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Abandoned Projects |
Paul whoknows
Member #5,081
September 2004
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Hi! I created this thread in order to post: binaries, screenshots, art, videos, or any other related things about our abandoned projects. I'll start with mine: B.R. Project: I started this project probably in 2007, using Allegro 4, then I moved the project to AllegroGL and in the end all the graphics related code was just pure OGL. As my skills improved I realized the core code was a fine piece of crap, then I decided to start from scratch using my own framework, but lack of time and motivation made this never happen. Somehow I managed to break the old code, and it won't compile again so there are no working binaries and the only thing remaining are the assets(not sure about this) and these videos: ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
verthex
Member #11,340
September 2009
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I haven't abandoned any of my projects, well except for all the ones I'm not currently working on. I have no screenshots either only text output of random things like memory addresses of pointers, array element indices, and basic debugging junk.
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LennyLen
Member #5,313
December 2004
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I started writing a reply to this thread, then abandoned my attempt halfway through.
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Trent Gamblin
Member #261
April 2000
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I wrote a Zelda-esque game maybe 6-7 years ago, and abandoned it for the same reason as the OP: the code was out of control. It was my first C++ program (coming from C background.) It was a half decent engine feature wise. You could walk around, interact with stuff (pick stuff up, attack, special attacks, dialogue, triggers, doors, etc) but it reached a point where it was too hard to add new stuff because it was a big ugly blob. I still have the code in a backup, but don't ever plan on looking at it again. Oh, and the toughest part was graphics... I suck at drawing and this game had 8 directional movement, so I had the character animated but there were too few frames and it didn't look great, and I needed a lot more graphics. Also, I made a WYSIWYG map editor where you could place entities and stuff, give them properties and all that, but the GUI "library" was total crap so it was getting really difficult to program the editor too.
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james_lohr
Member #1,947
February 2002
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Paul whoknows said: Somehow I managed to break the old code, and it won't compile again That's a piss-poor excuse. Unless you've managed to mislay code, it can't be that hard to get it compiling. One good way to not give up on a project is to make sure it's useful and maintainable from the outset. Then release it as open-source, and you'll have people nagging you about bug fixes and feature requests ever after. This way you're not only letting yourself down, but you're letting others down too.
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Matthew Leverton
Supreme Loser
January 1999
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{"name":"605345","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/4\/04c246f6dcdfa598029525f0ad0f1c7d.png","w":642,"h":426,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/4\/04c246f6dcdfa598029525f0ad0f1c7d"} Not really abandoned, as I do still occasionally load it up for giggles. But I don't expect to ever finish it, so I guess it qualifies. I think the biggest demotivating factor for me is that I hate all C IDEs on Linux, and I don't really feel like booting into Windows just to work on it for 30 minutes here or there. The project is complex and without a good debugger, it's hard to remind myself of how everything is working after I've been away. |
Dario ff
Member #10,065
August 2008
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I abandoned Arkab on purpose because I got bored of the gameplay in the end and couldn't think of new ways to spice it up. It just was trial & error at its core. Some casual players I've tried it with liked it, but I didn't end up liking it later. It was quite a relaxing game tho. It was quite a big help on learning shader language tho, which originated my next, more interesting project. TranslatorHack 2010, a human translation chain in a.cc. |
Bob Keane
Member #7,342
June 2006
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I started a simple Battleship game, but gave up when my hard drive crashed. I don't have the time to revive it, but as soon as I hit the lottery, I will. By reading this sig, I, the reader, agree to render my soul to Bob Keane. I, the reader, understand this is a legally binding contract and freely render my soul. |
james_lohr
Member #1,947
February 2002
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Turns of War
Here's my dead baby (I added some MM8 music to make it less dull to watch): I abandoned it because it was all written in plain C, lacking even basic object orientation. I was a bad programmer at the time. Actually just looking at it is a bit depressing. On the bright side, I've put even more time into my current game, which I'm going to finish or die trying.
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Thomas Fjellstrom
Member #476
June 2000
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If the code for that is even remotely readable, your statement about being a bad programmer at the time is 100% bullshit. -- |
james_lohr
Member #1,947
February 2002
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Well, by bad I mean unprofessional. As I gradually became more aware of best practices and "beautiful" code, the code base became gradually more abhorrent to work with until eventually I just couldn't hack it (pun intended ).
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SiegeLord
Member #7,827
October 2006
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Chronicles of ShaenorWas supposed to be an isometric RPG thing, but never made it past the basic editor. Was the reason I started using Allegro in the first place. Abandoned for no particular reason, but I'll try to restart it from scratch at some point. {"name":"605350","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/5\/d5eba14fc4249511e458c1cfd6665536.jpg","w":805,"h":624,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/5\/d5eba14fc4249511e458c1cfd6665536"} {"name":"605348","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/a\/fafefbb4c837031b742fc2d632830da5.png","w":805,"h":624,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/a\/fafefbb4c837031b742fc2d632830da5"} Made a voxel editor for the purpose of making things for it too: {"name":"605349","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/9\/c93639a4e6fc3daccabd712dccd1be42.png","w":804,"h":623,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/9\/c93639a4e6fc3daccabd712dccd1be42"} "Fly"Was supposed to be a clone of Klingon Academy. Used Irrlicht for this one... Abandoned it for no particular reason. I think I got around to making weapons + damage modeling. {"name":"605351","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/7\/2754ca0422d1cd0b88a7645341a3e5d9.jpg","w":956,"h":596,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/7\/2754ca0422d1cd0b88a7645341a3e5d9"} {"name":"605352","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/e\/ee19c65cdf34901bfd33a84db84602a9.jpg","w":954,"h":597,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/e\/ee19c65cdf34901bfd33a84db84602a9"} "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Thomas Fjellstrom
Member #476
June 2000
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I have too many abandoned projects to decide which one goes here. Also I have two rungs of abandoned... "Abandoned and very unlikely to ever resume" and "Functionally abandoned, may yet get back to it, but no idea when". -- |
Trent Gamblin
Member #261
April 2000
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I abandon stuff a lot less these days. I could list a lot of other games I abandoned. Oh, here's one from high school. I don't even start something that I'm going to abandon anymore. git r done!
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Dario ff
Member #10,065
August 2008
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Thomas Fjellstrom said: I have too many abandoned projects to decide which one goes here. Also I have two rungs of abandoned... "Abandoned and very unlikely to ever resume" and "Functionally abandoned, may yet get back to it, but no idea when". Same feeling here. Most of the "won't touch again" projects are just old iterations of my dream game. Who knows if I'll ever get close to doing it someday, but it's what's been driving me to learn a lot of stuff over all these years. TranslatorHack 2010, a human translation chain in a.cc. |
Specter Phoenix
Member #1,425
July 2001
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I'm afraid this thread isn't big enough to list the failed projects I have had. Ideas are a dime a minute but I've failed time and time again to make them into final projects (if I got started on them at all).
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james_lohr
Member #1,947
February 2002
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Specter Phoenix said: I'm afraid this thread isn't big enough to list the failed projects I have had. Then just list the most tragic abandonment (i.e. the project you got furthest with but still abandoned).
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Specter Phoenix
Member #1,425
July 2001
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James Lohr said: Then just list the most tragic abandonment (i.e. the project you got furthest with but still abandoned). Well they all have got to the same point before I start thinking I can't do it and abandon it.
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l j
Member #10,584
January 2009
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The last project that I abandoned where there were actually graphics present was a platformer I was working on. You could jump, wall jump and slide down walls. It could have been a very fun game I think. It was actually fun to play around in the test map, without any obstacles or enemies. The graphics were really crap though, black background and a red square as a character. The collision detection was also quite broken. I think I'm going to start this project all over again though.
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Dario ff
Member #10,065
August 2008
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Specter Phoenix said: Well they all have got to the same point before I start thinking I can't do it and abandon it. Of course if you think you can't do it you're never gonna progress. Challenging yourself to a new goal is what will get you to learn new stuff that you think of mysterious right now. Even if you don't succeed as you wanted in the end, every little bit helps. My little side project of doing a level editor for a recently released game, even if a bit that looks like it would never be finished, has got me into trying newer tools now. XML parsing, writing. 3D rendering using Ogre. I never thought I would try something like that when I was trying to figure out how to get double buffering and sprites working, but yet it seems I did. TranslatorHack 2010, a human translation chain in a.cc. |
jmasterx
Member #11,410
October 2009
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I abandoned a game that was going to use Box2D, Skeletal Animation, and Parallax backgrounds. But I reused a lot of the code for a card game I'm making. (Not Box2D though). Agui GUI API -> https://github.com/jmasterx/Agui |
OICW
Member #4,069
November 2003
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Trent Gamblin said: I don't even start something that I'm going to abandon anymore.
This pretty much sums it up. Last gaming project I've done is probably ChristmasHack 2007. Other than that I'm consumed by school projects and don't have Anyway, to name at least a few of my abandoned projects:
There's one project that I've finished as my semestral work that got abandoned. It was a utility that would load bitmap with height iso-contours and create 3D terrain. User interface was lacking and there was no LOD, but actually it worked. There's even a possibility to return to it - now that I know a lot more about image analysis An obligatory screenshot: [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
Specter Phoenix
Member #1,425
July 2001
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Dario ff said: Of course if you think you can't do it you're never gonna progress. Challenging yourself to a new goal is what will get you to learn new stuff that you think of mysterious right now. Even if you don't succeed as you wanted in the end, every little bit helps. Yeah, it is easier to think I can't do it. I'm a logical person but when I try to make ideas into code it falls apart. Can do simple terminal/console apps but the more complex they get the more issues I have and then throw in graphics and such and I feel overwhelmed with it.
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William Labbett
Member #4,486
March 2004
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OICW said: An obligatory screenshot: Set as Desktop Background - thanks. I started on a shmup which I abandoned Also I recently abandoned my main game in favour of a new simpler game which I'm current;y working on - called Pong Ping. An obligatory screenshot: {"name":"605353","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/f\/7fcd3292d63441022910219c565fa2d9.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/f\/7fcd3292d63441022910219c565fa2d9"}
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verthex
Member #11,340
September 2009
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What are those weird polygons towards the bottom left side and center of the screen
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