|
Current Projects |
imaxcs
Member #4,036
November 2003
|
MiquelFire said: That Android game, is it out on the Market? Yup! You can also search for "Star Warrior" in the market. But did you get a new phone since last time?
|
Jones64
Member #10,718
February 2009
|
Wow! lot's of interesting projects going on here I wasn't planning of uploading any screenshots anytime soon, but here are a few of my game {"name":"603705","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/e\/de6bfbc27e9dd04085b785e3a80df0b9.png","w":1296,"h":838,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/e\/de6bfbc27e9dd04085b785e3a80df0b9"} {"name":"603706","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/8\/4850da832fef492bdb2ae8b660b105b8.png","w":1296,"h":838,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/8\/4850da832fef492bdb2ae8b660b105b8"}
|
Don Freeman
Member #5,110
October 2004
|
Just working on my war game...kinda like an Advance Wars clone. Thought about just making it and Advance Wars clone just for the fun factor. -- |
Evert
Member #794
November 2000
|
Mostly still things like this: {"name":"sjaak-spartan.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/3\/935f74a1882bd212d618d34395ce8834.png","w":629,"h":453,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/3\/935f74a1882bd212d618d34395ce8834"} |
Onewing
Member #6,152
August 2005
|
I've been working on a gladiator-manager-simulator type game. I've been working on the underlying game framework, so not much towards the game itself. However, I have made some images and data that I hope to use. {"name":"603710","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/d\/dd056caf8a597b897bd977e12b28a6de.jpg","w":1256,"h":699,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/d\/dd056caf8a597b897bd977e12b28a6de"} I'd also like to do a basketball-manager-simulator type game and an adventure game of sorts. Lack of time has been an issue, as I've been doing a lot of extra work on the side for my job. ------------ |
gnolam
Member #2,030
March 2002
|
Tobias Dammers said: Whee! How are you going to solve the exploding horses problem?
(Context: FreeCiv) -- |
Neil Roy
Member #2,229
April 2002
|
Jones64, that looks really nice! --- |
OICW
Member #4,069
November 2003
|
Onewing: I've almost thought that the second picture is from that dungeon game you've been working on - the one with generic world etc. Anyway I can't say I'm working on something right now, but I'm definitely going to continue with my planet generator. {"name":"screenshot001.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/e\/2e0c0f5a860f452dd43f477fb419c637.png","w":800,"h":600,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/e\/2e0c0f5a860f452dd43f477fb419c637"} [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
Neil Roy
Member #2,229
April 2002
|
Mark Oates: Okay, Here's one I created with my "Deluxe Pong" game (not sure what is deluxe about it). One day's work, I started on it yesterday, it has sound effects, nice little graphics (rendered ) and it is playable. No scoring yet. Written quickly using (eventually) Allegro 4.4 (I spent lots of time on this because Allegro 5 was giving me headaches, once I switched back to 4.4 I was able to spit this out quickly)... Just for laughs, you suggested it, I did it. heheheh... now for scores, maybe a background, shadows and anything else I can think of. Kind of fun working on something so simple. {"name":"603712","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/1\/e1f67394af2fb5645435a3a715966985.png","w":800,"h":600,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/1\/e1f67394af2fb5645435a3a715966985"} Oh, also, for the first time ever, all objects are C++ classes. My first C++ game. Hehehe... I am actually liking C++, I am seeing how it it really nice for games, making each object it's own class, kinda kewl. And my classes worked right away, I didn't have any bugs in them. Surprise surprise. --- |
Onewing
Member #6,152
August 2005
|
OICW said: I've almost thought that the second picture is from that dungeon game you've been working on - the one with generic world etc. Yeah, I ran into a motivational debunk when I started working on the UI for the game. I still have the idea in mind and plans for it, but it's still on hold. I've been thinking about taking the game, reversing the concept and making it for mobile (essentially, everything except for the battle is simulated). So there's no visual cue beyond a status bar to show you how far you are between point A and point B. Since mobile is such a quick experience, I want the user to be able to jump into battle within 30 seconds of starting the game, but yet their characters and we're they are in the game world is progressing simultaneously. ------------ |
MiquelFire
Member #3,110
January 2003
|
I have like a year to go I think before I can upgrade without paying $500+ on a phone. --- |
SiegeLord
Member #7,827
October 2006
|
Still working on a platformer with box2d physics... Not much progress on it since I'm so busy with my graduate work . {"name":"603715","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/1\/0124ccd00b92dfe56ec7a410bf150b70.png","w":1024,"h":800,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/1\/0124ccd00b92dfe56ec7a410bf150b70"} "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Mark Oates
Member #1,146
March 2001
|
Quote: my "Deluxe Pong" game. One day's work ah! no way! Looks fun. You gonna release it? Neil Roy said: Kind of fun working on something so simple. That's true. Usually I'm always working on something that's just beyond my abilities. When it comes time to do a simple project, there's a fun "skiing downhill" feeling to it. An enjoyable sport. Quote: My first C++ game. Also good. C++ isn't as bad as people expect. There's a lot of useful stuff you get too, like vectors and strings. -- |
Neil Roy
Member #2,229
April 2002
|
Release it? Sure, here you go.. what I have so far. No score yet, easy to add, I was just spending some time with my wife so I didn't get around to it. In this zip is the game compiled up with a text file with instructions and ramblings as well as the source code and Code::Blocks project if you're interested. --- |
tobing
Member #5,213
November 2004
|
Always working on my Villages and Cities, but going too slow because of such much other private life. Mostly complete with moving to Allegro 5 now, I'll have to examine some details which are not as they were before, and then try to get it in 3D orthogonal projection instead of sprites which seem to be isometric. {"name":"603719","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/8\/f8b98c943d1622a2dd67dc750e9ae99a.jpg","w":1033,"h":800,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/8\/f8b98c943d1622a2dd67dc750e9ae99a"} |
Neil Roy
Member #2,229
April 2002
|
tobing, looking good! --- |
Jones64
Member #10,718
February 2009
|
Nice job Onewing, those maps look great! I'm hoping to be able to make such maps too sometime Neil Roy said: Jones64, that looks really nice! Thanks! it took me a while to make though tobing said: Always working on my Villages and Cities, but going too slow because of such much other private life.
So true! don't you feel like you just want to quit your dayjob sometimes just so you can continue working on your project? well, would probably be a bad idea anyhow
|
DanielH
Member #934
January 2001
|
For what little time I have (and I mean little), I've been working on a game for Android. It's going slow, but I have made some progress. I was wondering what project to do that I could learn alot doing it. So I'm basically porting my Castle Adventure Clone. So far it looks decent, but that's about as far as I got. Doing it in OpenGL ES and that's taking some time to learn. |
kazzmir
Member #1,786
December 2001
|
tobing
Member #5,213
November 2004
|
Neil Roy said: tobing, looking good! Thanks a lot. The blocky graphics have to be texture with wood works or so (Fachwerk in german). Jones64 said:
well, would probably be a bad idea anyhow Bad idea, indeed. Though it slows down my advancement on my game. It should more remind you of Caesar III, the City Building Series games by former developer Impressions Games are what I want to continue with this development. The trees are taken from Reiner's Tiles, and most floor tiles I made myself using sections of arbitrary pictures. |
North~
Member #12,192
August 2010
|
Just doing a bit of experimenting with my game design club at school. Waiting on my artist to draw up some sprites, as now I'm just using some random "30-second" shapes i drew up in Gimp |3 {"name":"screenshot-.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/c\/5c6f62c478994196fd02cc94827b3306.jpg","w":800,"h":600,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/c\/5c6f62c478994196fd02cc94827b3306"} -------------------------------------------------- If this is possible if you don't correctly initialize memory, it should be a priority of the highest order. |
Sol Blast
Member #9,655
April 2008
|
Love your shots, Jones64. It looks like Amnesia circa 1994 . This is the game I'll be working on until I'm an old old man. |
Neil Roy
Member #2,229
April 2002
|
tobing said: The trees are taken from Reiner's Tiles, and most floor tiles I made myself using sections of arbitrary pictures. I love his tilesets. He uses Truespace to render by the way. He's been using that to create 2D isometric style graphics for a long time, it's what inspired me to do the same. I think he has a tutorial on his website about creating isometric graphics with Truespace as well as a few handy utilities. All free, it's a good place to grab some graphics, even if just for placeholders (I prefer to make my own, but I may use his trees and other plants sometime). --- |
Edgar Reynaldo
Major Reynaldo
May 2007
|
@Sol Blast My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
cgman24
Member #12,536
February 2011
|
You guys have some wicked awesome-looking projects going on! North~ said: Just doing a bit of experimenting with my game design club at school. I'm jealous. That sounds like a sweet club.
|
|
|