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8-bit fps (as in frames)
GigaRoid
Member #14,110
March 2012
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I think it's a bit inconvinient to have two gaming terms with the fps abbreviation... anyway... I've started working on sprites for my 8-bit style game and I was wondering what the common fps was for NES and such. And also what the general color pallet is for it. That sort of thing, because my current sprites do not look very retro at all. Thanks!

Oscar Giner
Member #2,207
April 2002
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I'm pretty sure most NES games run at full 50 (PAL) or 60 (NTSC) fps.

SiegeLord
Member #7,827
October 2006
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"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18
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GigaRoid
Member #14,110
March 2012
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Thanks, is it really as high as 50 fps? I'd think it'd be lower. huh. Isn't there some sort of "rule" I can only choose a certain # of colors per sprite? And any other "rules"?

Audric
Member #907
January 2001

Pixellation will be a good source of information:
The Non-Exhaustive Restriction Guide
A critique of the NES game Shatterhand, as it illustrates some usage of the 4-color 8x8 tiles.

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