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| Server - client question |
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verthex
Member #11,340
September 2009
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Thus far I've used this as my server/client interface for irrlicht. I can create clients, display each client as a cube, and allow each client to exit the system without crashing the server as well as ten other things related to basic services. That took me about two weeks to write. Its a very easy to use server and I highly recommend it over every other socket oriented library. Its not easy to compile and it took me a few minutes to find the libs for it.
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Thomas Fjellstrom
Member #476
June 2000
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Ah, using a pre-made game engine will certainly make creating a game easier. If creating a game asap is your goal, that is definitely a good option. -- |
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David Sopala
Member #5,056
September 2004
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[quote] No, thats not directed at anyone in particular couldn't be could it? So yes I take THAT personally who wouldn't? Go away I told you your input is worthless. You clearly can't remember what you type from day to day time to go find another thread troll. <img src="http://imgur.com/bfHvGkj.jpg" /> |
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Arthur Kalliokoski
Second in Command
February 2005
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{"name":"hrzfab.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/3540e6c4f5c1d2cc998e46257e43e30f.gif","w":275,"h":210,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/3540e6c4f5c1d2cc998e46257e43e30f"} They all watch too much MSNBC... they get ideas. |
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james_lohr
Member #1,947
February 2002
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David Sopala said: So yes I take THAT personally who wouldn't? I don't deny that I was made a personal attack on you; however, it's still up to you as to whether or not you let it get to you. Quote: Go away I told you your input is worthless. To you perhaps, because you're too blinded by emotion to listen. However other people will read this thread and so I will continue to contribute for their sake. Quote: go find another thread troll
I'll take the low-hanging fruit first, thank you.
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Edgar Reynaldo
Major Reynaldo
May 2007
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I wouldn't want your condescending derogatory help either. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
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james_lohr
Member #1,947
February 2002
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Don't worry Edgar, helping you is well beyond me.
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Edgar Reynaldo
Major Reynaldo
May 2007
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So your definition of help is : I remember the math library thread quite well thank you. You said I didn't understand how floating point values worked, but I understood it quite well. When I proposed a perfectly valid solution, you called it naive. Just how is it that you actually help anyone here anyway? With friends like that, who needs enemies?
My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
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David Sopala
Member #5,056
September 2004
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James Lohr said: The trouble is not that I think you're taking on an impossible task nor that you are inherently incapable of succeeding, but rather that you don't seem to have the temperament for it. You came on here asking for advice, but then chose to totally ignore it (and the literature to back it up!) because you took a few of our criticisms personally.
James Lohr said: I suggest that you give up now, as you're clearly not even intelligent enough to be capable of discerning good advice from bad. You really haven't got a clue what you are doing, and I don't even know why I'm bothering to post in this thread.
James Lohr said: I don't deny that I was made a personal attack on you; however, it's still up to you as to whether or not you let it get to you. You might make a good politician - you play both sides of the fence equally. I have read Beej's guide to network programming. I used that and a couple others to write the server side code. I am up to about 30 files of code at the moment - from characters to items to communications code and collision classes. I have tested all the commands on the server doing a loopback through an old MUD client of mine to make sure I get the correct responses from the server. So, yes it isn't so much will it work it is what problems will I have that need tweeking to make it smoother. Keep in mind most games back in the 90's were like warcraft 2 I spent hours playing that back then on KALI and in an AOL chatroom trading IP addresses - also prompted me to upgrade to a 56k modem for like 80 bucks. <img src="http://imgur.com/bfHvGkj.jpg" /> |
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james_lohr
Member #1,947
February 2002
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Edgar Reynaldo said: So your definition of help is : I admit that I was being an unpleasant ass. I also accept your criticism of my behaviour, and I agree that a consequence is that I've not been particularly helpful. However, what is not acceptable is to start making totally illogical arguments, especially when they fly in the face of accepted literature on the subject. If you do this, then you make yourself an easy target. If we're all completely honest on what's going on here then it's probably something along these lines: David has had a good first stab at client-server synchronisation, but is struggling a bit because, if we're honest, it's not an easy problem. I'd had a bad day, and, partly because I've been working on this problem for the past 2 years and now have my own client-server game working smoothly, and partly because I can be an arrogant prick at times, I was rude in my first post. David got offended, quite rightly, but then made the error of criticising the information I was providing rather than my attitude. Illustrating a lack of understanding on the subject. I was offended by this, and so said some unpleasant things. I think that pretty much sums it up. I'm completely unapologetic about the information that I have provided, and I still claim that he will fail to make something that is playable over the internet unless he fully understand what those articles are talking about. However, I do apologise for my condescension, arrogance and unpleasantness.
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GullRaDriel
Member #3,861
September 2003
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Nice. "Code is like shit - it only smells if it is not yours" |
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axilmar
Member #1,204
April 2001
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Obviously, James Lohr was correct, but it is pointless to tell others negative comments. We don't know everything, and, at one point in our lives, we were just as knowledgeable as the OP is. |
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GullRaDriel
Member #3,861
September 2003
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Hell yeah. I remember being hurt as much as David in some of my first answers. Anyway, a few smash aren't bad if in the end all is under control. That's just the result of burning minds exchanges. "Code is like shit - it only smells if it is not yours" |
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