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Some notes from ECGC |
Erin Maus
Member #7,537
July 2006
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Hey I attended a few talks today. Here's my notes: Breaking In w/ Emily Gulrian Question: Would a commercial indie release sub for professional experience, even if it's not financially successful? Resounding YES. ## Hiring process at Epic Marketing with Sergey, creator of Steam Spy - 9500 median owners for game - $5.99 median price for game on Steam - $150,000 for top 2000 - 2000 indie games in 2015 - 65 million own indie game - $20 and $60 best price points (by profit/sales) - 64% of Steam users speak Chinese - US is biggest market, followed by Germany - 2017 best year for Valve - Consoles very profitable for indies - Discoverability #1 problem for indies 1. Press ... Think it would be useful for some of you . --- |
Edgar Reynaldo
Major Reynaldo
May 2007
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Aaron Bolyard said: Question: Would a commercial indie release sub for professional experience, even if it's not financially successful? Resounding YES. This is what I took away from it. I need to make a portfolio. And finish some stuff. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Erin Maus
Member #7,537
July 2006
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I'm going to post my notes from a talk about patents and a talk about marketing/funding later. ECGC was awesome! {"name":"vDFZ0QI.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/c\/8c8e0946e9efd4943a42f4ff473cdd4d.jpg","w":4032,"h":3024,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/c\/8c8e0946e9efd4943a42f4ff473cdd4d"} (That's me! Of course...) --- |
Chris Katko
Member #1,881
January 2002
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Awesome! Glad you had fun! You remind me of the guy from 3rd Rock from the Sun. {"name":"hqdefault.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/3\/13489e1abc36b3bc5c4597b630d24cdc.jpg","w":480,"h":360,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/3\/13489e1abc36b3bc5c4597b630d24cdc"}
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Erin Maus
Member #7,537
July 2006
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Thank you! We do look surprisingly similar, haha. Here's my notes from the patent one. This one was really interesting! There's a marketing one I'll post later, too. Still have to transcribe it. Gaming the Patent System w/ Daniel rose ## Using IP - Zynga has 700 patents Patent must be: Try for middle-ground: not too general, not too specific. - Groups TC2100, TC2400, TC3600, TC3700 govern most patents relevant to games; 70% allowance - Look at title, field, abstract, claims, figures - Avoid e-commerce terms; AUs responsible have high rejection rates - Provisional patents are good during development: secret but allow securing an earlier grant date ## Patents ## Copyright ## Trademark ## Trade secret ## Contracts Answers to Questions At one time can I apply for a patent? How to make money while working towards patent? How to prevent a patent from becoming 'prior art' while showing off game? ... There's a really unique gameplay mechanic in a game I'm working on that could actually be applied to real life situations so a patent would be nice. (I'm a hypocrite!). --- |
m c
Member #5,337
December 2004
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I thought that these posts would not be interesting, but actually they are. (\ /) |
Erin Maus
Member #7,537
July 2006
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What can I say, I'm good at taking notes --- |
Chris Katko
Member #1,881
January 2002
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