next_fli_frame
Reads the next frame of the current animation file.
Description
Reads the next frame of the current animation file. If `loop' is not zero,
the player will cycle when it reaches the end of the file, otherwise it
will return FLI_EOF. The frame is read into the global variables
fli_bitmap and fli_palette. Example:
while (next_fli_frame(0) == FLI_OK) {
/* Do stuff, like play audio stream
or check keys to skip animation. */
/* Rest some time until next frame... */
}
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF
on reaching the end of the file.
Related Projects
The following projects include source code containing this keyword: