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KQ |
Peter Hull
Member #1,136
March 2001
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If anyone want it, it's here! If anyone wants to do development, please let me know and I'll add you to the list. Pete
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23yrold3yrold
Member #1,134
March 2001
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I'm still open for graphics. It's mostly just tiles and stills of monsters, right? Still can't compile it -- |
Eric Love
Member #846
December 2000
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I just finished it! The ending took me by surprise. It is a shame to leave it unfinished like that. I'd be interested to see the design doc for finishing it, whether Josh had one or whether Peter is drawing one up. |
Troy D Patterson
Member #41
April 2000
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Man... It's a shame that he just gave up like that. I REALLY like KQ. If I were a better coder I'dve cracked it open myself and finished it. But alas. I just figured out how to do a tile engine. WEll if anyone decides to continue working on this PLEASE drop me a line. I'd be very interested in helping in any way that I could. --------------------------------------- |
Zaphos
Member #1,468
August 2001
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Troy: Check the allegro.cc main news page -- click the link to get to the sourceforge project devoted to finishing it!
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23yrold3yrold
Member #1,134
March 2001
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I compiled it (see my post in the news page thread). I can't get past the bridge boss though, because the game crashes at the end of the tidal wave attack. Not sure why; maybe I'll try compiling it as a C onstead of C++ this time [EDIT: Compiled in C this time; still crashes ... ] -- |
ReyBrujo
Moderator
January 2001
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I got the executable, and works perfectly. But the version I got doesn't use LUA (?). By the way, I cannot download it through CVS shrug. I will download the package, check if it is the same I have, and then we could clean the code a bit together until thw author decides to wake up. -- |
23yrold3yrold
Member #1,134
March 2001
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Maybe it's just my character (I'm using the green chick). EL, who did you use? And it's still too hard. I shouldn't have to go to the inn after every fight! -- |
Peter Hull
Member #1,136
March 2001
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RB: some of the files on CVS were uploaded without the 'binary' attribute; fixed now if you download a clean copy. Here are the things I thought should be done: I have got other stuff as well, so I can't do this all myself. If people are keen then I'll set up a forum on the site , and add people to the developer list (only needed if you want to use CVS). Otherwise, you can email me with patches/gfx. Pete
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Ultio
Member #1,336
April 2001
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So, where exactly can I get a compiled version... since I don't have Lua or JGMod, or whatever else I need to compile it? Why isn't an executable included with the source download? I'd really like to try this game out. --- |
Eric Love
Member #846
December 2000
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When the enemy on the bridge uses the Flash Flood attack, sometimes you get an error by trying to draw a null sprite (don't know why). After tracking this down, I put an if (cframes[dude][ff]) around the draw_sprite in combat.c so it skips it if it's null. I got a similar error later when Demnar uses Maul of the Titans. I couldn't track this one down, but it stopped occurring. I used Sarina, and unfortunately the way to beat the tough enemies is to hang around killing easy ones until you're stronger With the one on the bridge you might need to work out what magic works best, or make sure yo've got the best equipment you can buy. Later on you need to hang around killing enemies to get lots of money. I might join the project, although I need to learn to use CVS! How are you organising the project now?? Ultio: You might as well get JGMOD and Lua, as they aren't too big and they're easy to compile. Also, KQ will be updated soon (hopefully). |
Peter Hull
Member #1,136
March 2001
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Ultio: I just uploaded what there was. I haven't had time yet to do anything else! Please do get JGMOD and Lua! Pete
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Ultio
Member #1,336
April 2001
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Using MSCV, everything is hard to compile --- |
23yrold3yrold
Member #1,134
March 2001
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Quote: I used Sarina, and unfortunately the way to beat the tough enemies is to hang around killing easy ones until you're stronger Yeah, that's what I did. I didn't even go for the Rod of Cancellation until I was level 5. It should still be easier for so early in the game. At least it's easy to level up I'll try editing combat.c when I get home; thanks. EDIT: still crashes with the Flash Flood -- |
Eric Love
Member #846
December 2000
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So, how is the project going to be organised now? You should probably get any docs Josh has written and write up a design quickly. I need to learn to use CVS! |
23yrold3yrold
Member #1,134
March 2001
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If his docs are on paper, maybe he can mail them to me or something and I'll type them up and upload them (I say "me" because Josh and me both live in Winnipeg, so I guess I'm closest -- |
Peter Hull
Member #1,136
March 2001
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I added a forum to the site - go on and be the first to post there! If we get some docs in electronic format I can upload them. And if you get a SF id I will make you a developer, too. Pete
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23yrold3yrold
Member #1,134
March 2001
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Quote: go on and be the first to post there! Can do! I don't know how much this CVS crap or whatever will benefit me. Shall I learn some way to upload graphics to SF or something? I think I'll take a crack at drawing some enemies to replace the current ones this weekend as a break. I'll post my results or something. (Apologies to TH, to whom I said I'd take a crack at a SM logo and may be ticked to see me neglect that in favor of this -- |
kazzmir
Member #1,786
December 2001
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i went through some of the code and tried to understand it, but its a little messy. some of the variable names are a little unwaranted while the rest are to short to understand their purpose. it seems a little to thrown together to be understood by anyone except for the creator. this will be hard to modify. |
23yrold3yrold
Member #1,134
March 2001
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Quote: it seems a little to thrown together to be understood by anyone except for the creator. Games with only one coder tend to be like that -- |
nonnus29
Member #2,606
August 2002
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Quote: So, where exactly can I get a compiled version... since I don't have Lua or JGMod, or whatever else I need to compile it? Why isn't an executable included with the source download? I'd really like to try this game out. Has anyone posted a .exe yet? |
ReyBrujo
Moderator
January 2001
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I will post (only) binaries in a temporary geocities page today. I will try to get MinGW working as well, but first I must compile JGMod for it. Maybe Peter will upload them into SF later. However, he is right: get JGMod and LUA -- |
Matthew Leverton
Supreme Loser
January 1999
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Here's a Windows binary I just made: [url http://www.leverton.cc/misc/kq.zip] It requires alleg41.dll - which you should be able to get from the Allegro sourceforge site. You'll also need the source package - just place the executable in the base directory. |
Richard Phipps
Member #1,632
November 2001
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I also like to put spaces between numbers and operators.. By the way.. you shouldn't have bearded bagpuss. That's almost in bad taste for us who grew up watching him.
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23yrold3yrold
Member #1,134
March 2001
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Quote: you shouldn't have bearded bagpuss. That's almost in bad taste for us who grew up watching him. PH dared me Matthew: DLL's on Sourceforge only go up to 4.0.2 EDIT Good news; found the DLL. Bad news; still crashes when I buy weapons -- |
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