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Can anyone here program games similar to "Gunbound"
College Student
Member #12,129
July 2010

Hey, all!

I'm new to this forum, but I've browsed around here before, and people, for the most part, seem very informative, helpful, and experienced in what I'm looking for.

Basically, I need the assistance of anyone experienced in programming. Unfortunately, I have little to no knowledge on languages, or programming. I am, however, very innovative, creative and productive when it comes to generating relevant ideas in terms of gaming. I also, needless to say, have an amazing idea for a new game that I've been working on for quite a while now. So I have several things in mind and would consider myself to be way beyond the "planning" stage. I'm very serious about completing this project, but obviously I can't do it alone.

A brief explanation as to how the game would be set up/what I'm looking for.

The game would follow an almost identical gameplay structure to that of Ijji's Gunbound. This being a turn based, strategy shooting game. I have a couple things in mind that I could do to make a game similar to it, yet ten times more enjoyable. I've incorporated ideas from games like MapleStory, ArmoredCore, and much more into this project in order to enhance it.

As far as graphics go, I just emailed, to who I think, is probably the best artist in terms of the sort of graphics I'm looking for in my game. Still hoping to get an email back from him really soon. Avatar graphics would be no more complex than graphics that you could find in Gunbound and Maple story. (For aspects such as backgrounds, terrain, avatars, text, etc.)

But I digress. Is there anyone here who is confident enough in their skills to partner up with me on this? Right now my main focus is on creating an enjoyable game that we can use for personal use, and hopefully have it expand in to something beyond that. For those of you who want an idea of Gunbound, check out Youtube gameplay videos of it. It's a very basic game. 2D graphics, 3D backgrounds (although I might use 2D backgrounds in my game). A generally non-complex game in my opinion.

Please, don't hesitate to shoot me a response if you think you or anyone you know might be capable of helping me program a game like I've described above.

Thanks in advanced! :D

Arthur Kalliokoski
Second in Command
February 2005
avatar

Basically, I need the assistance of anyone experienced in programming. Unfortunately, I have little to no knowledge on languages, or programming. I am, however, very innovative, creative and productive when it comes to generating relevant ideas in terms of gaming.

The ideas and planning are maybe 10% of the work. As Thomas Edison said, "10% inspiration, 90% perspiration". Also, the planning would have to be altered (perhaps while writing the game) to allow what's possible with programming and computers.

They all watch too much MSNBC... they get ideas.

Matthew Leverton
Supreme Loser
January 1999
avatar

media player

I'll be the boss,
You'll do as I say...
So write me some code,
You'll get no pay!

There's not much more to say, unfortunately. :-/

Very few games ever start off as a programmer writing, at no cost, all of the code for a non-programmer he doesn't even know, regardless of how brilliant the game idea is.

The reality is that unless you can come forth with a substantial amount of the work done first by yourself, nobody is going to want to help you, a random Internet person, with your project. Everybody has their own things they'd like to do instead.

You'd be better off trying to find somebody local to work with you. If you're really a college student, check out the CS department and see if somebody can get some course credit building a game with you.

And, of course, there are many people here who would be happy to help out with specific programming questions and general advice.

amber
Member #6,783
January 2006
avatar

What I have to say is probably not what you want to hear, but it will hopefully help you to have more realistic expectations and aspirations, which is always good in the long run. So, please don't take any of my candor as hostility, as none is intended. :)

Basically, I need the assistance of anyone experienced in programming. Unfortunately, I have little to no knowledge on languages, or programming. I am, however, very innovative, creative and productive when it comes to generating relevant ideas in terms of gaming. I also, needless to say, have an amazing idea for a new game that I've been working on for quite a while now. So I have several things in mind and would consider myself to be way beyond the "planning" stage. I'm very serious about completing this project, but obviously I can't do it alone.

Well, the first thing I would suggest is to learn. I know that's far easier said than done, but, the more than you can bring to a project, the better chance it has of being completed.

Of course, programming is far from absolutely everything when it comes to making a game. However, as Arthur (quoting Edison) pointed out, the "inspiration" is barely 10%. There is a lot of non-programming "perspiration" that needs to go into it, as well. Overall game design/balance, art, sound, map design, user interface design, writing in-game text/documentation, and so on. Picking up Lua (or whatever scripting language your programmer ends up going with) and helping out with some scripting is certainly within reason and will also be good. Showing a willingness and aptitude for doing all of these things can help you. Linking to a detailed and nice-looking design document can help you, too, I'm sure.

It's sad to say but it's probably a relatively steep uphill battle no matter what. As Matthew pointed out most people would rather work on their own stuff than do something for someone else, particularly when there's no money involved.

Quote:

The game would follow an almost identical gameplay structure to that of Ijji's Gunbound.

Well, to ask the obvious question: why bother, then? I mean, why not just play Gunbound? Drawing similarities is great, and helps people visualize the kind of game you want to create. However, words like "almost identical" leave me (and I'm sure others) wondering what the new game is going to bring to the table.

Quote:

As far as graphics go, I just emailed, to who I think, is probably the best artist in terms of the sort of graphics I'm looking for in my game.

Well, art is good, but a proof-of-concept, which is much more important, can be made with ugly rectangles or graphics stolen from anywhere. Most artists would just be frustrated to make lots of beautiful art for a game that never materializes (and, lacking a programmer, this one may not)

Good luck, nonetheless. :)

torhu
Member #2,727
September 2002
avatar

I have this image in my head of this amazing house I'd like to live in. Could you build it for me if I just send you some drawings? You'll get all the glory, I promise. :P

But seriously, this is a lot more likely to work in real life than through the Internet. If you have a friend that's interested in programming, you could ask if he wants to team up. But you'd probably have to contribute more than just ideas. Like making some graphics, or digging up free graphics and sounds on the Internet. Or if you have a friend that's good at drawing, or even better, able to make simple computer animations, you could form a team of three. If they like your ideas, they might be ok with you helping to shape the game, although you're not really 'doing' anything yourself.

Arthur Kalliokoski
Second in Command
February 2005
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They all watch too much MSNBC... they get ideas.

Paul whoknows
Member #5,081
September 2004
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Damn! We should make a new song! for the old good times!
{"name":"simpsons-be-sharps_l.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/3\/d3b41c69556d79a51c8662866e189563.jpg","w":400,"h":300,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/3\/d3b41c69556d79a51c8662866e189563"}simpsons-be-sharps_l.jpg

____

"The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner.

Jonatan Hedborg
Member #4,886
July 2004
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Is this a troll?

Yodhe23
Member #8,726
June 2007

It must be monday morning.... :D

www.justanotherturn.com

verthex
Member #11,340
September 2009
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Is this a troll?

It was TL;DR. ::)

Paul whoknows
Member #5,081
September 2004
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I was listening the allegro.cc song we did(see Matthew post), old memories came to my mind and I thought that we should make a new song! just that, not trolling, just hijacking :P

____

"The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner.

LennyLen
Member #5,313
December 2004
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just that, not trolling, just hijacking

I think Jonatan was referring to the OP.

Tobias Dammers
Member #2,604
August 2002
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Basically, I need the assistance of anyone experienced in programming. Unfortunately, I have little to no knowledge on languages, or programming. I am, however, very innovative, creative and productive when it comes to generating relevant ideas in terms of gaming. I also, needless to say, have an amazing idea for a new game that I've been working on for quite a while now. So I have several things in mind and would consider myself to be way beyond the "planning" stage. I'm very serious about completing this project, but obviously I can't do it alone.

It's not gonna happen this way. There are a few options though, assuming you really are serious enough:

  • Learn to program. You don't have to become the rock star programmer capable of doing the whole thing, just enough so you can hack together a little proof of concept. Not a complete game, but enough to demonstrate the basic game mechanics, check if it's as cool in real life as it is in your mind, and to give people something tangible. It's probably best not to do this in C or C++, but to pick an easier programming language. Python is said to be almost unbeatable on that front.

  • If the game mechanics aren't revolutionary (i.e., it's been done before), see if you can use an existing game engine or some sort of clik & point game maker, and provide "just" the content. You're still going to have to learn a bit of scripting, but the largest part of the mind-numbing bits and pieces are in place already.

  • Pay someone to do the programming. This is going to cost you a lot of money; programmer rates may be anywhere between $30/h and $300/h, and we're probably looking at a few hundred man-hours; even a proof of concept is going to be at least a full work week. Cheap programmers are going to cost you more at the bottom line, because they tend to produce more bugs, more unnecessary complexity, and less maintainable code, exponentially increasing the required amount of man-hours. Rule of thumb: "Cheap, fast, good. Pick two."

  • Find someone who can program, and needs something you're good at, and exchange favours. Basically the same as option 2, but since you're a student, this might suit you better.

---
Me make music: Triofobie
---
"We need Tobias and his awesome trombone, too." - Johan Halmén

Jonatan Hedborg
Member #4,886
July 2004
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LennyLen said:

I think Jonatan was referring to the OP.

++

StevenVI
Member #562
July 2000
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Cheap programmers are going to cost you more at the bottom line, because they tend to produce more bugs, more unnecessary complexity, and less maintainable code, exponentially increasing the required amount of man-hours.

So very true. At my job, we've taken over a project that was originally outsourced to India. We determined that the code was so terrible that we started over from scratch. All the money spent on the original code was wasted.

__________________________________________________
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Jeff Bernard
Member #6,698
December 2005
avatar

If you're really serious about this, get together some sort of design document along with some art. Programmers are notoriously poor with art, so if you've got some, they might want to join in on the project if they like it.

OTOH, an artist would prolly like to see a working engine with placeholder artwork before wanting to chip in.

Don't forget sound design, that's important too.

--
I thought I was wrong once, but I was mistaken.

Mark Oates
Member #1,146
March 2001
avatar

StevenVI said:

We determined that the code was so terrible that we started over from scratch. All the money spent on the original code was wasted.

I've found that in very, very rare cases, the original code is salvageable. 99.8% of the time I prefer to just start from scratch. Which kind of sucks, because you have to convince your client that dumping all the work that was done is the best option.

--
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Trent Gamblin
Member #261
April 2000
avatar

Hello.

verthex
Member #11,340
September 2009
avatar

Basically, I need the assistance of anyone experienced in programming. Unfortunately, I have little to no knowledge on languages, or programming. I am, however, very innovative, creative and productive when it comes to generating relevant ideas in terms of gaming. I also, needless to say, have an amazing idea for a new game that I've been working on for quite a while now. So I have several things in mind and would consider myself to be way beyond the "planning" stage.

Try craigslist. Theres one for every city in the world.

Quote:

I'm very serious about completing this project, but obviously I can't do it alone.

Which really reads as,

I'm here to sponsor children to work for me for slave wages. :P

BAF
Member #2,981
December 2002
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verthex said:

Theres one for every city in the world.

Boy, not very many cities in the world then.

ImLeftFooted
Member #3,935
October 2003
avatar

verthex said:

I'm here to sponsor children to work for me for slave wages.

Oh you mean he's a professor?

Well, if you're looking for programmers confident enough in their ability to make your game, you're talking to a den overflowing with them right now. If you figure out how the world works, you'll realize you can hire almost any skill for a price. You current price (unclear, probably 0) is too low to attract any people with this skill. Learn some skill that will bring you enough $$ to hire one with this particular skill and you'll be off and running!

Tobias Dammers
Member #2,604
August 2002
avatar

Dustin: That's number 3 on my unnumbered list of suggestions.

---
Me make music: Triofobie
---
"We need Tobias and his awesome trombone, too." - Johan Halmén

Elias
Member #358
May 2000

I somehow missed the existence of the allegro.cc song so far, this is great. You should make a few more and release an album... or put it on itunes or something :)

--
"Either help out or stop whining" - Evert

verthex
Member #11,340
September 2009
avatar

Learn some skill that will bring you enough $$ to hire one with this particular skill and you'll be off and running!

And I'm learning to surf, no interest in game design or software. ;)

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