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		<title>[Puzzle/Arcade] Arkab - Alpha Test</title>
		<link>http://www.allegro.cc/forums/view/604172</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 13 Jun 2010 06:53:52 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><h1>Arkab</h1><p> </p><h4>Alpha Test - Tech Demo</h4><p>

</p><h4>Info:</h4><p>
Hi, I&#39;ve decided to do a small project aside from my main one, doing a little game I always wanted to do. <b>Arkab</b> is a puzzle game where you must shoot a ball to bounce as many times as possible on the blocks. It&#39;s the only way to gather enough energy so the vortex gate will open, sucking the ball and letting you warp to the next stage.</p><p><b>Keep in mind it&#39;s only an Alpha test of the game, containing only 8 levels.</b></p><h4>Requirements:</h4><p>
For now, it&#39;ll be closed source, so there&#39;s only a Win32 binary ATM. </p><p><sub>(Not that you&#39;d be able to compile it easily on your own anyways, since you&#39;d need to compile some libs I modified myself. :P)</sub></p><p>You need a GPU capable of Pixel Shader 2.0 AFAIK, since the game is very pretty with them. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><h4>Screenshots</h4><p>
<span class="remote-thumbnail"><span class="json">{"name":"601417","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/5\/755de21f221d86531264921b0951a036.jpg","w":1280,"h":766,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/5\/755de21f221d86531264921b0951a036"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/5/755de21f221d86531264921b0951a036-240.jpg" alt="601417" width="240" height="143" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"screen2cv.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/357b9eecf2ff5a3093ba2b4eaf799585.jpg","w":1280,"h":766,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/357b9eecf2ff5a3093ba2b4eaf799585"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/5/357b9eecf2ff5a3093ba2b4eaf799585-240.jpg" alt="screen2cv.jpg" width="240" height="143" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"screen3ky.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/e\/9ebd81e4d79c0a2832c0bcbb492ab0f8.jpg","w":1280,"h":769,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/e\/9ebd81e4d79c0a2832c0bcbb492ab0f8"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/e/9ebd81e4d79c0a2832c0bcbb492ab0f8-240.jpg" alt="screen3ky.jpg" width="240" height="144" /></span></p><h4>Win32 Binary</h4><p>
<a href="http://www.mediafire.com/?zz5utj4mnjz">Download from Mediafire</a>. (CG Dlls included)<br />Sorry for using a Download site, it&#39;s 13MB big, the uploader here doesn&#39;t work with it, and none other better download sites worked. So if someone can mirror it for me, I&#39;d <b>really appreciate</b> it. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Or download it from a.cc directly in 2 files:<br /><a href="http://www.allegro.cc/files/attachment/601422">Download part1.rar from A.cc</a><br /><a href="http://www.allegro.cc/files/attachment/601423">Download part2.rar from A.cc</a></p><p><a href="http://www.allegro.cc/files/attachment/601421">CG Dlls in case you need them</a>.</p><h4>YouTube Video</h4><p>
<div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=CKGHT7WCgRI" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/1/2/12bf0b6571325ff7cb8238e1d2e365fa.jpg" border="0" alt="video" title="Click to play video" /></a></div></div></p><h4>Questions:</h4><p>
So, the reason I&#39;m releasing this is that I want to test various things.</p><p>I want to hear opinions about the gameplay since I&#39;m at the stage of adding whatever I think I could need.</p><p>Some of you might have noticed that song really isn&#39;t mine(it&#39;s from Super Mario Galaxy), so I would like to know if someone wants to make one or two for the game(I know there are various composers here), or direct me to some free songs(which I really doubt). The game will be free of charge, and I can&#39;t really pay anyone to compose one, since I have no ways to make a payment online. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>Other feedback is really appreciated too. Do you like the quality of the visuals? The gameplay? Everything is welcome.</p><p>Have fun playing it as I much as I had making it. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Thu, 27 May 2010 06:28:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It looks very nice.</p><p>But it&#39;s asking for a missing dll: cg.dll</p><p>Actually, using Dependency Waker there are more missing dll&#39;s: cgd3d9.dll and cggl.dll
</p></div>]]>
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		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Thu, 27 May 2010 07:17:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I might provide space if you provide a correct zip with all the dll&#39;s inside.<br />Just a question thought: why don&#39;t you use your personal allegro ftp access for bringing a little http page and give your zip ?
</p></div>]]>
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Thu, 27 May 2010 11:50:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I can also provide space if you fix the missing DLL&#39;s. I have tried to download them but I keep getting the old releases so it&#39;s missing functions that you are calling.
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		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Thu, 27 May 2010 11:52:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867108#target">Oscar Giner</a> said:</div><div class="quote"><p>It looks very nice.</p><p>But it&#39;s asking for a missing dll: cg.dll</p><p>Actually, using Dependency Waker there are more missing dll&#39;s: cgd3d9.dll and cggl.dll
</p></div></div><p>
same here.
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Thu, 27 May 2010 11:57:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867119#target">GullRaDriel</a> said:</div><div class="quote"><p> Just a question thought: why don&#39;t you use your personal allegro ftp access for bringing a little http page and give your zip ?</p></div></div><p>I tried uploading it to my A.cc webspace, but received an error about it being too big.
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		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Thu, 27 May 2010 12:05:48 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;d like to try it but I have no Pixel Shader 2.0 support. I&#39;ll wait for you to provide a download with the missing DLL&#39;s; then maybe I can try it on someone else&#39;s machine.
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		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Thu, 27 May 2010 22:16:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Oh damn it, I knew I&#39;d screw up. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I forgot I added CG as a requirement, so I&#39;ll reupload the new version with the dlls. For now, here&#39;s the CG dlls, just 2MB.</p><p><a href="http://www.allegro.cc/files/attachment/601421">CG Dlls</a>.</p><p>I&#39;m sorry for the problems. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Thu, 27 May 2010 22:21:17 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, the basic idea is nice, but it needs more work so it has much less of trial and error, since right now that&#39;s all the game is about.</p><p>The graphics effect are very nice <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>The sound gets distorted. There&#39;s some high noise when playing some effect.
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		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Thu, 27 May 2010 22:37:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867159#target">Oscar Giner</a> said:</div><div class="quote"><p>but it needs more work so it has much less of trial and error, since right now that&#39;s all the game is about.</p></div></div><p>

Yes, I&#39;m trying to come up with some more ideas. I look forward to playing more with game scripts like in the 7th level. Movable bars, rotating bars. Maybe I should play with some kind of door mechanic, or some free movement objects(Boxes, etc.).</p><p>Thanks for testing. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> BTW, did the ALLEGRO_FULLSCREEN_WINDOW mode worked well? What was your resolution? I&#39;m trying to do the game based around a 4:3 aspect ratio, so I don&#39;t know if I&#39;ll include 16:9 levels. That, or I would need to add the ability to move the camera.</p><p>EDIT: Curious fact, the game is using the exact same engine as my main project. Developing with a shared library is a nice way to force some good coding.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867119#target">GullRaDriel</a> said:</div><div class="quote"><p>Just a question thought: why don&#39;t you use your personal allegro ftp access for bringing a little http page and give your zip ?</p></div></div><p>
I don&#39;t have one AFAIK. I applied for one in the past, and never got an answer. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Also, there&#39;s a 10 MB file size limit, as LennyLen pointed out.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Thu, 27 May 2010 22:45:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867160#target">Dario ff</a> said:</div><div class="quote"><p>Developing with a shared library is a nice way to force some good coding.
</p></div></div><p>True dat!</p><p>I see you&#39;re using Futura.  Well played.
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Thu, 27 May 2010 23:28:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yeah, Futura is a really nice font. It fitted the style perfectly IMO.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Thu, 27 May 2010 23:33:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t think my computer would handle that although it looks cool.<br />I have only an Intel integrated graphics card.</p><p>Edit:</p><p>The <i>(R)etry</i> looks really weird.<br />And that First menu looks like Temporal&#39;s menu.
</p></div>]]>
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		<author>no-reply@allegro.cc (Felix-The-Ghost)</author>
		<pubDate>Thu, 27 May 2010 23:34:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I just curious, how long did it take you to make this game, once you had the idea (not including framework)?</p><p>Oh, and I also wanted to say that the Arkab title logo looks nice, too.
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		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Thu, 27 May 2010 23:39:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867172#target">Mark Oates</a> said:</div><div class="quote"><p>I just curious, how long did it take you to make this game, once you had the idea (not including framework)?</p></div></div><p>
Monday to Wednesday. I had Monday and Tuesday free because in 25th May, we celebrated the 200th anniversary of Argentina, so a long weekend was done for celebrations.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Oh, and I also wanted to say that the Arkab title logo looks nice, too.</p></div></div><p>
Thanks, I&#39;m not really convinced on the underline though. It needs some decorations IMO.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867170#target">Felix-The-Ghost</a> said:</div><div class="quote"><p>And that First menu looks like Temporal&#39;s menu.</p></div></div><p>
True, I also did that for Elven Revolution. The main difference is that the menu is handled by moving the mouse instead of arrow keys. I think it works very well.</p><p>EDIT: Ah, came with a good idea now. I was thinking in some Forcefields gameplay. Depending on some conditions, or just by passing by, forcefields will appear that won&#39;t let the ball go through some places. That&#39;d be an interesting way to do ordering puzzles and how to take advantage of the remaining balls.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Thu, 27 May 2010 23:47:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ohh wellz, It dont work on my Laptop. Looks good tho on the video.
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		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 28 May 2010 02:11:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Desmond, would you mind telling the error shown(if there&#39;s a message at all) and the specs of your laptop?
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 28 May 2010 02:17:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Dario, PM if you need me to host it.
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Fri, 28 May 2010 02:32:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Sure, I will edit this post with a screenie of what happens. along with the spec.</p><p>EDIT:<br />Here you go, a screenie of my specifications and the error.</p><p><span class="remote-thumbnail"><span class="json">{"name":"601426","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/f\/cf74318801431664a4d39e5655a8b15f.png","w":1366,"h":768,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/f\/cf74318801431664a4d39e5655a8b15f"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/c/f/cf74318801431664a4d39e5655a8b15f-240.jpg" alt="601426" width="240" height="134" /></span>
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		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 28 May 2010 03:40:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867226#target">GullRaDriel</a> said:</div><div class="quote"><p>Dario, PM if you need me to host it.</p></div></div><p>
Don&#39;t worry, I&#39;ve putted two .partx.rar attached to the first post. It&#39;s just a Tech Demo, if I finish this game, maybe I&#39;ll consider it for doing a final flawless release! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p><b>Desmond</b>: Seems like Allegro has failed creating the display, and I stupidly added an <span class="source-code">al_get_display_width<span class="k2">(</span><span class="k2">)</span></span> before the real check if the display was created. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> So go to <span class="source-code">Settings.ini</span>, and change the <b>Windowed=2</b> value to anything you prefer. Be it Windowed(1), or Fullscreen(0). Be sure to change these as well to suit your display:
</p><pre class="terminal">#Width and Height of The Screen. Everything will be scaled accordingly.

Width=1280
Height=768</pre><p>

My guess is that ALLEGRO_FULLSCREN_WINDOW isn&#39;t working on your system, which I guess is expected since it was added recently.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 28 May 2010 03:50:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Agree with Mark, that&#39;s a nice logo. I like the shaders too, looks nice.
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		<author>no-reply@allegro.cc (Trent Gamblin)</author>
		<pubDate>Fri, 28 May 2010 04:15:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="source-code"><div class="toolbar"><span class="button numbers"><b>#</b></span><span class="button select">Select</span><span class="button expand">Expand</span></div><div class="inner"><span class="number">  1</span><span class="k2">[</span>Display<span class="k2">]</span>
<span class="number">  2</span>
<span class="number">  3</span><span class="p">#Width and Height of The Screen. Everything will be scaled accordingly.</span>
<span class="number">  4</span>
<span class="number">  5</span>Width<span class="k3">=</span><span class="n">800</span>
<span class="number">  6</span>Height<span class="k3">=</span><span class="n">600</span>
<span class="number">  7</span>
<span class="number">  8</span><span class="p"># Whether to run Fullscreen Window(2), Windowed(1) or Fullscreen(0)</span>
<span class="number">  9</span><span class="p"># Fullscreen Window mode will use the current desktop resolution, and a window without decoration, simulating fullscreen.</span>
<span class="number"> 10</span>Windowed<span class="k3">=</span><span class="n">1</span>
</div></div><p>

Nope, I know that a Window will work at 800x600 on my laptop as I play FlyFF in windowed mode and that resolution.</p><p>Edit:<br />I&#39;ve tried your Dune Buggy game and that works on my System perfectly <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" />
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		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 28 May 2010 04:20:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867248#target">Trent Gamblin</a> said:</div><div class="quote"><p>Agree with Mark, that&#39;s a nice logo.</p></div></div><p>
Thanks, I didn&#39;t really thought it was going to be so well received. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p><b>Desmond</b>:<br />I&#39;m out of ideas then. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /> I guess all that remains is changing the driver from D3D to OGL:
</p><pre class="terminal">Driver=OGL</pre><p>

AFAIK, the CG shaders work in the OpenGL driver as well. You could also give VSync a try.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 28 May 2010 04:39:59 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ve tried changing everything line by line and putting the old values back to normal too. I think it&#39;s just my Windows 7 Laptop not good for allegro because even when I try to make games with it I get the same sort of problem now and again.</p><p>I switched to learning OpenGL on NeHe&#39;s site instead of Allegro. I am still using Allegro for now but that&#39;s because me learning OpenGL is gonna be slow <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" />.</p><p>Anyhow, back to the subject... I will give the game a shot on my other Laptop and also on my PC too see what happens. I will post the results here sometime tomorrow as it&#39;s getting late and I must sleep due to work.
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		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 28 May 2010 04:49:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t really know, you mentioned Dune Smasher is working right. Which is in this case, Allegro 5, but it was an old revision. Maybe the newer revisions have broken something for your card?</p><p>I haven&#39;t got around to compiling 4.9.20 though, I used an SVN between .19 and .20. If you&#39;re willing to do some more tests tomorrow, I&#39;ll see if I can send you some updated binaries.</p><p>Thanks for testing this.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 28 May 2010 04:53:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It&#39;s no problem at all. I&#39;ve only used upto Allegro 4.9.19 binary release. But yea I&#39;ll give it a shot tommorow for you as I work from home so I can spare time easily <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 28 May 2010 04:56:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Can you get a backtrace, Desmond?. Dario ff might find it useful.
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		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Fri, 28 May 2010 09:01:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Kinda new, What&#39;s a backtrace?</p><p>Sorry man, I got took by some friends to go out clubbing and only just got back home. I will send a Backtrace tho if I know what it is and see if that helps. I have tried it on my other computers and it works fine.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sat, 29 May 2010 08:09:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>A backtrace is the output of a debugger after a crash occurs and someone use the command backtrace to rewind the stack and get some informations.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Sat, 29 May 2010 12:39:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ahh, Then I should compile the code in debug and display the results on here?</p><p>EDIT: Or not as there isn&#39;t source available <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sat, 29 May 2010 14:47:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867392#target">Desmond Taylor</a> said:</div><div class="quote"><p>Or not as there isn&#39;t source available</p></div></div><p>
I might do a Debug build once I sort out this primitives problem, but for now, attach the gamelog.txt file just for having a clue.</p><p>BTW, I just found out setting the driver via the Settings.ini file was a false function after all(a stupid mistake of mine), so try updating your drivers for you card. You might be lacking some support for OpenGL. That&#39;s what it&#39;s using ATM. I must sort out some problems with the D3D driver.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sat, 29 May 2010 16:24:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I cant download drivers for the Advent Roma 2000, It dont even come with a disk so the drivers are the same ones that came pre installed. I have attached the game log</p><p><a href="http://www.allegro.cc/files/attachment/601430">http://www.allegro.cc/files/attachment/601430</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sat, 29 May 2010 17:03:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Advent Roma 2000 has an Intel 4 series integrated graphics card, so I guess you can search for them <a href="http://downloadcenter.intel.com/SearchResult.aspx?lang=eng&amp;ProductFamily=Graphics&amp;ProductLine=Laptop+graphics+controllers&amp;ProductProduct=Mobile+Intel%C2%AE+4+Series+Express+Chipset+Family">here</a>.</p><p>And the gamelog.txt seems to be cut in the middle of a sentence? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /> Are you sure it&#39;s uploaded ok?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sat, 29 May 2010 20:16:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867375#target">Desmond Taylor</a> said:</div><div class="quote"><p> I have tried it on my other computers and it works fine.
</p></div></div><p>Then I guess the cause is indeed outdated video drivers. I had problems with Allegro 4.9.x when I started using it because of that.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Sat, 29 May 2010 21:10:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oops, didn&#39;t notice the part that Ken pointed out. I&#39;d bet the problem indeed is outdated video drivers. The problem might not appear if you use the D3D driver, but as I said before, it isn&#39;t working on the version I released, and it isn&#39;t working correctly on the one I&#39;m working on actually. I certainly need to get a working D3D driver, since some people might not bother updating their drivers at all so OpenGL apps work.</p><p>EDIT: Still, I think Dune Smasher used OpenGL. So... <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sat, 29 May 2010 21:39:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>ok, im gonna look arround for updated drivers and give it a bash</p><p>Edit:<br />Annoying as your dune buggy game works perfectly on here <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" /></p><p>Edit 2:<br />Downloading the latest drivers from here<br /><a href="http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;DwnldID=18901&amp;ProdId=2991&amp;lang=eng">http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;DwnldID=18901&amp;ProdId=2991&amp;lang=eng</a></p><p>I will post the results afterwords</p><p>Edit 3:<br />Now the game works perfectly. I must also point out... It&#39;s very fun, Can&#39;t even get past the second level <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sat, 29 May 2010 23:06:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867413#target">Desmond Taylor</a> said:</div><div class="quote"><p>It&#39;s very fun, Can&#39;t even get past the second level</p></div></div><p>
Oh, just shoot here:<br /><span class="remote-thumbnail"><span class="json">{"name":"601433","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/2\/929a3b93e190b59a1e3cee218fed5860.jpg","w":1280,"h":771,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/2\/929a3b93e190b59a1e3cee218fed5860"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/2/929a3b93e190b59a1e3cee218fed5860-240.jpg" alt="601433" width="240" height="144" /></span></p><p>Now I&#39;m working on a Door Mechanic gameplay. Hitting the buttons will open the gates, so you must learn to use the balls efficiently to open the doors in the correct order, and then you can get to the warp gate. It was kind of fun that I did it just by adding scripts. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /><br /><span class="remote-thumbnail"><span class="json">{"name":"601434","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/4\/840b9a2fa645069b365888168dbff5e9.jpg","w":1280,"h":772,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/4\/840b9a2fa645069b365888168dbff5e9"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/8/4/840b9a2fa645069b365888168dbff5e9-240.jpg" alt="601434" width="240" height="144" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 30 May 2010 00:24:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yea, My mate just completed your Alpha release and it looks really good. He can&#39;t wait till you have added more levels to it as it was fun <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>The door idea sounds good man, You&#39;ll have to add that for sure.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sun, 30 May 2010 01:22:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Dario ff, I can&#39;t download <i>part2.rar</i> from <i>a.cc</i>. Just letting you know.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kenmasters1976)</author>
		<pubDate>Sun, 30 May 2010 02:30:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ok, I&#39;m playing around with some more gameplay ideas:<br /><div class="media-player youtube"><div style="margin: 1em 2em; background: url(/images/movie.png); width: 180px; height: 100px; text-align: center;"><a href="http://www.allegro.cc//www.youtube.com/watch?v=PoI9bCplEXA" target="_blank"><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/object/3/e/3eebd7bc1d43afda862f4ec0dbec8eb5.jpg" border="0" alt="video" title="Click to play video" /></a></div></div><br />Here you must press the buttons with the mouse to keep them activated. It&#39;s really fun for avoiding just being observant of how the ball goes. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 30 May 2010 03:30:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867454#target">Dario ff</a> said:</div><div class="quote"><p>
Ok, I&#39;m playing around with some more gameplay ideas:<br /><a href="http://www.youtube.com/watch?v=PoI9bCplEXA">http://www.youtube.com/watch?v=PoI9bCplEXA</a><br />Here you must press the buttons with the mouse to keep them activated. It&#39;s really fun for avoiding just being observant of how the ball goes. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div></div><p>

I really like the door part, Looks good... I&#39;m also glad you sorted my laptop problem out too. (a BIG thank you for that)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sun, 30 May 2010 05:18:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So I&#39;ve been playing a lot around with more interactive Map Design, and luckily, the scripting engine gives me a lot of freedom for that.<br /><span class="remote-thumbnail"><span class="json">{"name":"601440","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/7\/076328be1ebad0870280f1abaa153655.jpg","w":1280,"h":764,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/7\/076328be1ebad0870280f1abaa153655"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/0/7/076328be1ebad0870280f1abaa153655-240.jpg" alt="601440" width="240" height="143" /></span><br />I decided to pay homage to some gameplay classics for people to recognize while solving the levels. The screen looks familiar, doesn&#39;t it?</p><p>You need to get to the red button, but the little fella is willing to protect it. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>EDIT: The Pieslice primitive for the Vortex isn&#39;t working anymore, so I decided to replace it with a Pix. Shader.<br />Oh, I didn&#39;t update the game, so don&#39;t try to download it and find this level. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Mon, 31 May 2010 03:40:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That looks really good. Port it to the iPhone or Xbox and you&#39;d make money <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 31 May 2010 17:36:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You know, I thought of the possibility that polishing this game enough and making it more entertaining would be good enough for a commercial game. I mean, PopCap really doesn&#39;t do marvelous games and sell it via Steam, they&#39;re pretty simple 2D games most of the time, with nice visuals to accompany it.</p><p>But there&#39;s certainly many troubles I might find. First, I don&#39;t think I could do any kind of business without being able to make payments via Internet. Second, I&#39;m not even of legal age(At least for 2 years), and I suppose that someone older in my family would&#39;ve to take all the responsibilities of something like that.</p><p>I don&#39;t know, I prefer to make this game free of charge, just to add one more to my portfolio in case I need to show off my work someday.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Mon, 31 May 2010 22:45:52 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867612#target">Dario ff</a> said:</div><div class="quote"><p> I&#39;m not even of legal age(At least for 2 years)
</p></div></div><p>Really? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />  Astonishing!  I was assuming you were 28 or so based on your posts!  You&#39;re BAF ver 2.0!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Mon, 31 May 2010 22:49:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I don&#39;t want to be like BAF. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Mon, 31 May 2010 22:56:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I meant when he was 16 his posts seemed quite intellectual, when most teenagers are just getting into JeffK mode.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Mon, 31 May 2010 23:00:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Oh, thank you for that then. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Well, it&#39;s up to teenagers to know how to take advantage of the most productive years of their lives IMO. Hopefully, by the time I&#39;m going to the uni, I&#39;ll have a nice array of games done to show off my work. I dream of Indie game development, but I won&#39;t be giving up a career because of that.</p><p>While other people decide to waste their computer time on Facebook and keeping their social status, I enjoy much more making this stuff. You should&#39;ve seen how some of my friends immediately loved this game. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 01 Jun 2010 00:06:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I was already amazed by Dario ff&#39;s age as I checked his/hers profile</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
“I&#39;m 16 years old, and developing games is my favourite hobby. My favourite inspiration games are the one from the Genesis/Snes era, and the best CRPG years ever(1997-2003), the time while Black Isle was alive.”
</p></div></div><p>

A really good game designer and programmer. I&#39;m 25 and don&#39;t know half the stuff kids do these days as they learn rather early. I&#39;ve had my website hacked by an 11 year old about 2 years ago due to me not securing it enough. Now I have them on MSN and get them to try hack my code so I know it&#39;s secure <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" />.</p><p>Back on topic: I really like the progress of this game already and can&#39;t wait till it has been done. It&#39;s really addictive <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 01:33:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thanks for the comments but,
</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867653#target">Desmond Taylor</a> said:</div><div class="quote"><p>as I checked his<b>/hers</b> profile</p></div></div><p>
I thought Dario was clearly a male name? <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 01 Jun 2010 01:45:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>sorry I&#39;m from England and never heard the name dario before. I thought it was just a nickname to be honest. But now I know your a male I can make my posts sound abit better so I can use &quot;his&quot; instead of thier or summets <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 01:59:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Women don&#39;t make games. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /></p><p><sup>Disclaimer: there are one or two FBI agents pretending to be women here, but they don&#39;t count.</sup>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Tue, 01 Jun 2010 02:02:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> you wanna bet, My best mate is a female coder. You can&#39;t be sexest over who can and who can&#39;t. It&#39;s a matter of learning it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 02:13:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Pics or she do not exist. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Tue, 01 Jun 2010 02:43:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yea a picture will really make her exist. Pictures can be fake so I can&#39;t prove to you that there are female coders without going behind her back so instead I will point out a list of female coders instead.</p><p>Sordie - <a href="http://sordie.com/">http://sordie.com/</a> (Makes EO stuff in C++)<br />Rachel J Morris - <a href="http://www.moosader.com/">http://www.moosader.com/</a> (Makes games using Allegro and Applications in C++)</p><p>Now tell me that a female cannot program. My ex could at least make websites.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 03:47:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867682#target">Desmond Taylor</a> said:</div><div class="quote"><p> Now tell me that a female cannot program
</p></div></div><p>I said they &quot;don&#39;t make games.&quot; </p><p>Congratulations on linking to two FBI agents. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Tue, 01 Jun 2010 03:57:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Rachel makes games, I just pointed that out.</p><p>Edit, I speak to Sordie on IRC now and again and used to have her on facebook. She&#39;s not an FBI agent so grow up and face the fact that you are a sexist pig with no female friends at all.</p><p>Edit 2, If you wanna carry on arguing that there are no female game programmers out there please take it to another thread as this is way off topic and it&#39;s not fair on Dario.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 03:58:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>And I speak to Elvis on Skype now and then. You have failed to disprove that they are both clearly FBI agents. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Tue, 01 Jun 2010 04:02:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867684#target">Desmond Taylor</a> said:</div><div class="quote"><p>If you wanna carry on arguing that there are no female game programmers out there please take it to another thread as this is way off topic and it&#39;s not fair on Dario.</p></div></div><p>
Don&#39;t worry about it, ML&#39;s just teasing you, and I hope you&#39;re not taking it seriously. Heck, even one of the moderators here is a woman, though not really active AFAIK.</p><p>And Matthew, you&#39;ve failed at the rules of the internet. Men are Men, Women are men, and children are FBI Agents. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 01 Jun 2010 04:06:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sorry but I do take offence to it due to having a mate that is female and makes games She uses OpenGL tho <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /> She keeps telling me to look it up on NeHe&#39;s site? I don&#39;t know the moderators on here so would&#39;nt know there was a female one. I know there is plenty of female coders on the net but because of people doubting them all the time they choose to show as a male instead. They should just be open about it and the world would see that there are millions of them ready to put quite a few males to shame.</p><p>Yea I&#39;m bad at coding but it&#39;s always a learning curve.</p><p>Ohh, Yea the joke is definatly Male = Male, Female = Male and kids = FBI agents <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> I always loved that saying as it&#39;s not being sexist it is mostly true.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 04:13:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>What is it around here today with people not being able to take a joke?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 01 Jun 2010 04:27:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>They&#39;re all new, and statistics tells us that we&#39;ll get a stream of serious types occasionally, think of the sudden silence that befalls a party now and then.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 01 Jun 2010 04:32:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>No joke should be like that ever it&#39;s still sexist either way. It&#39;s like saying to a Jamacian &quot;Sub Blood&quot; when you are white, they will more likly attack you over it.</p><p>No I wasn&#39;t being rasist, was simply using it as an example. If I was a female and read that I would have took offence to it. I&#39;m easy to offend and since this is a public forum where anyone can be here then it&#39;s not really acceptable.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 04:34:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, new people certainly don&#39;t take too kindly jokes as we do because of the unfamiliarity<span class="ref"><sup>[<a href="#">1</a>]</sup></span>. We should also introduce them to the arts of a.cc thread derailing. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p><div class="ref-block"><h2>References</h2><ol><li>I don&#39;t know if this word is right, spellchecker didn&#39;t complain.</li></ol></div></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 01 Jun 2010 04:34:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Desmond Taylor:  You&#39;re getting upset over the trollish humor of the Supreme Loser, after all.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Matthew Leverton			</p><p>Supreme Loser<br />				<br />January 1999
</p></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 01 Jun 2010 04:38:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Most forums have rules of trollish behaivour but like hell can I see the rules. I cant even find a link. Dont tell me where it is in this thread tho as I have started one for it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 04:40:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867706#target">Desmond Taylor</a> said:</div><div class="quote"><p> No joke should be like that ever it&#39;s still sexist either way.</p></div></div><p><i><b>Sexism:</b> The belief that people of one sex or gender are inherently superior to people of the other sex or gender</i></p><p>The fact that it was a joke removes the belief, so no, it&#39;s not sexism.  And you can&#39;t claim the &#39;but it&#39;s only offensive to females&#39; line either, since it&#39;s clearly offensive to you.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p> I&#39;m easy to offend and since this is a public forum where anyone can be here then it&#39;s not really acceptable.</p></div></div><p>This is not a public forum.  Matthew wrote the software and pays for the hosting.  He can say whatever he damn well pleases.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 01 Jun 2010 04:42:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867706#target">Desmond Taylor</a> said:</div><div class="quote"><p> No joke should be like that ever it&#39;s still sexist either way
</p></div></div><p>Before you reach such illogical conclusions, perhaps you should learn about the difference between a) not wanting to do something and b) not being able to do something.</p><p>But don&#39;t worry. Your personal attacks against me are easily deflected by my &quot;over 9000&quot; thick skin level. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Tue, 01 Jun 2010 04:43:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sexism is...<br /><span class="remote-thumbnail"><span class="json">{"name":"601442","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/9\/b97d08bff1e0f6d825053d85b56046a6.jpg","w":1280,"h":764,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/9\/b97d08bff1e0f6d825053d85b56046a6"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/9/b97d08bff1e0f6d825053d85b56046a6-240.jpg" alt="601442" width="240" height="143" /></span><br /><img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Seriously Desmond, don&#39;t get too riled up because of this. Women jokes have been on this site for years, it&#39;s kind of an inside joke, to pretend that they don&#39;t exist.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 01 Jun 2010 04:45:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>&lt;asbestos suit&gt;<br />Women don&#39;t program, not because they&#39;re not smart enough, but because they might break a nail.<br />&lt;/asbestos suit&gt;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 01 Jun 2010 04:48:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
I will only post content that contains value; I won&#39;t post just to post.<br />I will not spam, proselytize, flame, insult, or stir up trouble. I promise<br />not to relentlessly argue when people do not care to hear.
</p></div></div><p>

So saying &quot;Women don&#39;t make games. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />&quot; was no value to this conversation at all. (Break your own rules and be sure that others will follow knowing that you can&#39;t really tell them off for it as you do it yourself)</p><p>and we are now all breaking the last part of that by carrying on with this argumen so I&#39;m stopping right now and going to get back normal chit chat and leaving this thread to Dario ff as it&#39;s 100% off topic and that should really be a rule in my opinion. That doesnt mean you have to add it was just an opinion.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 05:02:48 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>You kidding me? I got an awesome idea for map design above thanks to this. It&#39;s bound to provoke some smiles for the people that play that level. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 01 Jun 2010 05:05:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can dredge up some old posts that &quot;stir up trouble&quot; if you want to see some examples.  I&#39;ll be away to the convenience store for the next 20 minutes though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Tue, 01 Jun 2010 05:06:26 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867728#target">Desmond Taylor</a> said:</div><div class="quote"><p> and we are now all breaking the last part of that by carrying on with this argumen so I&#39;m stopping right now and going to get back normal chit chat and leaving this thread to Dario ff as it&#39;s 100% off topic and that should really be a rule in my opinion. That doesnt mean you have to add it was just an opinion.</p></div></div><p>I see you also decided to ignore the bit about writing in good English.  I&#39;d expect someone from England to know how the language works.</p><p>edit:</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867730#target">Arthur Kalliokoski</a> said:</div><div class="quote"><p> I&#39;ll be away to the convenience store for the next 20 minutes though.</p></div></div><p>You left the IRC channel before I got to say &#39;you&#39;re welcome.&#39;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Tue, 01 Jun 2010 05:07:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/867731#target">LennyLen</a> said:</div><div class="quote"><p>
I see you also decided to ignore the bit about writing in good English.  I&#39;d expect someone from England to know how the language works.
</p></div></div><p>

I&#39;ve only had 5 hours sleep, and it is now 1:10am. I can&#39;t be bothered to read my punctuation and edit everything I wrote, like I did with this post. You must have been able to read it in order to quote me <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>P.S, I wasn&#39;t arguing. I was simply replying to that quote as I think it was funny.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 01 Jun 2010 05:14:13 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>So, trying to think of new gameplay ideas, I&#39;m thinking on some kind of shooter teleporter technic. That is, shoot the ball and insert it into some device, and the shooter will transport there for the actual/next shot(Haven&#39;t decided if it should waste a ball with it). </p><p>That&#39;s going to give a lot of freedom for sure. I was also thinking of scripting something like an &quot;enemy&quot; shooter, which will try to deflect the balls that come to its range by shooting its own projectiles to it.</p><p>BTW, if anyone has a fun idea or just want to propose a drawing for one of the levels, I&#39;ll consider it and add it to the &#39;bonus&#39; levels. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>EDIT: The concept of the game is to add as much different puzzles as possible to the levels, not to perfect their prediction and shooting skills.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 02 Jun 2010 19:54:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Dario: Looks amazing!</p><p>Now I want to hear more from Desmond, unless he&#39;s stopped being a whining little girl <span class="cuss"><span>bitch</span></span> who cant throw because girls cant throw and he is one.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dizzy Egg)</author>
		<pubDate>Fri, 04 Jun 2010 20:45:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I am still here you know <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" />.</p><p>And by the way, I&#39;m not &quot;whining&quot; as you say. I was debating and that debate ended a few days ago so no need to start it again is there.</p><p>Anywho, I am a girl? Ok, I must see the doctor quickly as I have a lump in my trowsers and it could be contagious <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" /></p><p>No seriously now, I cannot be bothered to debate with you as it&#39;s a nice sunny day and I&#39;m just browsing the net in the sun.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Fri, 04 Jun 2010 21:10:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Desmond, stop it. He just said that to get you to reply, just like when somebody says &quot;I&#39;m leaving!&quot; and everyone starts teasing him so he answers back. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Fri, 04 Jun 2010 23:40:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ok, Sorry it took me so long to reply I fell asleep <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=";D" border="0" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Sat, 05 Jun 2010 02:28:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sorry for the lack of updates on Arkab. I&#39;m still working on some mechanics for the levels, as well as polishing the editor for my needs. I must admit it&#39;s been a choir to work with scripts to do the game mechanics, and reaching something as simple as modify the level, reload the scripts, and try again.</p><p>Hopefully, I&#39;ll have a full free week in some time, and I&#39;ll get on working on the levels full time. I&#39;ve mostly been lazy and entertained with Alpha Protocol lately. <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>I&#39;m actually working on the technique of warping the shooter by putting the ball in certain spots. I worked on a neat teleporting shader effect for the shooter as well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 08 Jun 2010 02:48:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Not on a windows box, so I can&#39;t play test it. But it really looks amazing.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Tue, 08 Jun 2010 02:59:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You&#39;re on a Mac right? I don&#39;t really know if there&#39;s any way I could distribute a Mac version other than distributing the source and letting the user compile it. But that would require, a particular Allegro 5 revision(in case there are any changes), a modified version of Box2D, NVidia CG, and I don&#39;t really know if it would compile in anything else than GCC.</p><p>I suppose there really isn&#39;t something like cross compiling from Linux to Mac right? And I don&#39;t think I could test out with Sun Virtual Box or something, since I don&#39;t really think it would be legal to get an OS X build if I don&#39;t actually own a Mac. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 08 Jun 2010 03:35:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Don&#39;t worry, I do have a windows box as well, I am just too lazy to walk into that other room, boot the box and try it <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />But I will do so tomorrow.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Tue, 08 Jun 2010 03:54:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Not wanting to read the whole thread again, have you implemented rotating blocks, e.g. 1-way gates, spinning after you hit it, etc. bonuses, e.g. multi-ball, etc.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 08 Jun 2010 19:56:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869250#target">Neil Walker</a> said:</div><div class="quote"><p>
Not wanting to read the whole thread again, have you implemented rotating blocks, e.g. 1-way gates, spinning after you hit it, etc. bonuses, e.g. multi-ball, etc.
</p></div></div><p>

That was be awsome features to have.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Desmond Taylor)</author>
		<pubDate>Tue, 08 Jun 2010 20:00:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The sound is a bit noisy (as in, I hear a white noise kind of sound after hitting a pad).<br />I am also not sure if it&#39;s meant to be ok to hit the same pads several times and be able to advance to the next stage anyway.<br />Another possible bug is that the &quot;color&quot; of the pads does seem to reset in a way I cannot predict. Sometimes they stay in their color (I think most of the time if it was a brighter green), sometimes they revert to the default color if the ball goes to the off.<br />Also, if I beat a stage once, I&#39;d like to advance to the next stage whenever I want, right now I can only advance if I beat the stage in the last game.</p><p>Cool game!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Tue, 08 Jun 2010 20:48:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869250#target">Neil Walker</a> said:</div><div class="quote"><p>Not wanting to read the whole thread again, have you implemented rotating blocks, e.g. 1-way gates, spinning after you hit it, etc. bonuses, e.g. multi-ball, etc.</p></div></div><p>
It can all be scripted. Gates are working, I should only need to add some more conditions. I was thinking about power ups or bonuses, but I&#39;ll explain some part of the basic gameplay below, since I didn&#39;t really give any description.</p><p>One of the features I&#39;m really happy with now, is the ability to press some buttons with the mouse. The Pong stage is also very funny for sure, you want to shoot to the particular button, but suddenly the bar starts moving and defending it!</p><p>I&#39;m sorry for not giving any explanations before, but this is useful feedback, I must do the game so the user just picks it up and gets introduced to its mechanics easily.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869261#target">spellcaster</a> said:</div><div class="quote"><p>The sound is a bit noisy (as in, I hear a white noise kind of sound after hitting a pad).</p></div></div><p>
I exceeded the values of volume with A5&#39;s sound routines. My speakers don&#39;t have any kind of noise really, but it seems that other comps don&#39;t play well with that. I&#39;ll have to limit them.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Another possible bug is that the &quot;color&quot; of the pads does seem to reset in a way I cannot predict. Sometimes they stay in their color (I think most of the time if it was a brighter green), sometimes they revert to the default color if the ball goes to the off.</p></div></div><p>
I don&#39;t think it was a bug, I just didn&#39;t explain the gameplay.</p><p>In the lower part of the GUI, you have a certain amount of remaining balls. Once you run out of them, the stage will reset, and color all blocks back to blue. It&#39;s kind of a preset puzzle game, say some stages need you to use 3 balls to pass through them, so you&#39;ll need to learn how to use them well in order to reach the target score.</p><p>The only way for now to reach the target score is to bounce the ball against the blocks. When it bounces off, its color will increase. The more the block moves up in the color palette, the higher the points it gives by hitting it. So that means if you can stuck a ball in a certain little space, you&#39;ll be able to score a lot of points.</p><p>In the actual version, there&#39;s a limit for how many times can the ball hit the same block. If it&#39;s hit many times, it will run out of points, so players don&#39;t cheese and start scoring over millions of points. </p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Also, if I beat a stage once, I&#39;d like to advance to the next stage whenever I want, right now I can only advance if I beat the stage in the last game.</p></div></div><p>
You mean like a level select? The savefile is actually coded in that demo, I just never implemented a menu for that. I added the option to the actual version though.</p><p>Thanks for the feedback!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Tue, 08 Jun 2010 22:36:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I guess the game just automatically quits once you finished all of the levels?</p><p>I was surprised it worked on my lame laptop intel graphics card.</p><p>My gripe with this game is that it seems more like a trial and error game than one where you are requested to employ strategy or intelligence :X
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Slartibartfast)</author>
		<pubDate>Wed, 09 Jun 2010 01:59:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869340#target">Slartibartfast</a> said:</div><div class="quote"><p>I guess the game just automatically quits once you finished all of the levels?</p></div></div><p>
Yes.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>My gripe with this game is that it seems more like a trial and error game than one where you are requested to employ strategy or intelligence</p></div></div><p>
Yes, I already experimented with much better mechanics for levels now. I did now some kind elevator mechanic too, where you can press some buttons with the mouse to move some of the blocks in different axis. Putting them in the right positions will let you finish the level. It&#39;s not like organizing them to get enough score though, it&#39;s more about actually finding the way to get to the vortex, since it can be a bit complicated later.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 09 Jun 2010 02:07:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869283#target">Dario ff</a> said:</div><div class="quote"><p>You mean like a level select?</p></div></div><p>
Not really.<br />But I&#39;d like to to see the &quot;Warp to next level&quot; after each game if I&#39;ve already beaten the level.</p><p>Here&#39;s the use-case<br />Player beats level. He think he can do better, so he selects retry.<br />He then manages to neither beat his old score, or to complete the level at all. He&#39;s now basically stuck here until he solves the level again. Which is not &quot;that bad&quot;, but still a source for frustration. </p><p>I figured that you wanted the game to be a fun time waster, targeting the casual audience. So I thought that you might want to take this into account.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Wed, 09 Jun 2010 02:24:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I gotta be honest.  The player launcher thing is kinda weird looking.  At first I thought it was a birds-eye view of a kid with a striped shirt and his arms extended.  The bump between the arms being his nose.  Except instead of arms, it&#39;s like weird tentacle things.</p><p>Every once in awhile when I see a screenshot, I see that image at first glance.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Mark Oates)</author>
		<pubDate>Wed, 09 Jun 2010 02:27:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869348#target">spellcaster</a> said:</div><div class="quote"><p>I figured that you wanted the game to be a fun time waster, targeting the casual audience. So I thought that you might want to take this into account.</p></div></div><p>
Noted, thanks for the advice. This can be done actually, since the level is considered beaten once the ball gets on the warp vortex. If the level is considered beaten, you can go to the Level Select and take it from there... but your option sounds much more comfortable.</p><p>Mark: I don&#39;t know what the launcher is supposed to be either. I just putted the main canvas, flipped it, and I liked the shape, so I decided to draw upon that. If you have any tips for making it more eye-friendly or more intuitive, I&#39;m all ears(eyes actually <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 09 Jun 2010 02:34:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Get it on the iPhone, I could see it getting onto the <a href="http://topappcharts.com/search.php?show=category&amp;category=Top+Games">Top App Charts</a>.  A5 nearly works on the iPhone anyway.</p><p>A comparable game that has made millions is <a href="http://topappcharts.com/307727765/app-details-doodle-jump-be-warned-insanely-addictive-.php">Doodle Jump</a>.</p><p><span class="remote-thumbnail"><span class="json">{"name":"727765_5.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/1\/412085f12867bc484efcfb2e9e933a3f.jpg","w":320,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/1\/412085f12867bc484efcfb2e9e933a3f"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/4/1/412085f12867bc484efcfb2e9e933a3f-240.jpg" alt="727765_5.jpg" width="240" height="360" /></span> <span class="remote-thumbnail"><span class="json">{"name":"727765.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/4\/3482dd4c1dec5a583326b7ddfa1fa9c8.jpg","w":320,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/4\/3482dd4c1dec5a583326b7ddfa1fa9c8"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/4/3482dd4c1dec5a583326b7ddfa1fa9c8-240.jpg" alt="727765.jpg" width="240" height="360" /></span></p><p>Estimation of total revenue (for Doodle Jump):
</p><pre>
Reviews   Price  Comission * Review-&gt;Sales Multiplier
70,921  * 0.99  *   .7     *               40         = $1,985,788
</pre><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Wed, 09 Jun 2010 03:05:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You might want to get inspiration from bubble bobble and ballistic here (esp. ballistic, since it uses a similar concept with regards to the launcher).</p><p><span class="remote-thumbnail"><span class="json">{"name":"ballistic_screen010.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/f\/ef0f3e458477843d537ccf5be1acaadd.jpg","w":581,"h":412,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/f\/ef0f3e458477843d537ccf5be1acaadd"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/e/f/ef0f3e458477843d537ccf5be1acaadd-240.jpg" alt="ballistic_screen010.jpg" width="240" height="170" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"s453da995fc3300511abf6e5fc95f60dc.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/c\/bc439720218ce0254600c01d6d36912c.jpg","w":1024,"h":768,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/c\/bc439720218ce0254600c01d6d36912c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/c/bc439720218ce0254600c01d6d36912c-240.jpg" alt="s453da995fc3300511abf6e5fc95f60dc.jpg" width="240" height="180" /></span>
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		</description>
		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Wed, 09 Jun 2010 03:06:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Out of curiosity, how is <b>that</b> game called, I always see its gameplay repeated so much? I&#39;ve seen a LOT of clones(even one from PopCap) just with different themes.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869355#target">Dustin Dettmer</a> said:</div><div class="quote"><p>Get it on the iPhone, I could see it getting onto the Top App Charts</p></div></div><p>
I don&#39;t think that accepting an app from an underage is allowed in their policy. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Not that I have money to buy a Mac anyways.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 09 Jun 2010 03:12:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Get someone else to release it for you.  Even the risks associated with trusting someone else with your money are better than just a free game!</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869357#target">Dario ff</a> said:</div><div class="quote"><p>
Out of curiosity, how is that game called, I always see its gameplay repeated so much? I&#39;ve seen a LOT of clones(even one from PopCap) just with different themes.
</p></div></div><p>
Because <a href="http://mumbojumbo.com/games/LUXOR">Luxor</a> is one of the best selling casual games ever.  People are emulating a successful game.<br /><span class="remote-thumbnail"><span class="json">{"name":"screen1.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/902b4c524b00c404289e9b7fe632756f.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/902b4c524b00c404289e9b7fe632756f"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/0/902b4c524b00c404289e9b7fe632756f-240.jpg" alt="screen1.jpg" width="240" height="180" /></span><br /><span class="remote-thumbnail"><span class="json">{"name":"screen3.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/2\/5201b43f659c9ecba3f8716018d7435f.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/2\/5201b43f659c9ecba3f8716018d7435f"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/5/2/5201b43f659c9ecba3f8716018d7435f-240.jpg" alt="screen3.jpg" width="240" height="180" /></span></p><p><i>Edit</i><br />If you decide to make it a commercial enterprise I got the perfect musician in RL for you.
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		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Wed, 09 Jun 2010 03:18:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>So Luxor is the original game? I would&#39;ve guessed it was even before in a more primitive format, something like 16-bit or something. It&#39;s damn popular for sure.</p><div class="quote_container"><div class="title"><a href="http://www.allegro.cc/forums/thread/604172/869359#target">Dustin Dettmer</a> said:</div><div class="quote"><p>Even the risks associated with trusting someone else with your money are better than just a free game!</p></div></div><p>
But doesn&#39;t Apple have some weird policy for releasing games only for the iPhone? What I mean is, even if this could be sold on the app store, would there be any problems if an exact free version on PC was available?
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 09 Jun 2010 03:30:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Nope. The original is ballistic which is also called puzz-loop.<br />The next game was Zuma. Then came Luxor.
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		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Wed, 09 Jun 2010 03:34:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Ah finally, thanks for that! The first time I played it(surely a clone), I recall it on an Arcade where the shooters were tanks. It was really cool, since it allowed 2 simultaneous players.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 09 Jun 2010 03:38:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It&#39;s only a problem if Apple stops you.  It would behoove you to spend a short while thinking about how the App store works.</p><p>There are an army of employees of have a list of requirements you must meet.  They play your app looking to find any violations they can.  They are motivated to find any violations they can do and do a good job.  After you App is approved (or rejected) they do the same for the next App.  That is the summation of their relationship with your App.</p><p>Your App is one among 250,000.  The notion that they care to go around the internet looking for free versions of Apps is almost incomprehensible.  First off -- who is going to do it?  Steve Jobs is too busy running a company.  The reviewer employees aren&#39;t going to look past the end of their cubicles.  Beyond that, why would Apple spend money paying people to go around the internet looking for a free version of 250k Apps?  It would just make no sense and Apple isn&#39;t that dumb.  Beyond that, if Apple decided it was worth wasting all this money, why do they care if there is a free version?  It&#39;s completely irrelevant to their business.  They&#39;re busy trying to make the iPhone better.
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		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Wed, 09 Jun 2010 03:38:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;ll think about it. That&#39;s all I can say, considering that I would have to buy a Mac and probably an iPhone(you can&#39;t rely on the emulator only right?).</p><p>Thanks for the explanations, I&#39;d still prefer to release it first for free on the PC.</p><p>Anyway, I&#39;ve found that there are people that seem to enjoy this game a <i>little</i> too much. It seems to be actually the casual people who don&#39;t really want to think too much for the game. Some of them really like to test their skills with mindless Trial &amp; Error, and seem to be easily addicted to it... Figures.
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		</description>
		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Wed, 09 Jun 2010 03:48:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Whatever, you should accommodate what your customers want.  Very often they want different things than you do.</p><p>You can rely on the emulator and test on other people&#39;s iPhones.  Setup a <a href="http://www.hackintosh.com/">Hackintosh</a> dual boot.  You can get XCode with the Emulator for free.  After you&#39;re done you can cough up $100 to release it (get your parents to invest) or release it through someone else&#39;s account and have them pay you.  Once the App gets successful you&#39;ll be able to afford whatever you want (ie a Macbook Pro and your own account to re-release it on).
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		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Wed, 09 Jun 2010 03:52:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Playing around some more with the levels. I did what could be my first try at the &quot;warpers&quot; or TP(Teleport Point) technique. As explained before, if you manage to position the ball into it, it&#39;ll teleport the shooter to that position, and so, you can continue shooting from there.</p><p>Now what if I add the fancy lighting system and play a bit with the level?<br /><span class="remote-thumbnail"><span class="json">{"name":"601583","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/e\/4e062f51cf7380ef5baa5391b685b7e5.jpg","w":1280,"h":769,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/e\/4e062f51cf7380ef5baa5391b685b7e5"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/4/e/4e062f51cf7380ef5baa5391b685b7e5-240.jpg" alt="601583" width="240" height="144" /></span><br />A labyrinth. The ball illuminates as well, but it might be hard finding your way around this level. It&#39;s still beatable, you just need to memorize and find a good route. Also, it&#39;s recommended to shoot in angles such as if it goes wrong, there&#39;s the possibility it comes back.</p><p>I hope to add some crazy new levels with this technique. Now I must decide when should I stop adding new concepts and get on to making the final amount of levels. I&#39;d like to release another version between the Alpha(barely complete) and the Beta(likely final version without some polishing or optimization). If I decide to do this inbetween release, it&#39;ll likely have some new level select menu and possibly some options screen as well.
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		<author>no-reply@allegro.cc (Dario ff)</author>
		<pubDate>Sun, 13 Jun 2010 06:53:52 +0000</pubDate>
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