Global pointer to the color mapping table.


extern COLOR_MAP *color_map;
Global pointer to the color mapping table. You must allocate your own COLOR_MAP either statically or dynamically and set color_map to it before using any translucent or lit drawing functions in a 256-color video mode! Example:
      color_map = malloc(sizeof(COLOR_MAP));
      if (!color_map)
	 abort_on_error("Not enough memory for color map!");
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