draw_lit_rle_sprite
Draws a tinted RLE sprite.
Description
Tinted version of draw_rle_sprite(). See the description of
draw_lit_sprite(). This must only be used after you have set up the color
mapping table (for 256-color modes) or blender functions (for truecolor
modes). Example:
/* Some one time initialisation code. */
COLOR_MAP global_light_table;
create_light_table(&global_trans_table, my_palette,
10, 10, 60, NULL);
...
if (get_color_depth() == 8)
color_map = &global_light_table;
else
set_trans_blender(40, 40, 255, 255);
/* Lit the cape with a blueish light. */
draw_lit_rle_sprite(buffer, rle_colored_cape, x, y);
Related Projects
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