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[iOS / Android] Jewels 2: sequel to match-3 game Jewels/iJewels |
Mika Halttunen
Member #760
November 2000
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Hey, long time no see! It's been a while since I've shamelessly plugged on these forums so I figured now would be the perfect opportunity, as I've recently released a new game. In the spirit of my old iJewels-thread, I wanted to announce Jewels 2, the sequel to the old Jewels / iJewels game. It's available for both Android and iOS (and this time both version are equal instead of Android-version being way crappier and older). So, go ahead and try the game if you've got some time to burn! And hopefully Matthew finds this one less boring than iJewels (see the older thread).. Links: {"name":"607707","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/0\/b05c847af2f25dd07b04c15e16a515b3.jpg","w":662,"h":602,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/0\/b05c847af2f25dd07b04c15e16a515b3"} Thanks for the interest! Comments, reviews and ratings much appreciated! |
Peter Hull
Member #1,136
March 2001
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Installing now. Does it use Allegro?
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Mika Halttunen
Member #760
November 2000
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Peter Hull said: Installing now. Does it use Allegro? Ah, sorry! Got me there! It does not use Allegro but a custom GLES 2 framework written in C++ (with as little Java and Objective-C as possible And I take it you can use Allegro for mobile these days, then? That's cool actually! I haven't been following Android development much these last years. |
Todd Cope
Member #998
November 2000
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Works great on my Nexus 7. Looks nice and runs smooth as silk. Not much to say about the gameplay that hasn't already been said about other games of this type. I've only played Classic mode so far. I might post a review on the Play store after I've played it more thoroughly. One thing I noticed with the interface is if you push Back while in the game, it brings up the menu instead of asking if you want to quit and then giving you abort and save options if you opt to quit. It's not that big of a deal, but I did notice it since it doesn't work the same way as other games I've played. One nice thing is the music toggle is on the main screen. Perfect for this kind of game where I might want to listen to my own music while playing. |
Matthew Leverton
Supreme Loser
January 1999
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I'll try it out later and tell you how it rates on the boring-o-meter. How many downloads do you get? Seems like you've got a lot of reviews on Google Play. {"name":"607715","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9de558c4a077771d76581df5961eea8d.jpg","w":768,"h":1024,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9de558c4a077771d76581df5961eea8d"} I saw that and got excited because I thought it was going to let me play Simon. {"name":"OriginalSimon.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/1\/11a9e4b2de1d591b9e20db18962affbb.jpg","w":509,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/1\/11a9e4b2de1d591b9e20db18962affbb"} |
Mika Halttunen
Member #760
November 2000
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Todd Cope said: Works great on my Nexus 7. Looks nice and runs smooth as silk. Not much to say about the gameplay that hasn't already been said about other games of this type. I've only played Classic mode so far. I might post a review on the Play store after I've played it more thoroughly. Thanks Todd! The Classic mode is about basic as it gets (but still more complex than the first game), other game types might be better. Quote: One thing I noticed with the interface is if you push Back while in the game, it brings up the menu instead of asking if you want to quit and then giving you abort and save options if you opt to quit. It's not that big of a deal, but I did notice it since it doesn't work the same way as other games I've played. Yeah it gives you the same pause-menu no matter if you press Back, Menu or the on-screen menu-button. I suppose it would be slightly quicker to quit if it would confirm abandoning the game when pressed Back. Then again some people would probably miss the menu and complain when they cannot save.. Matthew Leverton said: I'll try it out later and tell you how it rates on the boring-o-meter. Looking forward to your rating on the scale of boring-as-hell to slightly-boring! Funny thing is that I thought it'd be quite easy to advertise the sequel in the old game, and thus convert at least 2/3 of the players over to the new game, but somehow that didn't work out. I guess people don't want to switch, which is very odd considering how sucky the first game is on Android (where most of my players are). Of course it's only been a couple of weeks but still a strange thing. About the Simon-thingy; I was actually considering leaving that type of game as an Easter-egg somewhere in the game, but didn't do it since I wanted to get the game out there. Also reminds me of the Chrome logo. I might add the Easter-egg in future, never say never! |
LennyLen
Member #5,313
December 2004
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I tested it out on my Galaxy Nexus and it plays nicely. I haven't played any other games of this sort so don't know how it compares gameplay wise. I played the basic mode, which I don't think could hold my attention for long. I'll give the other modes a try as well so see if they interest me more (I'm generally a RTS/Tower Defense/ARPG player).
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Mika Halttunen
Member #760
November 2000
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LennyLen said: I played the basic mode, which I don't think could hold my attention for long. I'll give the other modes a try as well so see if they interest me more (I'm generally a RTS/Tower Defense/ARPG player). Thanks for trying though! I recommend timed/quick modes, I find those much better than normal. |
Todd Cope
Member #998
November 2000
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I have one more nitpick. During the game when you run out of moves, a message pops up but that message disappears quickly. I don't know for sure, but it seems like sometimes it just didn't appear and I wasted a lot of time looking for another move. I think the "out of moves" message should remain on the screen any time you are out of moves. It's a great game, though not one I'll be playing a lot myself. It's not really my kind of game, mostly due to its luck-based nature. My wife loves it, though. |
Mika Halttunen
Member #760
November 2000
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Todd Cope said: I have one more nitpick. During the game when you run out of moves, a message pops up but that message disappears quickly. I don't know for sure, but it seems like sometimes it just didn't appear and I wasted a lot of time looking for another move. I think the "out of moves" message should remain on the screen any time you are out of moves. The message is shown three times, I figured some people might find it annoying if it popped up constantly. In case of no-more-moves -situations either the "remove color"-bonuses below (if available) or the shuffle-gem in top-right will be flashing. And if there are no shuffles, well, game over. Quote: It's a great game, though not one I'll be playing a lot myself. It's not really my kind of game, mostly due to its luck-based nature. My wife loves it, though. Yep, it can be quite random at times (one reason I prefer the timed games, where some skill is required). But all in all it's a casual game not meant to be very challenging. Interestingly, according to the Facebook stats (people who have logged in using FB) the majority of players are women. |
Vanneto
Member #8,643
May 2007
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I played it for 10 minutes before never playing it again. But I can see how other people could play longer. It is polished, very nice looking, easy to play. Very fancy game, good job! In capitalist America bank robs you. |
Mika Halttunen
Member #760
November 2000
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Matthew Leverton
Supreme Loser
January 1999
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I've found it to be a very effective way to fall asleep. I don't know how people can play games like this. The number of downloads you get for these games is impressive though. Do you have an idea of how many people it would take to make, say, $50,000 in a year? |
Arthur Kalliokoski
Second in Command
February 2005
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It's kind of like that calculation for how many planets in the universe have intelligent life. They all watch too much MSNBC... they get ideas. |
Matthew Leverton
Supreme Loser
January 1999
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Well if you have 5 million downloads and can get 1 penny from everybody, you've got $50,000. I'm curious because I work with clients (or potential clients) who often have some idea with little to no business model. I try to explain that it's very, very hard to get millions of users, and it's even harder to monetize that. |
Mika Halttunen
Member #760
November 2000
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Matthew Leverton said: I've found it to be a very effective way to fall asleep. Well the game has some merits, then. Quote: The number of downloads you get for these games is impressive though. Do you have an idea of how many people it would take to make, say, $50,000 in a year? Difficult to say, the ad supported model is very strange: varies a lot and it's difficult to estimate how long it is able to make revenue. But if I had to guess, I'd say you'd need millions of players (less than 1% of those people click ads) to make 50k a year. Maybe 2-4 million semi-active players, I don't know. It also depends on the eCPMs you get, and the types of the ads. I'm only using banners; personally I hate interstitials, video ads and whatnot so I have not used them (even if they get much higher eCPMS, I'm told). You could also earn much more by spamming ads during game play (maybe score some accidental clicks as well) but I don't do that either. Many games do that, though. I can tolerate banners in menus but anything more than that, no thanks. |
Edgar Reynaldo
Major Reynaldo
May 2007
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Ads in the middle of your game? What is this, network television? Why would I want to play a game with ads, never mind the fact I don't like Jewel games to begin with...? My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Mika Halttunen
Member #760
November 2000
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Edgar Reynaldo said: Ads in the middle of your game? What is this, network television? Why would I want to play a game with ads, never mind the fact I don't like Jewel games to begin with...? As I said, I don't have ads in the middle of game. And luckily for you, nobody is forcing you to play this game -- feel free to pass and never look at it again. |
Matthew Leverton
Supreme Loser
January 1999
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Do the in-game purchases generate more revenue than ads? (Does the Android version have them?) |
Mika Halttunen
Member #760
November 2000
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Matthew Leverton said: Do the in-game purchases generate more revenue than ads? (Does the Android version have them?) Hell no, 99% of my revenue is from ads. (Although this is first time I'm trying IAP, just checking how it goes.) I guess it depends on the game though, if a game has been designed from the start to be IAP driven then it might be a different story. |
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