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Allegro 5.0.7 released! |
Gnamra
Member #12,503
January 2011
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Actually I did try it out, and it worked with allegro.h haven't tried any of the addons. But the second question still remains.
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Michał Cichoń
Member #11,736
March 2010
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Should work fine if you use DLL version. "God starts from scratch too" |
douglett
Member #13,682
October 2011
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Peter Wang said: * Fix many memory leak/warnings on MacOS X (Pär Arvidsson). Hi-five! slaps Going to have a look at this when I get home. Although those warnings never led to any bugs that I noticed, it's probably best that they're fixed. |
simast
Member #12,668
March 2011
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Could someone explain to me why did they change this: Peter Wang said: * Removed initial black frame on all Allegro programs. There is now a quick white "blink" at program startup. IMO for game development default black startup backbuffer was a good idea.
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Thomas Fjellstrom
Member #476
June 2000
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If you imediately clear and then flip the display yourself, it should fix that. And now you can pick the colour yourself, or draw a bitmap (so long as the image loading doesn't take too long). -- |
simast
Member #12,668
March 2011
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Thomas Fjellstrom said: If you imediately clear and then flip the display yourself, it should fix that.. Thanks! That did the trick.
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Elias
Member #358
May 2000
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The problem was if you wanted the game to start with a title screen, then there was a black flash. Ideally the window would only appear at all on the first call to al_flip_display. (Probably by setting some "hidden" flag on window creation.) That way we could be sure the shown contents are what the user wants from the first frame on. If anyone wants to make a patch for it... -- |
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