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Life old projects |
GullRaDriel
Member #3,861
September 2003
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A discussion on another topic was about people coding things for long time. So now... time to brag, to show us your antiquities ! Tell us about your life longs projects ! Links to documentations, examples, code, gits, as well as a little backstory are welcome ! Think of it as a ressource for the members ;-) I'll start: My life long project started as a game in 2003. It's not 'that' long, but it's the longest I have. Now you have the background, here is the thing: Free to use, free to modify, please submit me bugs or ideas if ever :-) Your turn "Code is like shit - it only smells if it is not yours" |
Niunio
Member #1,975
March 2002
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Mine is MinGRo, a game engine I started few after I met Allegro (3.1 IIRC). I started it in C, then C++, now Object Pascal. I changed it to Object Pascal about 10 years ago and still in alpha. My problem is that I suffer some kind of Broussard Syndrome*, which forces to plan adding more stuff while previous isn't yet finished, so the project is in a spiral of re-planning stuff because the new stuff interferes with old stuff and sometimes means rewriting the stuff that is working yet. * If you don't know, George Broussard is Duke Nukem co-creator and Duke Nukem Forever main responsible before it was sold to Gearbox Software. People who worked with him say he has a problem: every week he entered the office saying he has played a new game that has a new gameplay/weapon/scenary/bell that is cool and he wanted to add to the game. He did it in Duke Nukem 3D but fortunatelly Todd Replogle and Allen Blum (Duke co-creators) stopped him most times, but they didn't work on DNF so that might be the main reason of DNF lasting form more than 10 years in the making... ----------------- |
Erin Maus
Member #7,537
July 2006
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For a couple years I worked on a bot for an online game. Completely experimental, just wanted to see what was possible. Was super advanced, technically speaking, with no banned accounts in gosh knows how many hours of playtime... Over 100K lines of C++ code, portable across Windows and Linux, with a huge complex build system... yeah, it was pretty cool and impressive. To justify it morally, I never sold any of the resources produced by the bot or interfered with multiplayer activities. It was just a hobby. But I got tired of updating the bot to workaround changes in the game so I said frig it, I'm making my own game. I re-used the AI and GameDB libraries written by yours truly for the bot in ItsyRealm, so not all was for naught. --- |
Bob Keane
Member #7,342
June 2006
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I started my project on Allegro 4 when IDE drives were being phased out. After many weird problems and a lack of focus, I have a noticeable amount of code done. I am stuck rewriting a small phase. By reading this sig, I, the reader, agree to render my soul to Bob Keane. I, the reader, understand this is a legally binding contract and freely render my soul. |
GullRaDriel
Member #3,861
September 2003
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No life ling projet from Peter or Siegelord ? I'm astonished ^^ Aller, don't be shy, post it ! "Code is like shit - it only smells if it is not yours" |
Edgar Reynaldo
Major Reynaldo
May 2007
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Donnez moi un huere ou deux. Sheesh. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
MiquelFire
Member #3,110
January 2003
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The only projects that actually left planning stages from me were Speedhack/TINS entries basically. --- |
Peter Hull
Member #1,136
March 2001
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GullRaDriel said: No life ling projet from Peter or Siegelord ? I'm astonished ^^ Did you mean me?
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GullRaDriel
Member #3,861
September 2003
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Well, doesn't allegro count for it ? BTW your gif is all black. "Code is like shit - it only smells if it is not yours" |
Peter Hull
Member #1,136
March 2001
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GullRaDriel said: BTW your gif is all black. Weird, it's OK on Firefox but for Safari, cloudfront has changed it to a JPEG. edit: actually maybe it's if you're logged in or not?
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SiegeLord
Member #7,827
October 2006
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Aside from Allegro (which I started contributing to in 2008-2009), my longest project is a wrapper around Gnuplot, used to make scientific plots. The first version was written in D back in 2009, and today it's written in Rust: https://github.com/SiegeLord/RustGnuplot. The second longest project is my quest to create a nice configuration file format. It started out in D in 2012, moved to C and now is also written in Rust: https://github.com/SiegeLord/SLRConfig "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Bob Keane
Member #7,342
June 2006
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Peter Hull said: edit: actually maybe it's if you're logged in or not? It works if your logged on. <edit> Fixed due to multiple complaints. </edit> By reading this sig, I, the reader, agree to render my soul to Bob Keane. I, the reader, understand this is a legally binding contract and freely render my soul. |
Peter Hull
Member #1,136
March 2001
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If not logged on, you can click it and it gets a bit bigger and starts working. Dunno why. Quote: <quote name="Peter Hull" src=http://">edit: actually maybe it's if you're logged in or not? ps. your markup-fu is weak
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Bob Keane
Member #7,342
June 2006
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Peter Hull said: ps. your markup-fu is weak I blame the government. They are constantly monitoring and editing posts to make dissenters look unintelligent. By reading this sig, I, the reader, agree to render my soul to Bob Keane. I, the reader, understand this is a legally binding contract and freely render my soul. |
GullRaDriel
Member #3,861
September 2003
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WoW. That's a bunch of mini games Peter ! Are you having a website or so which act as a repo ? "Code is like shit - it only smells if it is not yours" |
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