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Credits go to Desmond Taylor, Felix-The-Ghost, GullRaDriel, kenmasters1976, LennyLen, Mark Oates, Oscar Giner, and Trent Gamblin for helping out!
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[Puzzle/Arcade] Arkab - Alpha Test
Dustin Dettmer
Member #3,935
October 2003
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It's only a problem if Apple stops you. It would behoove you to spend a short while thinking about how the App store works.

There are an army of employees of have a list of requirements you must meet. They play your app looking to find any violations they can. They are motivated to find any violations they can do and do a good job. After you App is approved (or rejected) they do the same for the next App. That is the summation of their relationship with your App.

Your App is one among 250,000. The notion that they care to go around the internet looking for free versions of Apps is almost incomprehensible. First off -- who is going to do it? Steve Jobs is too busy running a company. The reviewer employees aren't going to look past the end of their cubicles. Beyond that, why would Apple spend money paying people to go around the internet looking for a free version of 250k Apps? It would just make no sense and Apple isn't that dumb. Beyond that, if Apple decided it was worth wasting all this money, why do they care if there is a free version? It's completely irrelevant to their business. They're busy trying to make the iPhone better.

Dario ff
Member #10,065
August 2008
avatar

I'll think about it. That's all I can say, considering that I would have to buy a Mac and probably an iPhone(you can't rely on the emulator only right?).

Thanks for the explanations, I'd still prefer to release it first for free on the PC.

Anyway, I've found that there are people that seem to enjoy this game a little too much. It seems to be actually the casual people who don't really want to think too much for the game. Some of them really like to test their skills with mindless Trial & Error, and seem to be easily addicted to it... Figures.

TranslatorHack 2010, a human translation chain in a.cc.
My games: [GiftCraft] - [Blocky Rhythm[SH2011]] - [Elven Revolution] - [Dune Smasher!]

Dustin Dettmer
Member #3,935
October 2003
avatar

Whatever, you should accommodate what your customers want. Very often they want different things than you do.

You can rely on the emulator and test on other people's iPhones. Setup a Hackintosh dual boot. You can get XCode with the Emulator for free. After you're done you can cough up $100 to release it (get your parents to invest) or release it through someone else's account and have them pay you. Once the App gets successful you'll be able to afford whatever you want (ie a Macbook Pro and your own account to re-release it on).

Dario ff
Member #10,065
August 2008
avatar

Playing around some more with the levels. I did what could be my first try at the "warpers" or TP(Teleport Point) technique. As explained before, if you manage to position the ball into it, it'll teleport the shooter to that position, and so, you can continue shooting from there.

Now what if I add the fancy lighting system and play a bit with the level?
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A labyrinth. The ball illuminates as well, but it might be hard finding your way around this level. It's still beatable, you just need to memorize and find a good route. Also, it's recommended to shoot in angles such as if it goes wrong, there's the possibility it comes back.

I hope to add some crazy new levels with this technique. Now I must decide when should I stop adding new concepts and get on to making the final amount of levels. I'd like to release another version between the Alpha(barely complete) and the Beta(likely final version without some polishing or optimization). If I decide to do this inbetween release, it'll likely have some new level select menu and possibly some options screen as well.

TranslatorHack 2010, a human translation chain in a.cc.
My games: [GiftCraft] - [Blocky Rhythm[SH2011]] - [Elven Revolution] - [Dune Smasher!]



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