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| GWEN - GUI toolkit |
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Garry Newman
Member #13,614
October 2011
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All panel interactions potentially close the menu. Unless you've clicked on a menu component. The sub menus aren't children of the strip menu, they're children of the main canvas - pushed out to the front. |
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AMCerasoli
Member #11,955
May 2010
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Congratulations man! I have ran the example, it looks VERY nice. Just some details, I can't avoid to see them.
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Garry Newman
Member #13,614
October 2011
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Thanks - I'll check those out! |
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AMCerasoli
Member #11,955
May 2010
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Hi there, it's me again... I think you did this GUI just in time to use it in one of my projects. I need to create some binary files, the console would be enough the problem but I need UTF-8 support, and I don't get it working properly. Anyway I tried to compile your library, but I got this error: ..\..\..\include\Gwen\Controls\Base.h|288|error: 'Gwen::Utility' has not been declared| So I added #include "Gwen/Utility.h" to Base.h Started compiling again, but then this: ..\gwen\src\Utility.cpp|23|error: invalid conversion from 'unsigned int' to 'const wchar_t*'| In this part: UnicodeString Gwen::Utility::Format( const wchar_t* fmt, ... ) { wchar_t strOut[ 4096 ]; va_list s; va_start( s, fmt ); I have being reading, but besides vswprintf() is deprecated for security reasons I couldn't find anything. ---
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Garry Newman
Member #13,614
October 2011
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Sorry for the delayed reply. I'll have to check into that function because it really does seem platform specific - even though it's meant to be standard. |
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