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Depot Games: Rocket Duel
Current Version: 1.11
Project Status: Completed
Links: Web Site
Category: Action
Developers: Trumgottist
Number of Players: 2 (Split Screen)
Ports: OS X, Windows
Source Code: Not Available
Author's Description: The Rocket Duel is a game for two players: Fly around in your rocket and shoot at your opponent. If you survive, you win. There are also some capture the flag playfields.
Rocket Duel has more than twenty different playfields, including: A sailboat, a swamp, an office, a bath house and more. It's fun! And it includes sheep! What more do you need?
Rikard Peterson
Trumgottist Entertainment
Downloads
What's New:
1.11
MacOS X version and improved CPU handling.
1.10
Updated graphics (now uses 16-bit colour instead of 8-bit). Better map mode - now you can easily get an overview of the whole playing field!
1.02
Among other things, I've added a completely new playfield.
1.01
Small bugfix.
1.00
The game has reached completion.
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Screenshots
Public Opinion Overall Rating: 8.0 8My previous comment was a little bit non-reviewing. But anyway. The game is very simple, but is still quite fun. However, the lack of variation and things to do lowers the score. 8Windows version is better (sound etc.). New levels are great ( especially the sheep :). And the firing problem is solved! Hooray! 8That's really fun! But out of some reason firing was impossible after some time. Gfx and Sfx are good too. A system using angles and trig would be better rhan this 8-dir thing. Hope there'll be a LevelEditor
The Developer
Trumgottist I am a music teacher (bassoon, trumpet, trombone, horn, tuba, clarinet, saxophone, oboe) who happens to like computer games.
I started to program on my parents' brand new computer: a 386. (It was a while ago ;) QBasic. But now it is even more fun, with C and Allegro, since music, sound and graphics are as big part of a game as the programming! And while I can "code my way out of a box", I see myself more as an artist than a programmer.
/Rikard
Current project: I have ported SLUDGE (a 2d adventure game engine) to Mac OS X, and am now lead developer, further developing it and maintaining the OS X and Windows ports. (This is not an Allegro project. It uses OpenGL for Graphics, some SDL for input and setup and BASS for sound.) ( View Profile)
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