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Current Projects
_Kronk_
Member #12,347
November 2010

Hey guys! I don't actually need help for once, I was just wondering what everybody's doing, if anything. Does anybody have any cool projects that they're working on right now? I'm still working on my first game engine, and it's going pretty well.

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"If only our dreams were fires to ignite, then we could let the whole world burn" -Emery

My blog: http://joshuadover.tumblr.com

Trent Gamblin
Member #261
April 2000
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Working on a game.

Here's a screenshot:

603655

J-Gamer
Member #12,491
January 2011
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I'm working on a Minesweeper kind of game, but development has been delayed due to school ._.
(Which also implies that I have no working example/screenshot yet)

" There are plenty of wonderful ideas in The Bible, but God isn't one of them." - Derezo
"If your body was a business, thought would be like micro-management and emotions would be like macro-management. If you primarily live your life with emotions, then you are prone to error on the details. If you over-think things all the time you tend to lose scope of priorities." - Mark Oates

Arthur Kalliokoski
Second in Command
February 2005
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I'm doing the Duke Nukem Forever version of a racing game, and all these GUI threads have gotten me to redo the GUI to the stuff I'm using now. Here's a textbox test from a few minutes ago. (yes it looks like 1980's I know)

<gripe> I can't get the Attach files thing to give me the link</gripe>

{"name":"m47r0.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/c\/dca40a748fe1c16e728a485d3e363b33.jpg","w":531,"h":515,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/c\/dca40a748fe1c16e728a485d3e363b33"}m47r0.jpg

Seems I need to give it less margin on the right side.

[EDIT]

Stupid disk crash on Mar 21 means I get to redo a months worth of coding all over again >:(

“Throughout history, poverty is the normal condition of man. Advances which permit this norm to be exceeded — here and there, now and then — are the work of an extremely small minority, frequently despised, often condemned, and almost always opposed by all right-thinking people. Whenever this tiny minority is kept from creating, or (as sometimes happens) is driven out of a society, the people then slip back into abject poverty. This is known as "bad luck.”

― Robert A. Heinlein

Dennis
Member #1,090
July 2003
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Working on and off on it in my usable freetime(which mysteriously seems to approach zero hours per day) since 2007:

http://sgwiki.dennisbusch.de

Todd Cope
Member #998
November 2000
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I'm primarily working on Paintball Party 2:

video

I would like this game to be out by summer.

Mark Oates
Member #1,146
March 2001
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Apart from rebuilding a house and updates for apps, my main squeeze project is music composition software.

latest WIP looks like this:
{"name":"603658","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/b\/3b910b0855c6ae5b9ffacf456412f92e.png","w":1258,"h":863,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/b\/3b910b0855c6ae5b9ffacf456412f92e"}603658

GullRaDriel
Member #3,861
September 2003
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Really nice Mark !

"Code is like shit - it only smells if it is not yours"
Allegro Wiki, full of examples and articles !!

Lupuss.Umbrae
Member #8,387
March 2007
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Basically, I'm working on Moun&Blade in SPAAAAAACE!

No screenshots, because I'm still planning...

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I'm not a signature, I'm just cleaning here...

Yodhe23
Member #8,726
June 2007

http://www.allegro.cc/depot/MYRPG/

Still working on this. Spent the last couple of months completely reworking the world/genre it is set in, and changing it from the previous single-unit/character orientated game, to a squad-(<20 units) based game, and making it more survival based.

www.justanotherturn.com

_Kronk_
Member #12,347
November 2010

Wow. I knew there had to be more going on arond here than I thought. Lots of nice stuff! Here's a screenshot of my current project:

{"name":"603674","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/0\/10320d850738321fcfe1a7f4c0716fd6.png","w":646,"h":508,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/0\/10320d850738321fcfe1a7f4c0716fd6"}603674

The player sprite isn't mine, but everything else is. The trees are a slightly modified version from an old version of the project; I'm going to be tossing them when I'm ready to do more artwork. I'm still testing(and writing) the major systems of my game right now, so art is irrelevant.

>edit<
Got layered drawing working. I had the framework to do so, I just hadn't implemented it yet. I know it's a simple thing, but it makes me happy ;D

603678
603679

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"If only our dreams were fires to ignite, then we could let the whole world burn" -Emery

My blog: http://joshuadover.tumblr.com

jmasterx
Member #11,410
October 2009

I'm working on my GUI API, which I will use in many of my games, and will probably make it Open Sourced.

{"name":"603677","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/e\/1ead22789b3073c910547d1ed0eba847.png","w":1279,"h":757,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/e\/1ead22789b3073c910547d1ed0eba847"}603677

X-G
Member #856
December 2000
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This bullshit.

{"name":"603680","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/7\/777ed6879ce0fd24b90b6d115f07d7fa.png","w":512,"h":384,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/7\/777ed6879ce0fd24b90b6d115f07d7fa"}603680

(Yes, the artifacts are intentional. I'm still working on making them look better.)

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jason perkins
Member #10,524
January 2009

Learning wooo!

{"name":"603685","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/e\/be9467f7e17467e33bd9510e862667e4.jpg","w":405,"h":440,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/e\/be9467f7e17467e33bd9510e862667e4"}603685

23yrold3yrold
Member #1,134
March 2001
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I'm working on Panel Panic again after a little break to work on my tactics game, mostly to get used to Allegro 5. I ported PP to A5 and somehow lost that work, and then I apparently got some sort of stomach flu this week, which has been a bit distracting. If I can get it compiling soon (and I should), maybe I'll post a current screenshot. :P This is basically my "polish" milestone, so I'm going to keep working on it until it's done.

--
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Step 1. Build it.
Step 2. Pray.

NiteHackr
Member #2,229
April 2002

Wow, some nice stuff going on here. X-G, I like the look of your game, very retro, very nice looking!

Todd Cope - is that multiplayer side scroller? Looks kewl.

Kronk - you have really improved on your background art, even though you said it's not the final artwork, looks great compared to what you started with.

I'm doing a little of everything. not 100% sure what I want to to do be honest. Experimenting with isometric graphics and level editor, pixel drawing functions for A5 and other experiments. I want to start a new game, but unsure what...

Mark Oates
Member #1,146
March 2001
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Neil Roy said:

I want to start a new game, but unsure what...

You should do... a... RPG! No just kidding, you should... see how fast you can throw together pong. See if you can do it from scratch (no allegro templates) in under 30 minutes. ;)

kenmasters1976
Member #8,794
July 2007

I've been working on a GUI (yeah, I'm working on a GUI, too) that, hopefully, I will use on a level and sprite editor for a really old project. I started this project on Allegro 4 and I'm porting it to Allegro 5. It's moving slowly but it's not abandoned yet.

NiteHackr
Member #2,229
April 2002

I may just do that Mark... I have actually never done a pong before... hmmm.. Deluxe Pong with guns, explosives etc... ;D heheheh....

Edit: I started making a pong style game just for fun using Allegro 5 and C++ (give me practise coding C++ classes)... after a couple hours puttering around I have decided to move back to Allegro 4.4. Allegro 5 is far too frustrating.

BitCruncher
Member #11,279
August 2009

Still coming along.

{"name":"603698","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/f\/0ff8960d762eac6106c4adb4efa65ae8.png","w":668,"h":331,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/f\/0ff8960d762eac6106c4adb4efa65ae8"}603698

Tobias Dammers
Member #2,604
August 2002
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Several, actually.

  • lycounterpoint, a command line utility that reads a lilypond fragment and calculates a counterpoint, also in lilypond syntax; ideally, this would enable me to highlight a melody fragment in vim, then go %!lycounterpoint, and it would replace the melody with a suitable counterpoint. I'm still experimenting with various algorithms, and the results are far from correct, but it's an interesting project.


  • lyindent, also a command line utility; re-indents lilypond source files. This one already works well plugged into vim, replacing the built-in formatter for lilypond.


  • A super-lightweight HTML template library for Python (well, technically not templates but functions, but you can write functions that look a lot like the HTML they output); the idea is stolen from a Lisp library a colleague showed me, and it works exceptionally well with a functional programming style. For anyone interested: https://bitbucket.org/tdammers/pfft

Basically, I'm working on Moun&Blade in SPAAAAAACE!

Whee! How are you going to solve the exploding horses problem?

Apart from rebuilding a house and updates for apps, my main squeeze project is music composition software.

If anything, it definitely looks pretty.

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Me make music: Triofobie
---
"We need Tobias and his awesome trombone, too." - Johan Halmén

imaxcs
Member #4,036
November 2003

I'm still working on my Android platformer game. Here's a recent development screenshot of the third boss monster (taking screenshots of the emulator is a PITA). It's basically a disc-throwing body builder. ;D It looks way better animated, though.

{"name":"603699","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/f\/8ff56ee27058ddc1f681b64dcebc30b6.png","w":1280,"h":800,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/f\/8ff56ee27058ddc1f681b64dcebc30b6"}603699

I'm basically following the "update often" rule, getting an update out each week with new levels and enemies.

It doesn't get much attention in the market (yet). Maybe I should start marketing instead... :-/

_Kronk_
Member #12,347
November 2010

Thanks Neil! I like my current approach a lot better.

imaxcs said:

I'm still working on my Android platformer game

I really like that art style. X-G's art is pretty sick too. I've pretty much decided that my next project is going to be a platformer 8-)

learning!

Fellow noob! ;D

>edit<
Why isn't any of this on IotD ???

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"If only our dreams were fires to ignite, then we could let the whole world burn" -Emery

My blog: http://joshuadover.tumblr.com

Todd Cope
Member #998
November 2000
avatar

Neil Roy said:

is that multiplayer side scroller?

Exactly that.

MiquelFire
Member #3,110
January 2003
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That Android game, is it out on the Market?

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