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[Announce Trailer] Not Afraid - fun with shaders |
theta_gd
Member #19,403
February 2021
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{"name":"612904","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/0\/40b41ae596e84e8617c3e339a77fd920.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/0\/40b41ae596e84e8617c3e339a77fd920"} {"name":"612905","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/d\/dd3e3ac4b1588ea70bc23a4239bb5362.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/d\/dd3e3ac4b1588ea70bc23a4239bb5362"} Hi, all, this is my first game-project using allegro5 instead of pygame or PyOpenGL. The game is a OpenGL shaders post-processing glitch driven irresponsible Visual Novel. Focused on data-bending audio and visual experience, there is a little of gameplay about moving between screens and meditation. And a little of story text around which is better to meditate too. Handmade over the top of OpenGL API with 0% of plastic factory parts by two 100% sleepless game developers. Release is expected to happen somewhere during the spring. Announce Trailer : https://www.youtube.com/watch?v=tbjEQnYWv8I Itch.io game page : https://the.itch.io/ne-boiatsia |
Peter Hull
Member #1,136
March 2001
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wow
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Mark Oates
Member #1,146
March 2001
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Heeeell yea That's what I'm talkin about, that's so cool! Is there a place I can sign up and get notifications about releases? -- |
theta_gd
Member #19,403
February 2021
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Thanks, Peter and Mark. |
Kevin Adrian
Member #7,087
April 2006
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Yeah that's awesome! My mouth will speak words of wisdom; the utterance from my heart will give understanding. (Psalm 49:3) |
amarillion
Member #940
January 2001
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You definitely have my curiosity -- |
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