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| [SantaHack 2011] GiftCraft |
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Peter Wang
Member #23
April 2000
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Really nice! The last level is taking a while. How long did it take you to come up with the levels? I imagine most of the time it takes a puzzle designer a lot longer than it takes to solve.
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Dario ff
Member #10,065
August 2008
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Peter Wang said: How long did it take you to come up with the levels? I imagine most of the time it takes a puzzle designer a lot longer than it takes to solve.
The bigger puzzle rooms I had sketched already before even starting coding. Given that I didn't have time to really start coding this until the 21th-22th, I spent the days from the 17th doing the game's graphics, sound, and level design. The smaller rooms used as introduction of new concepts were made quickly with the level editor. But yeah, it takes like solving the same room 3 to 5 times to see all the different approaches the player could try and give it plenty of room to do so with the available pods. I did levels 1-10 in 1-2 hours, while it took me an entire day to make levels 10-20. Glad to see you're enjoying it tho, you're the first person I hear of reaching the end-game! It's a bit complicated, but it's quite easy to solve if you focus on each part. Didn't want to make the last level not worthy of being the end. TranslatorHack 2010, a human translation chain in a.cc. |
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Polybios
Member #12,293
October 2010
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About the crash on Mac OS X again, I had some time to look into it now. It's not caused by the samples not being cleaned up, but it is fixed when I put al_set_default_mixer(mixer) before al_reserve_samples(16) in your main.cpp, which is, I think, what you wanted to do anyway. ... Now reached level 26... edit: |
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Dario ff
Member #10,065
August 2008
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Polybios said: Finally! The last one was a bit tougher.
Congrats! You've earned your rights to brag now. Quote:
About the crash on Mac OS X again, I had some time to look into it now. It's not caused by the samples not being cleaned up, but it is fixed when I put al_set_default_mixer(mixer) before al_reserve_samples(16) in your main.cpp, which is, I think, what you wanted to do anyway.
Interesting, thanks for the tip. I think that's because I've been hauling some of this audio code from before A5 had its first initial stable release(same problem I was having with linear filtering), so I just tend to leave code that I don't really remember its purpose other than "making allegro work". TranslatorHack 2010, a human translation chain in a.cc. |
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