Draws a tinted RLE sprite.


void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, y, color);
Tinted version of draw_rle_sprite(). See the description of draw_lit_sprite(). This must only be used after you have set up the color mapping table (for 256-color modes) or blender functions (for truecolor modes). Example:
      /* Some one time initialisation code. */
      COLOR_MAP global_light_table;
      create_light_table(&global_trans_table, my_palette,
			 10, 10, 60, NULL);
      if (get_color_depth() == 8)
	 color_map = &global_light_table;
	 set_trans_blender(40, 40, 255, 255);

/* Lit the cape with a blueish light. */ draw_lit_rle_sprite(buffer, rle_colored_cape, x, y);

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