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[a5] Starting from scratch with a bitmap:Cant draw to target. Need to set flags? |
Phrasz
Member #10,091
August 2008
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So I have been starting at my code too long, and I can't recall what needs to be done to be able to draw and then render a bitmap. If declare the bitmap, and try 1ALLEGRO_BITMAP *HUDLayer;
2
3...
4
5al_set_target_bitmap(HUDLayer);
6al_draw_filled_rectangle(0,0,1920,1080,al_map_rgb(0,150,255));
7al_set_target_backbuffer(Display);
8
9...
10
11al_draw_bitmap(HUDLayer,0,0,0);
12al_flip_display();
This causes a crash. However, if I al_load_bitmap() or al_clone_bitmap() to the bitmap, and then proceed with the above code it works just fine. What am I forgetting? (Needed Flags?) Thanks in advance!
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torhu
Member #2,727
September 2002
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Phrasz
Member #10,091
August 2008
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Fail... :'-( Thanks again!
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