Sends a message to an object and returns the answer.
Sends a message to an object and returns the answer it has generated.
Remember that the first parameter is the dialog object (not a whole
array) that you wish to send the message to. For example, to make the
second object in a dialog draw itself, you might write:
object_message(&dialog, MSG_DRAW, 0);
The function will take care of scaring and unscaring the mouse if the
message is MSG_DRAW.
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