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Depot Games: Night Stalkers

Current Version: 0.20

Project Status: Abandoned

Highest Popularity: #3 during March 2006

Links: Web Site

Category: Action

Developers: Tim Nolan

Ports: Windows

Source Code: Available

Author's Description: "Final Fight" meets "Teenage Mutant Ninja Turtles"! That's the most concise way I can describe "Night Stalkers", my side-scrolling beat-'em-up game. The Night Stalkers are vigilante heroes out to save the city of Jaguarville from the worst crime wave in its history. Hack, slash, grab, and throw the baddies as you battle through eight levels of mayhem. A playable demo is currently available for download.

Note: Thanks to Jonathan Rafkind for converting the source code for use with Linux.


Name Comments Size Date "Night Stalkers" version 0.20 source code 52,514 11/23/2005 9:21 PM StalkEd version 2.6 source code 31,682 11/23/2005 9:21 PM "Night Stalkers" version 0.1 source code for Linux 313,821 11/23/2005 9:21 PM "Night Stalkers" version 0.20 614,160 11/23/2005 9:10 PM StalkEd ("Night Stalkers" level editor) version 2.6 467,256 11/23/2005 9:21 PM

What's New:

From version 0.11 to 0.20:
- Items are now in! There are bonus items you can grab for extra points, food to restore your health, and breakable items you can smash open to get those other items. Also, you can jump on top of the larger items. Right now, you'll notice that there's not exactly a wide array of items yet. :)
- Gamepad/joystick support is now in! You can't configure the buttons yet, though. You can now choose keyboard or joystick/pad controls for each player in the CONTROLS menu. (This menu now has a DEFINE KEYS option as well, but it is non-functional at this time.)
- Game now tells you to "MOVE!" when you linger in an area with no enemies.
- Fixed bug affecting Lenny's grab-and-stab move which allowed you to stab a guy you weren't grabbing. It wasn't supposed to be that way.
- Fixed bug that sometimes caused a guy you were grabbing or throwing to get stuck in mid-air. This occasionally resulted in a crash.
- Fixed AI bug that caused koala to stand still off screen if there was a player hanging around near that edge of the screen.
- Fixed bug that sometimes caused enemy at start of level to be invisible until the "MISSION #" message disappeared.
- Lenny's spin move now only decreases your energy if it actually hits something.
- Boss now fights back if you try to stand over him and hit him again as soon as he gets up.
- Game now handles continue/game over in multiplayer properly. Before, the game wouldn't do anything if a player lost all his lives and would allow everyone to keep playing with negative lives. Those days are gone. >:)
- I'm the only one who probably cares about this, but shadow.pcx, the file the game uses as a template to draw shadows, is now part of the main "Night Stalkers" datafile instead of being a separate file.
- Slight graphical changes, including slightly different color schemes for a couple of enemies.

- Game now accepts user maps. Look for the USER MAP option in the main menu.
- Blood is now optional, if for some bizarre reason you actually want to turn it off. It's in the options menu.
- Your fellow players are now hittable in the multi-player game. If you don't like this, it can also be turned off in the options menu.
- Esc key now gives you the option to quit, restart, or simply resume the game, rather than instantly quitting.
- Game now loops right back to Mission 1 after Mission 5, rather than making you play through placeholders for Missions 6 through 8.
- On-screen messages now appear when you take a screenshot, change the music, or use certain cheats.
- New cheat to skip to any mission.
- Log mode (which I occasionally use for debugging) now available from within game (rather than from command line, which is annoying to use in Windows).
- Sound of boar's bat hitting changed to more appropriate sound.
- Slight graphic improvements here and there.
- "Rock Tumbler" music updated, though it's still not used as a default tune for any level. And I'm still not satisfied with the way it sounds...
- Source code somewhat cleaner and a bit Linux-friendlier. Since Linux is case-sensitive, I'm trying to standardize all relevant filenames as best I can: All level names (.NSM files) will be in all capitals; all other filenames will be in all lowercase.

Lenny's leap attack
Lenny's leap attack
Public Opinion
Overall Rating: 10.0
  • 10Man, those sprites are HUGE! Very impressive work on gameplay too
  • 10awesome! i loved the old school ninja turtles and final fight, and this game captured the feeling of both of 'em. :) freakin good game so far
  • 10At this early stage of development, the game shows much promise. I was quite impressed with the feel of the game, just like playing those old beat 'em ups on the SNES. Looking forward to seeing how this game develops.
The Developer
Tim Nolan
Tim NolanNo bio given. (View Profile)