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Dwarf Fortress 2012 |
Dennis
Member #1,090
July 2003
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Last version I played before was v0.28.181.40d in 2010. Just downloaded the latest release (v0.34.07 from March 30th 2012) and jumped right in only to have one of my most valuable starting items stolen shortly after setting up camp! {"name":"605895","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/816251863f33b4b7004b45576697a7df.png","w":1277,"h":640,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/816251863f33b4b7004b45576697a7df"} Looking forward to seeing how the game has improved since 2010. {"name":"605894","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/6\/06cd09ee8a034e2f15d39b4476be5779.png","w":256,"h":256,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/6\/06cd09ee8a034e2f15d39b4476be5779"} --- 0xDB | @dennisbusch_de --- |
Evert
Member #794
November 2000
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I might go back to it at some point iff they've improved the interface. And I don't even mean the pseudo-ASCII graphics (but I'm not a fan of those either), but rather the inconsistent keyboard commands. |
Crazy Photon
Member #2,588
July 2002
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I've been playing it a lot the las couple of weeks (never played it before though), and was surprised of how complex it is, and how it tries to resemble real life in a lot of things. The only gripe I have so far is that I cannot get the dwarves to supply the hospital with soap once it is produced... ----- |
Samuel Henderson
Member #3,757
August 2003
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So far I'm enjoying the game immensely. So far I've got a very basic fortress carved out consisting of a dormitory / meeting hall. A couple of workshops and a farm + still. My dwarves aren't starving to death or dehydrating and I've somehow managed to attract two immigrants. I'm thinking my next step is going to be getting a military up and running. I brought a couple of war dogs with me (and before long they had puppies!) but I'm pretty sure I'm going to need at least a few axedwarves and marksdwarves. I dunno, maybe I'll start working on the great hall and bedrooms first though... That should give me a chance to build up a nice pool of immigrants so my core dwarves won't get pulled from their duties (mining, farming, brewing). Apparently Toady One is testing minecarts: "The Miner's head skids along the ground, bruising the muscle, jamming the skull through the brain and tearing the brain!" That happened after a minecart full of stone going ten times as fast as the dwarf collided with him and sent him flying. They'll skid on a part if they are moving fast horizontally when they hit the ground. This can end up leaving bloody skid marks intermittently as they repeatedly strike the ground. If the carts aren't going super fast and the dwarf has a space, they'll almost always dodge aside, and even if there is no space, if the cart is going slow enough, they'll just stop it. If they do get hit by a fast cart though, it'll transfer momentum according to the cart's mass and speed as well as the dwarf's, sending the dwarf along. The heaviest fast minecarts will blast through many dwarves before they are slowed significantly. The struck units move in parabolic arcs now (instead of the old fly straight then fall straight down). I can't wait to start experimenting with these! Edit: Also I'm at work so no pics until I get home. ================================================= |
SiegeLord
Member #7,827
October 2006
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Evert said: the inconsistent keyboard commands. Still there. I started a new playthrough the other week... there are quite a few new features that have been added over the past year or two. It's enjoyable (although I'm currently being frustrated due to forgetting to pack an anvil) and am starting to figure out how the new military system works. Haven't been attacked yet (thank Armok) but soon I'll have an automatic defence system in place in case my military dwarves fail. I'll post pictures once I get home too. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Crazy Photon
Member #2,588
July 2002
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Evert said: inconsistent keyboard commands. I think you can redefine those, specially if you use the Lazy Newb Pack. BTW, does anyone have any tips to avoid having large waves of migrants? I sometimes get waves of 40 dwarves, which is a bit painful to adapt at times since the stills need to produce much more. ----- |
Samuel Henderson
Member #3,757
August 2003
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Crazy Photon said: BTW, does anyone have any tips to avoid having large waves of migrants? I sometimes get waves of 40 dwarves, which is a bit painful to adapt at times since the stills need to produce much more.
I've looked into this as well, even though my first wave only brought 2 migrants ================================================= |
SiegeLord
Member #7,827
October 2006
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Ok, here's my current fortress (I think 2ish years in): {"name":"605900","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/d\/5d67cb75a3aa09c1b670512e4c95d2f5.png","w":1296,"h":848,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/d\/5d67cb75a3aa09c1b670512e4c95d2f5"} No green stuff outside because it's winter. I seem to have a puppy problem too... EDIT: Well, wow. 5 minutes after taking that picture I get attacked by a Titan. I closed all the access bridges except the one behind the trapdoors, thinking that I'd just trap the Titan until I have some real weapons. Unfortunately, my fortress defence had a critical flaw... a ramp below one of the bridges provided access to my main meeting hall through a water filled tunnel! What ensued was quite a bit of wooden axe slapping and dog biting. That was going nowhere for awhile until some hunters showed up and did some real damage. I believe the Titan ended up bleeding to death. Casualties: two dogs lost (bled to death), one dwarf gained (born to one of the soldiers during the battle). Some highlights: The Titan's description and damage from first quarter of the battle: {"name":"605901","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/c\/ec8c34720db557ac5d1b72a7f1777ff8.png","w":1610,"h":228,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/c\/ec8c34720db557ac5d1b72a7f1777ff8"} The most awesome part of the battle, imo: "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Dennis
Member #1,090
July 2003
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Evert said: I might go back to it at some point iff they've improved the interface. The interface is still pretty clunky but usable (and on the plus side it didn't get worse). Crazy Photon said: The only gripe I have so far is that I cannot get the dwarves to supply the hospital with soap once it is produced... You could probably just put a dedicated soap stockpile inside or near the hospital and they'll use it from there then. Samuel Henderson said: I've somehow managed to attract two immigrants Consider yourself lucky that you only got two. I keep getting huge streams of immigrants (population is at 107 dwarves already after a couple of hours) and I can barely keep up with the booze production. Had to quickly hammer out four carpenter workshops and two stills nonstop producing barrels and booze to prevent disaster. SiegeLord said: I'm currently being frustrated due to forgetting to pack an anvil Luckily it does not seem necessary to have one early on as you can defend with bone/wood bolts and crossbows (or some floodable entrance hall) and then later on the caravans sometimes sell them (you as a DF veteran probably already know that). Crazy Photon said: BTW, does anyone have any tips to avoid having large waves of migrants? Having trouble keeping up with providing for them as well. I thought about creating an additional burrow to where I'd have send them all to drown them but then I reconsidered and put them all to good use. SiegeLord said: Casualties: two dogs lost (bled to death), one dwarf gained (born to one of the soldiers during the battle). XD XD XD I'm playing in a pretty calm environment and haven't been attacked yet and the second, maybe even third winter is already coming. I already formed and trained a military unit of 10 crossbow dwarves and I'm building a floodable entrance hall for extra security. The plan is to assign all dwarves to the 'inner fortress' burrow on an attack and then pull a lever to drown the attackers. I've used this type of defense successfully in the last version. Lost a possessed weaponsmith who later went berzerk. He couldn't do much damage though because when I realized he couldn't get what he needed I ordered the other ones to wall him in so he eventually starved to death. Completely forgot about him for a while and later discovered an interesting new fragrance when I opened up the walls around the forge. --- 0xDB | @dennisbusch_de --- |
Specter Phoenix
Member #1,425
July 2001
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Not sure what I am looking at in those screen shots.
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Matthew Leverton
Supreme Loser
January 1999
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Nerd candy. |
Crazy Photon
Member #2,588
July 2002
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Well, here goes a few screenshots of my current fort: Fort entrance: Meeting hall: Industries: Current stocks: Cemetery & Jail chains: ----- |
Dennis
Member #1,090
July 2003
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Crazy Photon, your fortress looks so neat and orderly it makes me want to restart mine from scratch. Maybe I will be forced to do that anyway since I still get more immigrants than I can provide for. Food and drink counts were very low a few times already and I expected the dwarves to go crazy over the lack of alcohol but every time when failure was imminent a caravan arrived and I could trade useless (but valuable) quartzite stonecraft items for food and plants for the distillery. Specter Phoenix said: Not sure what I am looking at in those screen shots. Matthew Leverton said: Nerd candy.
I'm pretty sure you don't really want to know but I'll explain anyway: {"name":"605903","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/4\/5468bffe75e90087be177cec3c50954d.png","w":633,"h":304,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/4\/5468bffe75e90087be177cec3c50954d"} In this screenshot you see a large workshop room of my fortress with stairs leading down in each corner. In the center is a shaft coming from the layer above leading to the layer below. By pulling a certain lever, water is allowed to flow into the room below to make the ground muddy (for underground farming). The long room to the right is sealed off with a stone door for now (I plan to have an underground sweet water source there and maybe even a spot for fishing). The small room to the left is part of a staircase connecting various layers of my fortress. The workshops (3x3 tiles each) in the room from top left to bottom right are: Kitchen, Fishery, Craftsdwarf's Workshop, Masonry, Farmer's Workshop, Distillery, Leather Works, Metal Smiths Forge (walled in with the dwarf going berserk). In the other screenshot, the dark magenta cloud is a miasma caused by the rotting corpse of the dead weaponsmith. append: --- 0xDB | @dennisbusch_de --- |
Neil Walker
Member #210
April 2000
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How many z layers can you have, more than 1 would blow my mind in it's ability to watch and track things. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
Specter Phoenix
Member #1,425
July 2001
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Just found out I still have DF on Ubuntu. One of these days I may play it again, but for now the dust will just keep collecting on it.
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CursedTyrant
Member #7,080
April 2006
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Dennis said: Maybe I will be forced to do that anyway since I still get more immigrants than I can provide for.
Oh don't worry, you'll probably get murdered by a Forgotten Beast or something sooner or later. --------- |
SiegeLord
Member #7,827
October 2006
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Neil Walker said: How many z layers can you have, more than 1 would blow my mind in it's ability to watch and track things. Easily over a hundred. I prefer to confine my fortress to a few layers though for the same reason. So I ordered some anvils from my liason, and the next fall the caravan finally arrived. Then, as the wagons are approaching my fortress, I get attacked by an army of goblins... it worked out in the end though, as some of the wagons were abandoned by the merchants giving me tonnes of free goods, including two anvils. Unfortunately I still haven't found a weapon-grade metal source... so now I need to wait until the next fall for them to bring some iron/steel "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Mokkan
Member #4,355
February 2004
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SiegeLord said: Unfortunately I still haven't found a weapon-grade metal source... so now I need to wait until the next fall for them to bring some iron/steel .
I've found it to be a lot more difficult to locate good metals in DF 2012 versus DF 2010. Could just be bad luck, but I don't recall being so unlucky so often before Someone should try embarking in a zone marked as "terrifying."
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Dennis
Member #1,090
July 2003
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CursedTyrant said: Oh don't worry, you'll probably get murdered by a Forgotten Beast or something sooner or later. "The Minotaur Kosmz†Kudoolang Rukkustran has come! A giant humanoid monster with the head of a bull." <- Happened earlier today while one of Dwarven Children was busy punching a Gem Cutter and bruising his muscles and bones through his armor. That Minotaur was an uninvited guest to the party and also came too early while the floodable entrance hall defense system was not fully in place yet. Many a good dwarf and quite a few members of the unsuspecting livestock community bravely lost their lives on the surface trying to distract Kudoolang so the miners and mechanics could finish digging the flooding channel and hooking up the gate mechanism... {"name":"605922","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/3\/331142a604c5d8794eea05cc4c0cc2e2.png","w":753,"h":606,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/3\/331142a604c5d8794eea05cc4c0cc2e2"} ...just in time before the Minotaur forced the hatch entrance open and clubbed his way down the main stairs and into the foyer where he seemed to have fun smearing dwarven blood onto the walls. "To the lever!" the dwarves screamed and shortly after an earthly scraping noise which Kudoolang had never heard before, the water came rushing in and he drowned. {"name":"605919","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/4\/8444f07e46869acbd9bd08c7a34adcfa.png","w":748,"h":603,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/4\/8444f07e46869acbd9bd08c7a34adcfa"} It was time for the dwarves to start digging out burial chambers and also to drain the water from the entrance hall as the automatic draining system could not be finished in time before that bullheaded monster attacked. After the fallen heroes of the battle against Kudoolang were honorably buried the dwarves drowned their sorrows with alcohol... until a band of goblins attacked... {"name":"605921","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9d337471650ada6b549a0bbc7039d08d.png","w":750,"h":608,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/d\/9d337471650ada6b549a0bbc7039d08d"} ...who were eventually killed off by the "wooden crossbows with bone bolts" militia consisting of peasants, fishermen and farmers wearing leather armor. Some died. More burial chambers needed to be dug out. A year or so later Alebirds is stronger than ever. There is enough booze for every dwarf to get drunk as dwarf can be and an overabundance of food has made their bellies round and their children many: Dwarves are being born left and right everywhere! {"name":"605920","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/4\/441c28c7d9bb5bbb80d94dd6d69f083a.png","w":1280,"h":379,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/4\/441c28c7d9bb5bbb80d94dd6d69f083a"} SiegeLord said: Unfortunately I still haven't found a weapon-grade metal source... so now I need to wait until the next fall for them to bring some iron/steel :\.
Mokkan said: Could just be bad luck, but I don't recall being so unlucky so often before I haven't found any metal yet either nor any gems or other valuable treasures. Not even different types of stone... it's all quartzite here. At least that means my fortress gets to have a unified look in each and every corner, hall and floor. --- 0xDB | @dennisbusch_de --- |
Samuel Henderson
Member #3,757
August 2003
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So I thought I was doing pretty well. I had a series of rooms burrowed out, moved all my goods inside, was harvesting wood and plants ... I even had a farm and a still set up (and actually working). Then a trade caravan shows up. Awesome I think, this is the first I've actually Well, the caravan left without me being able to buy anything. Shortly thereafter a bison and a donkey died of starvation... I can't help but feel like I'm somehow responsible for that... Although I have no idea what I was supposed to do. My dwarves aren't starving, couldn't the animals eat what my dwarves are eating? After the caravan left a lightbulb went off in my head... I never appointed my appraiser as a 'broker' in the Nobles thingy. Now my fortress (potentially) has to scrape by for another year without much needed goods. Also, I got another wave of immigrants bringing my total population up to 18. I read somewhere that when the population breaks 20 'fey moods' start happening. I'd take some fancy snapshots but I can't figure out how to move the export image map since I don't have a numberpad on my laptop. ================================================= |
bamccaig
Member #7,536
July 2006
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It looks quite intriguing to me, but I just can't find the time to get into it... So I just continue to pwn n00bs in Counter-Strike's GunGame mod. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Specter Phoenix
Member #1,425
July 2001
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bamccaig said: So I just continue to pwn n00bs in Counter-Strike's GunGame mod. One day I will break down and buy that on Steam. One day.
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Samuel Henderson
Member #3,757
August 2003
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bamccaig said: It looks quite intriguing to me, but I just can't find the time to get into it... Also, I want a text-only version so I can run it in GNU screen on my VPS. I would be surprised if there isn't a text-only mode out there... This seems pretty neat: http://dwarffortresswiki.org/index.php/Utility:Dfterm2 As neat as it is, I don't know if it would help you... and it would probably add yet another thing to figure out while trying to play DF. Still though, I think it would be awesome to have a multiplayer dwarf fortress succession fort. As to learning how to play... I really don't have time to learn how to play properly either. I find I've been spending far too much time perusing /r/dwarffortress and dwarffortresswiki.org at work. ================================================= |
SiegeLord
Member #7,827
October 2006
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Samuel Henderson said: Shortly thereafter a bison and a donkey died of starvation... I can't help but feel like I'm somehow responsible for that... Although I have no idea what I was supposed to do. My dwarves aren't starving, couldn't the animals eat what my dwarves are eating? Need to define a pasture zone. Quote: I'd take some fancy snapshots but I can't figure out how to move the export image map since I don't have a numberpad on my laptop. I just take screenshots. Got attacked by like 20 mounted goblins and trolls. Good thing I had that trap door bridge thing in place, my fortress would have been surely wiped out without it in place. Some got past the traps and did manage to kill some dwarfs. Occasionally ambushers also killed a few... somehow I got two ghosts to happen, but I managed to placate them easily. In terms of my fails... I somehow didn't have enough clothing for my dwarves, so when the babies started growing up, they had nothing to wear and got very, very angry at that. Even after I gave them all shirts and pants they continued to be angry... while tantruming one of them picked up something (an axe perhaps), threw it and killed a farmer. I think they all died out due to madness now though... Also managed drain a murky pool into my main meeting hall by accident... glad it wasn't a river. At some point I revealed an underground cavern... a few forgotten beasts spawned there. Luckily there is no path from there to my actual fortress, so I am safe for now. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Dennis
Member #1,090
July 2003
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Samuel Henderson said: After the caravan left a lightbulb went off in my head... I never appointed my appraiser as a 'broker' in the Nobles thingy. Now my fortress (potentially) has to scrape by for another year without much needed goods. Even if you assign him, sometimes dwarves just need long breaks where they sleep/drink and party so one trick to get him to go to the depot is to define a burrow around it and assign the broker to that burrow. Quote: I'd take some fancy snapshots but I can't figure out how to move the export image map since I don't have a numberpad on my laptop. As SiegeLord said, just take regular screenshots. In Windows (if you play in windowed mode) you can just press ALT+PrintScreen to copy the active window into the clipboard. You can then paste and save it in your favorite image manipulation programme. The export image(s) map function is most useful only in combination with the map compressor and the DF Map Archive. bamccaig said: Also, I want a text-only version so I can run it in GNU screen on my VPS. Take a look Dfterm2. SiegeLord said: Also managed drain a murky pool into my main meeting hall by accident... glad it wasn't a river. That happened to me once when I didn't know how to properly route a surface river a few z-levels down. Not all dwarves drowned in their own bedrooms in that fortress but those who managed to survive were unable (due to lazy and unambitious leadership on my part) to recover from the consequences of that disaster. append (7h later): After the crash I loaded the last save (from this morning)... and then abandoned the fortress. I'll rather start a fresh one now because I don't feel like re-doing everything I had done in those seven hours just to arrive at the same state again. It would have been much more fun and rewarding to see the fortress fail due to disaster or war but a simple game crash? pffft, lame. Before I continue with a new fortress I will enable seasonal auto-saving though (I don't know why I forgot that, maybe I thought this was ON by default?). --- 0xDB | @dennisbusch_de --- |
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