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Depot Games: Maximum Overdrive
Project Status: Abandoned Links: Web Site Category: Action Developers: Michael Davies Ports: DOS Source Code: Not Available Author's Description: GTA STYLE RACING WITH WEAPONS! Race TEN AI players or FOUR human players at one PC (split screen). Homing rockets, proximity mines, missiles, grenades, machine guns & oil slicks! Porsche 911s, Ferrari F-50s, Jaguars, and classic 1950s Cadillacs! Full scrolling racing tracks, dynamic smoke/flame effects, transparencies, collision physics, real-time texturing. Note: Currently car selection is random :-) New Features to version 0.891: * Minor bugfix - MO wasn't running on some PCs with certain video cards... FIXED. New Features to version 0.890: * MAJOR speed increase! The graphics mode was changed from VESA1 to VESA2L, making it possible to obtain 30fps stable at any screen resolution (at least on my Celeron 400mhz w/128mb Ram :)...) * Improved car handling. Now turning is based on a "steering wheel" principle rather than just using a black/white turning left/right approach. Subtle, but more realistic :) * Power-ups! Including: - Weapon ammunition - Engine/chassis repair - Invincibility (30 sec) - Rapid fire (30 sec) - Tank mode (30 sec) - Nitro booster (30 sec) - Mega-grip (30 sec) * Checkpoints & laps! Now you can actually finish the race! Although it still doesn't DO anything when you do :-) * Eye-Candy! - Skid-marks are now one smooth line, and have smoke trails. - Explosions have "fireballs" shooting out from them. - Dead cars emit a realistic black smoke. - Collision sparks. - Shadows. * Selectable terrain/scenery for each level. Unfortunately this isn't really noticable since there's only one map. (To see it, run EDITOR4, press F12 to load the map, and press F1 to change the scenery. :-)...) * Projectiles do not travel "backwards" if you're reversing fast. Minimum Requirements: P133, 32mb RAM, Win95/98. (Soundcard optional) Downloads
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Screenshots screenshot Public Opinion Overall Rating: 9.2
The Developer
Michael Davies
An Aussie game developer (graduated with a Bachelor of Computer Science from University of Melbourne) working for Torus Games (www.torus.com.au). Maximum Overdrive became one of my demo pieces when applying for the job at Torus. (View Profile) |