Stores the contents of an RLE sprite.
int w, h; - width and height in pixels
int color_depth; - color depth of the image
RLE sprites store the image in a simple run-length encoded format, where
repeated zero pixels are replaced by a single length count, and strings of
non-zero pixels are preceded by a counter giving the length of the solid
run. Read chapter "RLE sprites" for a description of the restrictions and
how to obtain/use this structure.
The following threads each have code containing this keyword:
Note: You can click on the numbers to jump directly to the posts that reference this page.
The following projects include source code containing this keyword: