Low level function to update a dialog player.


Updates the status of a dialog object returned by init_dialog(). Returns TRUE if the dialog is still active, or FALSE if it has terminated. Upon a return value of FALSE, it is up to you whether to call shutdown_dialog() or to continue execution. The object that requested the exit can be determined from the player->obj field.
See Also:

Related Discussions

The following threads each have code containing this keyword: Note: You can click on the numbers to jump directly to the posts that reference this page.

Related Projects

The following projects include source code containing this keyword: