bugs, then go from there? If we have the rules for coding conventions (good idea, btw) maybe we could split up the work. Not that there's much, mind you ... okay, nevermind Rules for coding, both source and Lua, is a great idea. It's not the style I personally use KQ for-evah! -- |
ReyBrujo
Moderator
January 2001
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It is not my convention neither (I use 4 spaces tabulations, and convert all '\t' into 4 whites), but I guess those '\t' will shrink the package size. Quote: ReyBrujo: Sounds good; shall we wait for you to reformat the code, then worry about bugs, then go from there? Hmm... ok. I think next Sunday everything will be commited. So, the REAL development will start next Monday. Of course, if you find a bug, you can format the whole source file yourself, and commit it. Quote: I feel like taking a crack at graphics again .... We will be needing some of them to finish the game -- |
23yrold3yrold
Member #1,134
March 2001
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Well, duh -- |
Ultio
Member #1,336
April 2001
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So, can I download an executable yet? --- |
ReyBrujo
Moderator
January 2001
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Executables have been uploaded at Sourceforge (and my temporary page). Matthew also uploaded Windows binaries. They have an obvious bug (if you try to buy a weapon, the game shuts down). But other than that (and that you cannot defeat a boss -- |
23yrold3yrold
Member #1,134
March 2001
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Quote: So, can I download an executable yet? Not a flawless one. I've compiled it myself and I've tried the ones RB and Matthew have uploaded, and all crash in the same places -- |
Ultio
Member #1,336
April 2001
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Thanks. I've finally been able to play it. I like how all the shops crash I've only played for a little bit, but the double spiders keep killing me. Really hard. Any weaker enemies that I can level up on? btw - I've only been using Ayla as a character. --- |
ReyBrujo
Moderator
January 2001
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Just kill goblins there. And after each fight, go to the Inn before trying again (yeah, the game is not so well balanced Most NPCs should be moved from static arrays to LUA scripts as well. That will make things easier to check. -- |
Ultio
Member #1,336
April 2001
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I keep getting those spider guys. There are two of them. I can either 1 - heal myself, then die. Or 2 - kill one of them, and then die. I don't know if they're called goblins or not. Ah well. I'll give it a better shot tomorrow. I hope you guys really do a good job on finishing it up and stuff. That will be totally sweet. (everytime I say totally sweet I think of ninjas. heh. stupid ultimate power website) --- |
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