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[al5] Setting the minimum and maximum window size? |
weapon_S
Member #7,859
October 2006
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jmasterx said: My biggest issue is that in Windows the old contents is stretched while resizing which I find ugly
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jmasterx
Member #11,410
October 2009
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Where is this "show window contents while dragging" function you speak of? If you mean for the OS, that's not what I mean, because that will not work for the end user. Agui GUI API -> https://github.com/jmasterx/Agui |
Thomas Fjellstrom
Member #476
June 2000
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jmasterx said: If you mean for the OS, that's not what I mean, because that will not work for the end user Thats exactly the point, the real end user of the game or app can have it set to what ever they want, so there is no way to enable/disable it properly from an app. -- |
simast
Member #12,668
March 2011
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+1 Would really love to see this implemented. I am currently restricting display window size using al_resize_display - but that feels more like a hack. What if display constraints could be defined with display options? Like: al_set_new_display_option(ALLEGRO_WINDOWED_MIN_WIDTH, 100, ALLEGRO_SUGGEST); al_set_new_display_option(ALLEGRO_WINDOWED_MIN_HEIGHT, 100, ALLEGRO_SUGGEST); And platforms that can't implement this functionality (iPhone or others?) will create or fail depending on display option importance parameter. I myself can't really see a scenario where someone will want to change display constraints after the display was created (thus a separate function like suggested al_set_window_constraints feels unnecessary).
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Elias
Member #358
May 2000
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The question then is why do we have al_set_new_window_position - you're even less likely to change the position than the size constraints. But yes, my vote now is to use al_set_new_display_option and not add a new function. -- |
jmasterx
Member #11,410
October 2009
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Yea using the display options sounds good! Agui GUI API -> https://github.com/jmasterx/Agui |
Matthew Leverton
Supreme Loser
January 1999
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I don't like the display options for this at all. This is something that you may want to change after creating the window. And just typing: al_set_new_display_option(ALLEGRO_WINDOWED_MIN_WIDTH, 100, ALLEGRO_SUGGEST); al_set_new_display_option(ALLEGRO_WINDOWED_MIN_HEIGHT, 100, ALLEGRO_SUGGEST); al_set_new_display_option(ALLEGRO_WINDOWED_MAX_WIDTH, 200, ALLEGRO_SUGGEST); al_set_new_display_option(ALLEGRO_WINDOWED_MAX_HEIGHT, 200, ALLEGRO_SUGGEST); vs: al_set_window_constraints(display, 100,100, 200, 200);
No contest. Edit: Oh, we also need: bool al_set_display_flags/options(display, ... ); to change things that can be changed at run time regardless of which method the current topic uses. |
Thomas Fjellstrom
Member #476
June 2000
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Yeah, it'd be nice to be able to change certain options (like this one) without having to re-create the display. -- |
kazzmir
Member #1,786
December 2001
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Elias said: The question then is why do we have al_set_new_window_position - you're even less likely to change the position than the size constraints. To spawn the application at the same place the user left it last time. |
Elias
Member #358
May 2000
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kazzmir said: To spawn the application at the same place the user left it last time. That could be done with display options as well. A function is only needed if you want to change it after the display was created. -- |
Matthew Leverton
Supreme Loser
January 1999
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Elias said: A function is only needed if you want to change it after the display was created. I view it in the other way: a display option is only needed if you must set it before the display is created. |
Evert
Member #794
November 2000
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Elias said: The question then is why do we have al_set_new_window_position - you're even less likely to change the position than the size constraints. If I have a program with multiple windows (the interface to my chess program is what I'm thinking of), I want to arrange them on screen in a sensible way so they are neatly laid out. As opposed to letting the OS place each new window on top of the ones I already opened. |
Matthew Leverton
Supreme Loser
January 1999
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And to answer the question of why you would want to do it after the display is created... you might want to optionally "lock" the windows in such a way that as the user moves the main window, the toolbar windows are moved with it. This is particularly useful perhaps with a frameless window. I think it's silly to artificially restrict Allegro just because we cannot think of a reason today of why something would be useful. Sooner or later somebody will stop by with a reason to need to change the constraints on the fly (etc). I don't have a problem with constraints being part of window display options, as long as it can be set after the window is created as well. We already have a al_toggle_display_flag()... we basically just need an al_set_display_option() function as well. But that said, I'd rather it not be a display option because I don't see any reason for it to be. Unlike things like "frameless" or window positions, the user isn't going to notice if the display is created and then subsequently constrained to a certain size. |
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