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Space shooter |
AleX-G Squadron
Member #13,593
October 2011
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I created a space shooter game and wanted to share EDIT: Here is a video of the game on youtube www.anothergames.com |
Audric
Member #907
January 2001
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Can you provide and link a screenshot ? People are more likely to test if they know what to expect. |
CursedTyrant
Member #7,080
April 2006
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Yay, it works. {"name":"605845","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/f\/7f0e727fdcbc93d3d88a62195fd7bc55.png","w":416,"h":538,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/f\/7f0e727fdcbc93d3d88a62195fd7bc55"} --------- |
Specter Phoenix
Member #1,425
July 2001
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Really nice and simple. This is what happens when Duke Nukem pilots the ship {"name":"605846","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/3\/53b4eadefbbd1d57a93442e132608583.png","w":406,"h":526,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/3\/53b4eadefbbd1d57a93442e132608583"}
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AleX-G Squadron
Member #13,593
October 2011
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Thanks for the replies, but how can i add the file in front of the list of games here: www.anothergames.com |
Specter Phoenix
Member #1,425
July 2001
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To have it added to the depot you have to have the file hosted somewhere to have people download it. Then you simply go into your settings and click add project under the depot heading. While in forums click the control center link (depending on which header you have): Then just wait for Matthew to get around to adding it.
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AleX-G Squadron
Member #13,593
October 2011
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Thanks! www.anothergames.com |
Trent Gamblin
Member #261
April 2000
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AleX-G Squadron said:
Ram: 13kb Are you sure oO.
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AleX-G Squadron
Member #13,593
October 2011
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I made some calculations and it uses up to 2% of my quad core. www.anothergames.com |
Arthur Kalliokoski
Second in Command
February 2005
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I'd say even a 16Mhz 386 should be able to handle such a game, Wolfenstein3d was buttery smooth on those. They all watch too much MSNBC... they get ideas. |
Trent Gamblin
Member #261
April 2000
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1) There's no way it runs with 13KB of memory Don't use task manager to guess minimum system requirements
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AleX-G Squadron
Member #13,593
October 2011
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Oh ok. www.anothergames.com |
Trent Gamblin
Member #261
April 2000
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You have to test other systems to find out requirements. I'd guess this game would run on anything that can run Allegro 5 games. Which is probably something like a 1ghz with DirectX 9 gpu and 256-512MB ram. I don't know any platform tutorials. You may have to figure things out yourself. And ask specific questions when you get stuck.
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Arthur Kalliokoski
Second in Command
February 2005
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Trent Gamblin said: 1) There's no way it runs with 13KB of memory That sounds like a challenge... They all watch too much MSNBC... they get ideas. |
Trent Gamblin
Member #261
April 2000
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Ok, then it is. Have fun getting a 3d card into a 386.
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Arthur Kalliokoski
Second in Command
February 2005
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Wait, I watched the YouTube clip, I didn't see any 3d effects of any kind, let alone texturing and lighting. They all watch too much MSNBC... they get ideas. |
Trent Gamblin
Member #261
April 2000
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Arthur, I never said the same game couldn't be reprogrammed to rub on a 386. I said this one won't.
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Arthur Kalliokoski
Second in Command
February 2005
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You mean requiring A5? OK then, it'll take more than 13Kb and won't run on a 386, my bad. They all watch too much MSNBC... they get ideas. |
Trent Gamblin
Member #261
April 2000
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Arthur Kalliokoski said: You mean requiring A5? Anything not running on DOS and written in assembly pretty much.
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jmasterx
Member #11,410
October 2009
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I think A5 needs >= XP and XP needs atleast 64MB ram and atleast 200MHz IIRC. Agui GUI API -> https://github.com/jmasterx/Agui |
Trent Gamblin
Member #261
April 2000
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Maybe those are the specs they give, but even Windows 95 runs slow as molasses on 200MHz with 64MB RAM (my old computer.) Can't believe I used to be able to use that thing. And I don't want to hear it would run Linux better. I used Linux most of the time back then and it was just as slow.
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AleX-G Squadron
Member #13,593
October 2011
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Ok. www.anothergames.com |
Cassio Renan
Member #14,189
April 2012
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There's a lot of tutorials about doing platformers for other libraries(including allegro 4: you should have a look at Game Programming All in One Second Edition, by Jonhathan S. Harbour. It has a nice tutorial on chapter 14. The idea behind a game is mostly the same, the way the library handles it you'll learn for yourself. What I mean is, if you can make a platformer in allegro 4, you'll definitelly be able to learn how to do one on allegro 5. |
AleX-G Squadron
Member #13,593
October 2011
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ok will try it right now and report back after i am finished EDIT: Just thinking... where did mike geig learn the tutorials? www.anothergames.com |
Specter Phoenix
Member #1,425
July 2001
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A lot of people didn't have the luxury of having tutorials a few years back. They had to sit there and just pound at it over and over while looking at the examples and demo game til they got what they were wanting. Thankfully a lot of them were nice enough to write up tutorials to help future programmers interested in game development.
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