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| Allegro for the Wii? |
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Dark Nation
Member #1,642
November 2001
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Has anyone worked on porting Allegro to the Wii for homebrew? Version 4.2, 4.3, or 4.9? I'd love to port my current project to that platform and really don't feel like recoding the necessary parts into SDL. |
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Evert
Member #794
November 2000
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Can you do OpenGL on a Wii? Dark Nation said: I'd love to port my current project to that platform and really don't feel like recoding the necessary parts into SDL. Going from 4.2/4.4 to 4.9/5.0, you'd have to do that anyway. |
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Dark Nation
Member #1,642
November 2001
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I know that there would be some rewrite required to move from 4.2 to 4.9, but it would be less than rewriting from Allegro to SDL, right? Going from 4.2 to 4.9 would just require some tweaking here and there, or is Allegro completely incompatible with 4.2 code? |
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Evert
Member #794
November 2000
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Dark Nation said: but it would be less than rewriting from Allegro to SDL, right?
Doubtful. Quote: Going from 4.2 to 4.9 would just require some tweaking here and there, or is Allegro completely incompatible with 4.2 code?
Yes, completely. |
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kazzmir
Member #1,786
December 2001
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Given a sufficiently abstracted interface in your own code (only do direct calls to Allegro in a single module) its not that hard to port from Allegro to SDL. I ported my game to SDL in about 2 weeks. I also compiled my game using the SDL wii port to successfully run it on the Wii. It is most likely much less work to port your game to SDL than to try to write an Wii backend for Allegro5. SDL Wii stuff: http://wiibrew.org/wiki/SDL_Wii I set up the whole wii cross compilation environment for linux (with SDL), with libz and libpng compiled as well. You are welcome to grab it: |
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