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[iPhone] Screen Spy - Sales Update
Neil Walker
Member #210
April 2000
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I put an 8, are your eyes fooling you :P

Neil.
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Trent Gamblin
Member #261
April 2000
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OMG stabs eyes repeatedly

axilmar
Member #1,204
April 2001

So are iPhone games generally not profitable enough to sustain someone economically?

Trent Gamblin
Member #261
April 2000
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They certainly can be. Some people make hundreds of thousands or millions.

Oh, btw, Monster RPG 2 is now #4 in free RPGs in the home of the JRPG. What an honor.

axilmar
Member #1,204
April 2001

They certainly can be. Some people make hundreds of thousands or millions.

For the average Joe though, it's not possible, is it?

Trent Gamblin
Member #261
April 2000
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Some of those people are average joes.

edit: I wouldn't risk a lot on it though.

Neil Walker
Member #210
April 2000
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They certainly can be. Some people make hundreds of thousands or millions.

axilmar said:

For the average Joe though, it's not possible, is it?

Look at Angry Birds. Yes, it's pretty, but it's just another 'side scrolling throw an object onto some physics blocks game', probably using a pre-made library like box2d. Nothing special, but it's number 1 and has probably made a very large amount of cash at 0.99 per download.

Neil.
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Elias
Member #358
May 2000

Some of those people are average joes.

With a lot of luck though. E.g. the guy I currently work for made a few millions with his iphone app.

--
"Either help out or stop whining" - Evert

ImLeftFooted
Member #3,935
October 2003
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... probably using a pre-made library like box2d. Nothing special ...

The speciality comes from building something people want. I wouldn't call it simple but I also wouldn't call it hard to figure out.

The key is having the correct kind of open mind and paying attention.

Matthew Leverton
Supreme Loser
January 1999
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Making money is mostly about marketing and having a good sales team. This means your product has to cost enough to justify paying for that.

It's easier to make money paying people to sell and support $50,000 software than it is to make money with $1 applications. I once wrote a content management system for a company that did just that. The software probably cost them around $100,000 over six months, but they were able to sell 50 (?) licenses per year via a dedicated sales team.

Billybob
Member #3,136
January 2003

Making money is mostly about marketing and having a good sales team.

I concur. You can have the greatest thing since the integrated circuit, and it'll be relegated to your garage unless you've got the sales team to push it. All the great ideas eventually make it to the world and make millions of dollars, because if you don't have the sales team to do it someone else will and ideas are not unique.

This doesn't mean the average Joe can't make it big with their idea. You just have to know the right people, and not be full of yourself.

Anyway, I downloaded monster 2 ;D

Trent Gamblin
Member #261
April 2000
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Billybob said:

Anyway, I downloaded monster 2

A lot of people have, apparently :o

Matthew Leverton
Supreme Loser
January 1999
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Like I've said before, there is a big jump between free and spending any money. Once you get somebody to buy it, it doesn't matter much if it's 99 cents or 5 dollars.

Arthur Kalliokoski
Second in Command
February 2005
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0.01/0 == INF
5.0/0.99 ~= 5

They all watch too much MSNBC... they get ideas.

Trent Gamblin
Member #261
April 2000
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I've got another, smaller simpler game that I'm about to submit in the next couple days... I'm sort of torn between making it 99c or free :/.

Neil Walker
Member #210
April 2000
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I hate being overly critical, as I can see it should be a really good game, but I just couldn't get past the quirky interface:

- The yes/no dialog, no matter how much I pressed, wouldn't let me quit or continue - it would happily go from yes to no but nothing else
- On the standard movement control (the overlay buttons), the control images are right in front of the main menu so you can't see the menu and the overlay for the red/green showing what they do are underneath the green/red button images. Moving it to the top hides most of the screen
- Whenever I used the touch mode to scroll the screen, it jumps randomly all over the place, usually to the bottom
- In the tutorial I couldn't even figure out how to get to the beach as requested as pressing over an icon just wasn't doing anything. Eventually it did it, but I have no idea how I did it. In between this, in standard movement control it seemed to scroll one pixel per second
- Playing the game in hybrid or touch mode it just wouldn't move to where I wanted half the time and pressing seemeded to scroll the screen a few pixels instead

btw, When I first started (ipod touch) the music started but all I got was a corrupted bitmap (of nothing, just random yellow mainly) and had to restart. It worked ever since though.

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

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Matthew Leverton
Supreme Loser
January 1999
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Are you wearing rubber gloves?

Mike Farrell
Member #248
April 2000
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Congrats on your position Trent. Afterwing HD (the ipad one) has been free for its second day and I hit #8 in action. I'm waiting for it to slip before I set it back to paid. The ipad market is alot smaller though, so I'm not expecting much.

You should have a real nice boost in sales when you set it back to paid though.

Trent Gamblin
Member #261
April 2000
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Ya, nobody has ever complained about any of the things you're mentioning, and it doesn't even make sense. The only explanation for that behaviour is a malfunctioning ipod..

Mike: Yeah, that would be nice, but I'm not counting on it. Right now it's sitting at #7 in free rpgs and #14 in free adventure games in the USA.

ImLeftFooted
Member #3,935
October 2003
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Making money is mostly about marketing and having a good sales team.

For the app store, Apple's whole system and algorithm for apps is effectively the perfect marketing team. Many businesses try to apply traditional marketing to iPhone, waste tons of money on it, and get nowhere doing it. The more I study successes the more it is clear to me the app store is about making quality apps people want. If you can do that you will find success.[1]

Let me reiterate that for emphasis: The app store is about making quality apps people want.

Quote:

This means your product has to cost enough to justify paying for that.

The sales cost varies from industry to industry. By industry I mean some very specific industry (ie. talking about 'software' is too big of an industry. Think more like software to run a parking garage).

Every industry has some kind of sales to work out. And that is the natural order of things. People have their own lives, their own businesses to worry about. And you're worrying about yours. To connect your business to your customer's business there must be some translation of mindsets that makes your value clear.

People often complain about how hard it is to do sales and also complain about how people selling to them don't 'get it.' I find this very humours because they're the same problem. You should "get it" when it comes to your customers just like people selling to you should "get it."

A lot of engineers are black on and white on sales issues. They imagine a world of perfect information where everyone researches every exact detail of everyone else's work and picks the best one. The cost of this is too high to be a reality. It would be economic suicide to aim for it![2]

References

  1. There is only 1 exception to this. The "LogMeIn" app costs $29.99 and they run mobile ads that are shown in other apps.
  2. Technology and software do help get closer to perfect information and for some industries they get damn close. One easy example: the printed word and magazine technology eventually allowed for consumer reports to come around.
axilmar
Member #1,204
April 2001

What I sense from the comments is that few individuals have made good profits. The majority of the developers have made a few bucks, but nothing serious. Am I correct?

Neil Walker
Member #210
April 2000
avatar

I still don't get the Screen Spy app store entry. You click to go to the home page for more information and end up at Dusty's food emporium.

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

Trent Gamblin
Member #261
April 2000
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9 989 downloads of free MoRPG 2 yesterday.

ImLeftFooted
Member #3,935
October 2003
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axilmar said:

What I sense from the comments is that few individuals have made good profits. The majority of the developers have made a few bucks, but nothing serious. Am I correct?

This is the wrong way to look at the market. Every market attracts people that don't figure it out. The iPhone app store, while not an exception, probably has a much better success rate than any other software venture.

The right question you should be asking is: Can I figure this out?

In the majority of cases the reason smart people can't figure it out is because they've convinced themselves of some stupid reason not to.

I still don't get the Screen Spy app store entry. You click to go to the home page for more information and end up at Dusty's food emporium.

Apple requires a webpage. I don't care to build a webpage until I have serious traction. dustytech.com is another one of my businesses.

axilmar
Member #1,204
April 2001

This is the wrong way to look at the market.

I wouldn't like to invest my free time in something that will not yield good profits.

Quote:

The right question you should be asking is: Can I figure this out?

Do you mean how to figure out how can one have a successful app in the app store?

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