RLE_SPRITE
Stores the contents of an RLE sprite.
Description
int w, h; - width and height in pixels
int color_depth; - color depth of the image
RLE sprites store the image in a simple run-length encoded format, where
repeated zero pixels are replaced by a single length count, and strings of
non-zero pixels are preceded by a counter giving the length of the solid
run. Read chapter "RLE sprites" for a description of the restrictions and
how to obtain/use this structure.
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