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Depot Games: Dodger

Current Version: 1.18

Project Status: Completed

Highest Popularity: #25 during November 2006

Links: Web Site

Category: Arcade

Developers: miran

Number of Players: 1

Ports: Windows

Source Code: Available

Author's Description: My TINS 06 entry. Dodge enemy drones and rocket fire for as long as possible. Comes with full source. Created in less than 72 hours except for the bits added after v1.01.

Downloads

Name Comments Size Date
dodger.zip Windows Binary 1,341,041 05/30/2007 9:44 AM
dodger_src.tar.gz Source Code 339,140 05/30/2007 9:45 AM

What's New:

1.18
- bugfix: you could move while the game was paused
- minor bugfixes in some of the translations


1.17
- fixed a problem with the intro screen
- optimized text rendering somewhat; the game is still slow though
- added Czech, French, German, Italian, Polish, Spanish and Swedish translations
- made the lists of languages and themes sort alphabetically
- fixed logic framerate to 100 Hz

1.16
- added support Unicode strings (special characters in many languages)
- removed the requirement for using bitmap fonts in themes (all TTF now!)

1.15
- added support for themes
- bugfix: replays that didn't make it to the highscore list would be saved as 0.rpl.


1.14
- added shadows
- added support for multiple languages
- made it possible to view a replay after getting a top score
- fixed a huge problem with uploading highscores
- changed the lame ASCII art intro screen to a plain one


1.13
- fixed an oversight in the instant replay code
- improved synchronization between online and local scores

1.12
- made the game really work on Linux (there were problems with filenames)
- implemented own random generator identical to the one found in msvcrt.dll so replays saved with the prebuilt binary on Windows also work in these newer versions). Big thanks to William Heatley for his superior DLL disassembling skillz.
- implemented online highscores in the Linux version


1.11
- fixed a big bad bug introduced in v1.10 that would make all the highscores in one session have the same date and time


1.10
- added the option to save and view a replay even when you don't get into the highscore list


1.09
- made "Reduce CPU usage" actually work; it has several levels too
- highscores now aren't updated and a replay isn't saved if you don't enter a name


1.08
- added tooltips to the highscore lists
- changed the in-game highscore list to toggle between
local and online only on mouse click
- made sure the player doesn't die in replay mode until
the replay is over
- added a quick logic framerate check to prevent lamers
from cheating by slowing the game down by lowering
the logic framerate
- made stereo sounds


1.07
- added a replay list to the higscores menu


1.06
- bugfix: made sure all threads are killed on program exit
- limited name entry to alfanumerical characters only
- added replays
- some minor graphics improvements
- made separate highscore lists for local and online scores


1.05
- added preliminary support for online highscores (not in Linux yet though)

1.04
- made the highscore list's name column in the top right of the game screen wide enough to actually hold 16 characters
- compiled a highscore table from scores posted on allegro.cc

1.03
- made the "enter your name" box remember the last name you write
- made any key and mouse click start a new game


Screenshots
in-game
in-game
Public Opinion
Overall Rating: 8.3
  • 9Really cool game, despite what the screenshot shows - it's quite fun! I have a problem 'tho: "AppName: dodger.exe AppVer: 0.0.0.0 ModName: msvcrt.dll ModVer: 7.0.2600.5512 Offset: 000378c0" - every freakin' time. I can play it but the error message is always there, pops up just 2 sec after I start.
  • 10Realized very neatly, extensible appearance, online hi-scores (!). Appearance not my taste, but who cares!
  • 8I almost forgot to write a review! Anyway, this game is very fun. The best time I have been able to get is 15 sec. I like this game. :)
The Developer
miran
miranNo bio given. (View Profile)