Depot Games: Desert of Doom
Project Status: Completed
Links: Web Site, MPEG4 preview
Developers: Dustin Dettmer, Inphernic
Number of Players: 1
Source Code: Not Available
Author's Description: Don't die! Dying means you cannot wipe out the unknown evil force that
is driving the demons mad. Stay alive and progress through the three
levels of mad demons to slay the thing that is somehow 'magicly' driving
The game operates on a internal 320x200 size and uses less then 16
simontaneous colors. If your monitor cannot handle 320x200, then
the window will be automaticly scaled to 640x480.
A palette of six "gray scale" colors is in use, which provides the classic
and platformy look.
All maps are randomly generated. With each progressing level the AI gets
smarter and there are more demons to fight off. The third level also includes an
entity controling the demons that you must destroy. This entity is randomly
placed and moves randomly, as are and do the demons. The levels are of a
random length, but only vary slightly.
The clouds are random, as are the background dunes.
Being an angel and believing in life and goodness, you must battle demons
which, while usually believe in the opposite, are possessed to be more so,
resulting in a mentality of total death and chaos. You must fight to supress the
demons and whatever force is driving them, banishing them back to hell.
A graphical map displays which of the three levels you are about to attempt.
In addition to this, during gameplay the sun will tell you how far along in
the level you have progressed.
Artwork by Inphernic.
Overall Rating: 5.5
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