JOY_TYPE_

Supported DOS joystick drivers.

Description

Drivers JOY_TYPE_*/DOS
The DOS library supports the following type parameters for the install_joystick() function:
  • JOY_TYPE_AUTODETECT
    Attempts to autodetect your joystick hardware. It isn't possible to reliably distinguish between all the possible input setups, so this routine can only ever choose the standard joystick, Sidewider, GamePad Pro, or GrIP drivers, but it will use information from the configuration file if one is available (this can be created using the setup utility or by calling the save_joystick_data() function), so you can always use JOY_TYPE_AUTODETECT in your code and then select the exact hardware type from the setup program.
  • JOY_TYPE_NONE
    Dummy driver for machines without any joystick.
  • JOY_TYPE_STANDARD
    A normal two button stick.
  • JOY_TYPE_2PADS
    Dual joystick mode (two sticks, each with two buttons).
  • JOY_TYPE_4BUTTON
    Enable the extra buttons on a 4-button joystick.
  • JOY_TYPE_6BUTTON
    Enable the extra buttons on a 6-button joystick.
  • JOY_TYPE_8BUTTON
    Enable the extra buttons on an 8-button joystick.
  • JOY_TYPE_FSPRO
    CH Flightstick Pro or compatible stick, which provides four buttons, an analogue throttle control, and a 4-direction coolie hat.
  • JOY_TYPE_WINGEX
    A Logitech Wingman Extreme, which should also work with any Thrustmaster Mk.I compatible joystick. It provides support for four buttons and a coolie hat. This also works with the Wingman Warrior, if you plug in the 15 pin plug (remember to unplug the 9-pin plug!) and set the tiny switch in front to the "H" position (you will not be able to use the throttle or the spinner though).
  • JOY_TYPE_SIDEWINDER
    The Microsoft Sidewinder digital pad (supports up to four controllers, each with ten buttons and a digital direction control).
  • JOY_TYPE_SIDEWINDER_AG
    An alternative driver to JOY_TYPE_SIDEWINDER. Try this if your Sidewinder isn't recognized with JOY_TYPE_SIDEWINDER.
  • JOY_TYPE_SIDEWINDER_PP
    The Microsoft Sidewinder 3D/Precision/Force Feedback Pro joysticks.
  • JOY_TYPE_GAMEPAD_PRO
    The Gravis GamePad Pro (supports up to two controllers, each with ten buttons and a digital direction control).
  • JOY_TYPE_GRIP
    Gravis GrIP driver, using the grip.gll driver file.
  • JOY_TYPE_GRIP4
    Version of the Gravis GrIP driver that is constrained to only move along the four main axes.
  • JOY_TYPE_SNESPAD_LPT1
    JOY_TYPE_SNESPAD_LPT2
    JOY_TYPE_SNESPAD_LPT3
    SNES joypads connected to LPT1, LPT2, and LPT3 respectively.
  • JOY_TYPE_PSXPAD_LPT1
    JOY_TYPE_PSXPAD_LPT2
    JOY_TYPE_PSXPAD_LPT3
    PSX joypads connected to LPT1, LPT2, and LPT3 respectively. See http://www.ziplabel.com/dpadpro/index.html for information about the parallel cable required. The driver automagically detects which types of PSX pads are connected out of digital, analog (red or green mode), NegCon, multi taps, Namco light guns, Jogcons (force feedback steering wheel) and the mouse. If the controller isn't recognised it is treated as an analog controller, meaning the driver should work with just about anything. You can connect controllers in any way you see fit, but only the first 8 will be used.

    The Sony Dual Shock or Namco Jogcon will reset themselves (to digital mode) after not being polled for 5 seconds. This is normal, the same thing happens on a Playstation, it's designed to stop any vibration in case the host machine crashes. Other mode switching controllers may have similar quirks. However, if this happens to a Jogcon controller the mode button is disabled. To reenable the mode button on the Jogcon you need to hold down the Start and Select buttons at the same time.

    The G-con45 needs to be connected to (and pointed at) a TV type monitor connected to your computer. The composite video out on my video card works fine for this (a Hercules Stingray 128/3D 8Mb). The TV video modes in Mame should work too.
  • JOY_TYPE_N64PAD_LPT1
    JOY_TYPE_N64PAD_LPT2
    JOY_TYPE_N64PAD_LPT3
    N64 joypads connected to LPT1, LPT2, and LPT3 respectively. See http://www.st-hans.de/N64.htm for information about the necessary hardware adaptor. It supports up to four controllers on a single parallel port. There is no need to calibrate the analog stick, as this is done by the controller itself when powered up. This means that the stick has to be centred when the controller is initialised. One possible issue people may have with this driver is that it is physically impossible to move the analog stick fully diagonal, but I can't see this causing any major problems. This is because of the shape of the rim that the analog stick rests against. Like the Gravis Game Pad Pro, this driver briefly needs to disable hardware interrupts while polling. This causes a noticable performance hit on my machine in both drivers, but there is no way around it. At a (very) rough guess I'd say it slows down Mame 5% - 10%.
  • JOY_TYPE_DB9_LPT1
    JOY_TYPE_DB9_LPT2
    JOY_TYPE_DB9_LPT3
    A pair of two-button joysticks connected to LPT1, LPT2, and LPT3 respectively. Port 1 is compatible with Linux joy-db9 driver (multisystem 2-button), and port 2 is compatible with Atari interface for DirectPad Pro. See the source file (src/dos/multijoy.c) for pinout information.
  • JOY_TYPE_TURBOGRAFIX_LPT1
    JOY_TYPE_TURBOGRAFIX_LPT2
    JOY_TYPE_TURBOGRAFIX_LPT3
    These drivers support up to 7 joysticks, each one with up to 5 buttons, connected to LPT1, LPT2, and LPT3 respectively. They use the TurboGraFX interface by Steffen Schwenke: see http://www.burg-halle.de/~schwenke/parport.html for details on how to build this.
  • JOY_TYPE_WINGWARRIOR
    A Wingman Warrior joystick.
  • JOY_TYPE_IFSEGA_ISA
    JOY_TYPE_IFSEGA_PCI
    JOY_TYPE_IFSEGA_PCI_FAST
    Drivers for the IF-SEGA joystick interface cards by the IO-DATA company (these come in PCI, PCI2, and ISA variants).
See Also: