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KQ
Peter Hull
Member #1,136
March 2001

Does anyone know has KQ (Josh Bolduc) disappeared again? I couldn't find the website.

Pete

Sirocco
Member #88
April 2000
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According to a recent post on the KQ site (about two months ago), the project is dead... this time for good. He expressed his desire to abandon game development in favor of more social activities -- I'm paraphrasing in the extreme, but you get the point.

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dudaskank
Member #561
July 2000
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KQ... One of the best RPG's I've played...

I will never forgot Sensar and the incredible rage!

KQ FOREVER!!!

Toque a balada do amor inabalável, eterna love song de nós dois
Eduardo "Dudaskank"
[ Home Page (ptbr) | Blog (ptbr) | Tetris 1.1 (ptbr) | Resta Um (ptbr) | MJpgAlleg 2.3 ]

Peter Hull
Member #1,136
March 2001

It is a pretty unsociable hobby, even at the feeble level I do it at. Definitely a single person's thing! Still it's a shame that he is not carrying on with KQ, as it seemed to be well on the way to being finished, last I saw. Sirocco, do you know if the site is still up? Since it's GPL, it would be good to preserve the KQ code in case anyone ever wants to take it up.
Pete

Derezo
Member #1,666
April 2001
avatar

Yeah, KQ was a great game..
I haven't played it as of late, but a while back I loved playing it. It was on my list of best non-multiplayer games for my old comp. :)

Quote:

It is a pretty unsociable hobby

Programming isn't entirely a solitary hobby :)

During the summer, I must admit that I did not program often because I didn't talk to people who inspired me.. or encouraged me much.. During school people in class are amazed with some of my games I make in my spare time.. it gave me a bit of a social aspect to programming.. because my racing game got spread throughout the entire computer class.. my teacher even said that people in his other periods/classes were playing it.. God only knows how everyone heard of it, but it was a conversation piece for quite awhile ;) People sitting around me would give me ideas and such.. so, it is sort of a social hobby under certain circumstances.

"He who controls the stuffing controls the Universe"

JaTeR
Member #2,088
March 2002
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Quote:

It is a pretty unsociable hobby

if it wasn't for programming, why would you be here?? without this, I would have to go back to talking to the stupid people at school.. frightening!

JaTeR

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23yrold3yrold
Member #1,134
March 2001
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Quote:

Programming isn't entirely a solitary hobby

Tell that to the people that try and recruit others for group projects ;)

Interesting story there, Derezo. It occurs to me I can't name a single game by you; I'm going to have to skip by your website when I get home and check out your skillz.

Personally I was never a huge KQ fan, mostly because it was unfinished, and I got kind of bored with it after I crossed that one bridge with the boss on it (is it me or is the difficulty really steep?) You still have to give JB props for getting as far as he did though; RPG's ain't easy. I wonder how much further along it's gotten since last I played it .....

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

mEmO
Member #1,124
March 2001
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NOOOOOOOOOOOOOOOOOOOO, please say it isn't so... please. I lowed KQ

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Derezo
Member #1,666
April 2001
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Quote:

I'm going to have to skip by your website when I get home and check out your skillz.

;D.. my progs aren't that great.. I think the only reason they became popular at school was because most students think making a game drawn entirely out of circles in turing is kewl ;)
The one that impressed everyone was my racing game.. but, uhh, the version on my site is a little bit different.. it's inbetween updates, and there's a big bad bug in the way the npc's move...

Mind you, my upcoming update to ID is going to be a major one. It's a little far away, but it's looking a lot better already. The graphics are much improved and "cleaner". I've got some nice music that my artist (heh, my artist.. MY artist.. gwahaha.. ;)) made with Techno Ejay too..

but, this thread isn't about me! ;)
KQ's difficulty was a little .. strange.. sometimes..
Often it was too hard, but sometimes it was way too easy. I can't remember which enemy it was, but it was somewhere near a collusium.. and it gave quite a bit of exp, and was super easy.. It was almost like leveling on Island Closest to Hell in FF8 with Quistis and the Aura spell.. ;) Or at least, that's what it reminded me of..

"He who controls the stuffing controls the Universe"

Zaphos
Member #1,468
August 2001

It's kinda funny ... at high level (pro) coding is so far from a loner activity that it's impressive -- there are maybe 50 people in a modern video game team! Granted, many are non-coders (artists, muscians, etc), but still, it's a very team thing, I get the impression ...

but at this level, it's completely loner. And the people who do tend to try to start a group ... it usually fails horribly ... due to inconsistencies in vision, due to vast differences in skill, due to lack of anything but coders ... whatever. It's so hard to start a good group up.

Still, that seems hardly a reason to give it up ... really disappointing to see someone drop what must have been 50+ hours of work, just like that ... :-/

Hey, seeing as how there are so many who really liked the project, and the project was gpl (?) we could try to take up where he left off ... if anyone could get a hold of the author or at least a recent copy of the source? It would definitely be a viable thing to focus a team around ... what do people think?

23yrold3yrold
Member #1,134
March 2001
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Depends on what state the project was in. I've gone through the source before and I'm not sure I'd do it the same way (no scripting?!?). Plus it would only really be feasible for those of us not already busy with our own things, which means I'm out :). Still, if a bunch of you could document the source, and organize it to your liking, then how hard can it be? The engine is more or less finished, really. Maybe someone can get his original plans for plot and such from him and you'd have a very healthy start ....

PS: I imagine I could help with graphics, mainly since the visual demands of the game are pretty low ;)

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Zaphos
Member #1,468
August 2001

I know nothing ... I need to see the source before I start doing or agreeing to do anything!

Peter Hull
Member #1,136
March 2001

The latest KQ (afaik) I found here: [url http://www.mts.net/~jdb/index.html]

I could probably find some space to host it somewhere, but let's wait until Labour-day weekend (when is that?) to give JB a last chance to change his mind.

For Chris's information it does now use Lua scripting; jb claims the engine is done, just content needs adding.

It would be good to see KQ maintained, I could certainly volunteer to look after it if people wanted me to.

Pete

ps. for me, programming is unsociable; none of my pals program for fun and my mrs sometimes refers to herself as a computer widow - she's not into it at all. :)

paranoima
Member #1,380
June 2001
avatar

Labor Day weekend (this year) is
8-30-02 thru 9-2-02
Chances are he canceled his hosting account and his ISP will remove his account on the 1st or the 3rd (since 1st is Sunday and the 2nd is Labor Day in the US)

Zaphos
Member #1,468
August 2001

Sure, let's keep the file on our computers, and, come labor day weekend, start a yahoo group or something devoted to working on it. If it's as far as he indicates on that page, it shouldn't be too hard, and should be definitely worth it, to finish the project for him ...

Peter Hull
Member #1,136
March 2001

OK, I downloaded it. You need JGMOD, Lua and (of course ;) ) allegro.
I had to write makefile, then it compiled first time.
The game looks really good, the source code is a bit ??? in places but it does work well.

Pete

23yrold3yrold
Member #1,134
March 2001
avatar

Where's the latest? I want to try it too ....

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Peter Hull
Member #1,136
March 2001

23: I put a link to the page above. I know you've got Lua, you just need jgmod to build it. I think jb used rhide, so if you have something else you'll need to create a makefile - basically just compile and link all the .c files, that's it.

Pete

Eric Love
Member #846
December 2000

I just downloaded the game on Thu and I like it.

It crashed on me a few times, I had to change the code. What state of completion is it in (without giving away too much)?

Zaphos
Member #1,468
August 2001

The author said the engine is done, but the game content isn't. I'd guess realistically that the engine is functional and in the debug stages, and the game content needs to be finished.

Then again, I don't know what the original author would say. He's kinda dissappeared though, so that doesn't really matter.

23yrold3yrold
Member #1,134
March 2001
avatar

Can anyone post a MinGW makefile? I installed JGMOD fine, compiled no sweat (I had to move the Lua and JGMOD headers into KQ's directory) but when it links it says all the Lua functions called in intrface.c are undefined. I'm linking it just like I'm linking JGMOD and Allegro (which give no problems). It's the same lib file I link in my other projects. That was in Dev-C++, so I tried my own makefile (which I admit I'm not to good with yet) and got the same error. Any ideas, because I'm stumped ...

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

nonnus29
Member #2,606
August 2002
avatar

Uhh, ahem, is anyone else concerned about the AMAZING number of globals in the code for this thing? (I don't know much about procedural c; this can't be the norm though?)

Eric Love
Member #846
December 2000

This is the typical makefile I use normally.

LIBS = -lalld -ljgmod -llua
CFLAGS = -Wall -g

OBJS = combat.o draw.o effects.o enemyc.o entity.o eqpmenu.o eskill.o heroc.o hskill.o itemmenu.o intrface.o kq.o magic.o masmenu.o menu.o res.o selector.o setup.o sgame.o shopmenu.o

main.exe: $(OBJS)
gcc -o main.exe $(OBJS) $(LIBS)

%.o: %.c
gcc -c $(CFLAGS) $< -o $@

Yes, I know it's in debug mode. I needed to knock out a bug or 2.

When you make up a library (this applies to Allegro, JGMOD & Lua, all 3 libs used) you need to but the .a file in your compiler's lib directory, and the .h file in the include directory. Allegro's "make install" does this for you, I did it manually with Lua (which I only got to play KQ!).

phate
Member #2,235
April 2002
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the link doesn't work :P

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23yrold3yrold
Member #1,134
March 2001
avatar

All three libraries are in the lib directory. Weird, huh?

phate: The link doesn't work because he was taking it down over the long weekend. Time's up, you're SOL. Unless someone wants to upload it ....

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.



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