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Depot Games: Need For Brakes
Current Version: v0.4
Project Status: Demo Release
Links: Web Site, Development Blog (in Russian for now)
Category: Arcade
Developers: Max Savenkov
Number of Players: 1
Ports: Windows
Source Code: Not Available
Author's Description: Need For Brakes is a racing game in space without, as you may guess, ability to use brakes. Currently, there is one playing mode available: you have to beat AI's time, or your previous best time on this track. Tracks are randomly generated, as are background images.
Downloads
What's New:
v0.4
Version 0.4 (04.06.2010):
* Menu system implemented
* High Score table is now displayed on separate screen and contains date and time for each score entry (due to new format of record file, old records may be erased)
* You can now redefine keys in Options menu and choose Fullscreen or Windowed video mode (requires game restart)
* Vide mode toggle with F4 is disabled due to problems with Allegro
* Player now has Profile. Currently, it only contains player's name to be displayed in High Score table, but it is destinied for more things
* Track borders are now drawn correctly near sharp turns
* Added socre bonus objects, each worth 1000 score points (picture is temporary)
* Game nod displayes "Paused" text when paused with P key
v0.3
Version 0.3 (27.04.2010):
* Better background with moving stars & nebulas
* Textured track borders instead of lines (not complete)
* Ship is now displayed with bitmap
* Added a kind of move blur after ship
* Optimized performance
* Migrated to Allegro 4.9.19 for better performance
* Removed speedometer as it is not quite needed
* Toggle Fullscreen functionality is somewhat broken: it only works once
* Slightly tweaked controls: the longer you press turn key, the faster you turn, up to current limit
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Screenshots
Public Opinion Overall Rating: 6.5 7The game was fast and controls work well. There isn't too much to it, so it got a little repetitive after awhile. I like the "blur" graphic indicating the speed of the ship. 6Ran smoothly and was straight-forward to play. The configuration UI worked well.
It's a game of reflexes because you can't see where you're going and have to just try to stay off the walls. I expected to be able to "drift", like in asteroids, but sadly you cannot. I didn't find it fun.
The Developer
Max Savenkov I program mobile games for living and freeware game as a hobby. I rarely have patience to finish them, though, if nobody's needling me. ( View Profile)
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