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xbox 360 + opengl
Epsi
Member #5,731
April 2005
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I'm open for debate, but please try to make some sense. Bringing in Halo and blue screen of deaths (seriously, is it 1998?) is completely irrelevant to XNA.

Now if you have any better alternatives on another console, please tell the world about it!
AFAIK the last best way to create indie games on a console legally was the Net Yaroze, which was far far far from what XNA is today.

By the way, Microsoft has just released their new service as beta: XBOX Live Community Games. Sharing games on a console with a service name that sounds like Communism?! Pure evil ::)

Also you'd be interested to know that the father of Allegro is working for MS on XNA, and doing a kickass job at it.

___________________________________

piccolo: "soon all new 2d alegro games will be better. after i finsh my MMRPG. my game will serve as a code reference. so you can understand and grab code from."
piccolo: "just wait until my invetion comes out its going to take the wii to the next leave of game play. it will run sony and microsoft out of busness if i dont let them use it aswell."

SiegeLord
Member #7,827
October 2006
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Closed Source != Evil
Commercialism != Evil
Competition drives innovation.
GPL = Forced Open Source = Evil

I assign opposite truth values to all of those statements.

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it's about time for me to let you get back to crying about everything a company does because they have the audacity to be successful and earn money.

Crying? I am doing a little more than crying. I am voting with my wallet against that company by choosing not to buy/pirate/promote their products, and contributing code to GPL projects to help the Free alternatives prosper. Let them be successful/popular etc, but they shall not have my money as long as they bribe everyone to get their way, introduce and impose inferior standards, slander perfectly good open source solutions etc.

Every time you buy/use/promote Microsoft software you say "I support bribes, I support inferior standards, I support non-cross platform software, I support slander". And if you don't think you say that, you are viewing the world through rose coloured glasses.

"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18
[SiegeLord's Abode][Codes]:[DAllegro5]:[RustAllegro]

Thomas Harte
Member #33
April 2000
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1) How do they count computers purchased at more than one store? (Like choosing store X for your GPU and store Y for your processor because it's cheaper that way.)

I've no idea. But I was careful to include the qualifications so as not to misreport. Original report here.

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2) Considering all macs are so damn expensive for no good reason*, it's not surprising they have an unproportional share of the >1000$ market.
*-good reason = for the consumer, not for apple

There speaks someone who doesn't understand the value of software and ignores inconvenient differences in hardware. E.g. Intel are currently supplying a version of Santa Rosa upgraded so that it includes some of the Montevina features (the 1066Mhz FSB mainly) exclusively to Apple. Similarly, Apple had extensive stocks of the Core Duo long before it was released to other manufacturers in quantity.

Kitty Cat
Member #2,815
October 2002
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blue screen of deaths (seriously, is it 1998?)

Yeah, we get spontanious resets by default now. You have to configure it to get the BSOD ;)

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Apple have rebounded (statistic of the day: 66% of computers sold at US retail during Q1 2008 that cost $1,000 or more were Macs)

Doesn't Microsoft own (a large portion of) Apple?

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OpenGL is open source

No it isn't. MESA is an open source library that attempts to duplicate the OpenGL API, but it isn't officially an OpenGL because nobody has stepped up to pay for certification.

OpenGL is an open standard, though. The certification is the only thing they need to pay for (and choose not to), but it is still a fully compliant implementation of OpenGL. Contrast MESA (who are under no threat from SGI/Khronos) to Wine (who have to be very cautious of, and are on legally shakey ground with, Microsoft), even though both are developed the same way (using public specs, and clean-room/black-box reverse engineering where the spec is quiet).

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Learn C# and use XNA, so that you get rid of any DirectX/OpenGL low end code.

Just because you don't use DirectX directly doesn't mean you don't get a reliance on it. Here's a funny story.. I'm sure most people have seen my post from a while ago about implementing a "native" D3D lib (using OpenGL) on Linux/Unix. In all this time of working on it, though, I've found conspicuously little code that actually uses Direct3D (and thus not much to easilly test my lib), save for the odd tutorial, or a number of engines that supercede D3D in the same way XNA does.

Even owing to the assumption that Windows coders are much less likely to have open source code ((L)GPL or not; just something beyond simplistic tutorials with source code), there is a reason to believe most developers simply use one of these pre-fabbed engines without touching much D3D, but because these engines have a reliance on D3D, so do the apps. Then assuming this, how would XNA, which similarly "hides" Direct3D as most engines do, change anything about reliance on Direct3D?

There's also the issue that XNA is designed to work on .NET, which is used largely on the XBox and on Windows. Sure, .NET can be used, limittedly, on non-MS systems with Mono, but if you notice: A) MS isn't really acknowledging the existence of Mono, B) the C# "standard", which Mono implements, is consipicuously missing some oftenly-used pieces of .NET (C# is a free standard.. the extra things in .NET aren't), including Windows.Forms. So, again, it's not hard to see XNA as an attempt to further Microsoft's monopoly by getting more developers reliant on proprietary APIs.

TL;DR version: There's no difference if an app uses D3D, or if it uses something that uses D3D. They both have the same reliance on D3D.

--
"Do not meddle in the affairs of cats, for they are subtle and will pee on your computer." -- Bruce Graham

Thomas Harte
Member #33
April 2000
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Doesn't Microsoft own (a large portion of) Apple?

I don't think so. They have at various points in the past, most famously buying in so as to effectively keep Apple alive in 1997. But those particular shares were non-voting and the best guesses of people whose opinions have been found by Google is that they're long since sold.

Microsoft does still make a lot of profit from their Apple software, and maintains a Mac software development division. Until something like 2003, Internet Explorer was the default browser on Macs. Now I don't think any Macs ship with Microsoft software that Microsoft have received money for (i.e. I know some of the consumer ones had the Office test-drive but I'm not sure what's going on now, especially as an Office 2008 test-drive doesn't seem to have been forthcoming).

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OpenGL is an open standard, though.

Oh, completely agreed. It's just not open source. Sorry — I didn't mean to be argumentative.

Mike Farrell
Member #248
April 2000
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looks like I started a war! break out the spears and blue war paint!

HardTranceFan
Member #7,317
June 2006
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--
"Shame your mind don't shine like your possessions do" - Faithless (I want more part 1)

Albin Engström
Member #8,110
December 2006
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I thought people would bash me because of my post more :'(.

Turning to the more serious side, I don't like Microsoft because they abuse their power, they use dirty tactics to gain more power by lying, cheating and deceiving people. Sure, it's probably all legal but that doesn't make it ok, at least not for me. But that's what they do, make money, I can't blaim people for trying to make a bit of money, but..

You don't have to be smart to figure out that Monopoly is a very tempting thing for any business making money, and a very very bad thing for our society. Competition assures that products have to be good in order to make money, i you somehow think that is a bad thing you're an idiot or someone who benefits from Monopoly.

I can't think of one reason one could oppose me when i say that Microsoft is trying to kill their competition and create a Monopoly. And let's face it, if Microsoft has Monopoly they won't get all nice and spend a lot of money to make their programs better than normal.

I'm very afraid of Microsoft, you know, I'd rather face demons than letting Microsoft get Monopoly over my world. There is nothing scarier than Microsoft.

I don't own either a ps3 or an xbox 360 (although I've played them), why?
Because i don't have enough money, and I'm not exactly poor. It's a bit sad not being able to play a lot of cool games but I'm having fun with my pc, using a pirated version of windows of course, since i don't have enough money to buy windows. I might hate windows, but i love games, and most games use directX which only works on windows. I think Microsoft's existence have been important to us but It's getting out of hand..

You might find it obvious that one should pay when using something, but we live in a new age where the things we sell are intellectual properties and can be copied as much as we want. I like to think that we have to change the ways business work, instead of forcing people to buy our products, they should pay if they feel satisfied and want more, much like how street performers make a living. Are we not artists? Do we not want people to appreciate our work? I'd rather loose 25 percent of the profits and allow 100+ percent more people try out my game.

Have you noticed that demos are getting rarer for new games these days?
If they're released at all they are always released a long time after the release of the original game. That is one example of not letting the user try the product before buying.

Also, all those trusted rating sites are easy bribe targets for companies with a lot of money. Most people are idiots, they fall for any amount of bullshit and hype.

I have spent a lot of money on video games during my life and I'm glad i spent most on it on good games, I often find myself getting back to old games because they're a hundred times more entertaining than all these new graphics is everything games.

What do you guys prioritize? money or entertainment?

I think prioritizing money is kinda stupid, since you would no longer be able to have fun with them :).

Just being alive isn't my thing really, if you get my drift..

Onewing
Member #6,152
August 2005
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Ah, the "evil Microsoft" thread. Gotta love it.

Anyway, there's some people who really hate M$ as if they've committed a crime against them personally. As for me, I think some of M$'s business tactics are a bit shady and often strongarmed, but as long as the "big bully" provides me with fun games/consoles and doesn't come over to de-pants me, I will not boycott them.

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Solo-Games.org | My Tech Blog: The Digital Helm

Albin Engström
Member #8,110
December 2006
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Which are these games you speak of onewing? I want to see good games by Microsoft with my own eyes.

Kitty Cat
Member #2,815
October 2002
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but as long as the "big bully" provides me with fun games/consoles and doesn't come over to de-pants me, I will not boycott them.

So basically, you won't boycott Microsoft as long as you use their systems? ;) Just saying, the "big bully" actively prevents people from using fun games, even those that they aren't directly involved with (because of DirectX), simply because they aren't using a Microsoft OS. But if you weren't using Microsoft OSs and did feel the sting.. you'd already not be using their stuff, and a boycott would be rather ineffective.

And it's not even about them pushing DirectX like they are (although in their position, it's not like they should need to).. it's the active prevention of allowing developers to use more cross-platform alternatives. OpenGL should work much better on Windows than it does (and lets not forget what they tried to do to OpenGL with Vista before certain companies complained), and they can at least try to support the POSIX standards they claim to.

--
"Do not meddle in the affairs of cats, for they are subtle and will pee on your computer." -- Bruce Graham

Thomas Harte
Member #33
April 2000
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For SiegeLord and the other boycotters:

Is it acceptable to work for a company that uses Microsoft products if you work with sufficient competency that you are in any way positively involved in whatever generates the company profits?

James Stanley
Member #7,275
May 2006
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To everyone arguing on the freedom side:
I used to argue on A.cc about it too. I decided there was no point because neither side is going to change opinion. I now try to avoid entering in to these pointless arguments. I recommend you do to.
Just saying.

EDIT:
Though I must say, I enjoyed reading this thread.

Thomas Harte
Member #33
April 2000
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To everyone arguing on the freedom side:

Everyone's arguing a freedom side. One side are arguing that the others shouldn't support Microsoft because Microsoft use their clout to try to restrict consumer freedoms. The other side are arguing that they should be free to pick each product they use pragmatically and not be hassled by people who disagree with them.

Because it's easy to see merits in both arguments, it's interesting to try to find out how people on the extreme fringes defend their position.

Neil Walker
Member #210
April 2000
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66% of computers sold at US retail during Q1 2008 that cost $1,000 or more were Macs.

What a completely useless statistic. That's a bit like saying 66% of cars that cost over £1m are MacLarens so they must be popular. It's only like that because nowadays the only high cost computers are Apple.

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

Thomas Harte
Member #33
April 2000
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What a completely useless statistic. That's a bit like saying 66% of cars that cost over £1m are MacLarens so they must be popular.

No it's not. It's like saying "66% of cars that cost over £1m are MacLarens". If you want to add "so they must be popular" to end of my quote and then dispute it then knock yourself out. If anything, I would have thought that the qualification of "at retail" was the real reason that the statistics swing Macward — as it obviously removes the contingent of techy people that order from the internet and 99.999% of all business purchases.

Other statistics from the same article, should you want to attach a meaning to them and dispute it:

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Apple's retail market share is 14 percent

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For the first quarter, Windows notebooks had "zero percent" growth year over year, Stephen said. By comparison, Apple notebooks had "50 to 60 percent growth."

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With the exception of the Mac Mini, all Apple computers sell for more than $1,000. "If you don't give people a choice, people will spend more," Stephen said.

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the retail stores make a huge difference. "Apple has got better distribution than it's had in the last 15 years," Stephen explained. "They're in the right spot right now. There's the iPod advantage. But the big thing is the stores."

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"How does it play in places where they're not the only answer? How big a handicap is Windows?"

Stephen didn't have an answer, but it's not difficult to guess: not nearly as well in third-party retail shops as through the Apple Store.

BAF
Member #2,981
December 2002
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Crying? I am doing a little more than crying. I am voting with my wallet against that company by choosing not to buy/pirate/promote their products, and contributing code to GPL projects to help the Free alternatives prosper. Let them be successful/popular etc, but they shall not have my money as long as they bribe everyone to get their way, introduce and impose inferior standards, slander perfectly good open source solutions etc.

Every time you buy/use/promote Microsoft software you say "I support bribes, I support inferior standards, I support non-cross platform software, I support slander". And if you don't think you say that, you are viewing the world through rose coloured glasses.

Go ahead, they don't need your money anyway.

And when I buy Microsoft, I say "I support Microsoft, a successful company with a product that I would rather buy than use the free alternatives."

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2) Considering all macs are so damn expensive for no good reason*, it's not surprising they have an unproportional share of the >1000$ market.
*-good reason = for the consumer, not for apple

Macs aren't that expensive these days. I need a new notebook for university in the fall, and I never thought a Macbook would be on my consideration list, but it's in the top two (Thinkpad vs Macbook).

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Yeah, we get spontanious resets by default now. You have to configure it to get the BSOD ;)

You don't even get those unless you've done something wrong or have bad hardware. I think (albeit due to iffy hardware) I've seen more kernel panics on Linux than I have BSODs on Windows.

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Just because you don't use DirectX directly doesn't mean you don't get a reliance on it. Here's a funny story.. I'm sure most people have seen my post from a while ago about implementing a "native" D3D lib (using OpenGL) on Linux/Unix. In all this time of working on it, though, I've found conspicuously little code that actually uses Direct3D (and thus not much to easilly test my lib), save for the odd tutorial, or a number of engines that supercede D3D in the same way XNA does.

Where is the reliance on it? Obviously your lib doesn't fulfill much of a purpose if you can't find any code to test it with...

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Even owing to the assumption that Windows coders are much less likely to have open source code ((L)GPL or not; just something beyond simplistic tutorials with source code), there is a reason to believe most developers simply use one of these pre-fabbed engines without touching much D3D, but because these engines have a reliance on D3D, so do the apps. Then assuming this, how would XNA, which similarly "hides" Direct3D as most engines do, change anything about reliance on Direct3D?

Why should anyone care? It works the way it's intended to, so it doesn't really make a difference. And I say that hiding DirectX does lower reliance on it, because you are using an intermediate API. That API can be simulated or ported to OpenGL and the apps won't have to even care about the difference.

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I'm very afraid of Microsoft, you know, I'd rather face demons than letting Microsoft get Monopoly over my world. There is nothing scarier than Microsoft.

I don't own either a ps3 or an xbox 360 (although I've played them), why?
Because i don't have enough money, and I'm not exactly poor. It's a bit sad not being able to play a lot of cool games but I'm having fun with my pc, using a pirated version of windows of course, since i don't have enough money to buy windows. I might hate windows, but i love games, and most games use directX which only works on windows. I think Microsoft's existence have been important to us but It's getting out of hand..

Okay, so within a short space of a post, you first say you hate MS and would rather face demons then let them monopolize you, but then you say you use a pirated version of Windows to play games. Which is it? Are you anti-MS, or indifferent?

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I'd rather loose 25 percent of the profits and allow 100+ percent more people try out my game.

I'm not sure what you're talking about here, but if you're talking about losing profits to develop the game for Linux, then its FAR from being 100+ percent more people.

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That is one example of not letting the user try the product before buying.

You can wait for the demo.

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Just saying, the "big bully" actively prevents people from using fun games, even those that they aren't directly involved with (because of DirectX), simply because they aren't using a Microsoft OS.

You can't be serious. What about the big bully over at Sony that prevents you from playing their fun games on a Nintendo Wii? They aren't preventing you from playing the games on a Microsoft OS at all. I'm sorry that they aren't handing everything to you on a silver platter, like you and fellow GPL zealots expect.

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It's only like that because nowadays the only high cost computers are Apple.

There are sub-$1000 Apple computers, and over-$1000 PCs.

And I agree with Thomas Harte. I'm not anti-Linux as it may seem, hell I use it where it's appropriate. I do hate GPL, but I do appreciate their effort. I just don't like being harassed by self righteous zealots repeating the same arguments if I have the balls to say I like Windows or OS X.

Carrus85
Member #2,633
August 2002
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66% of computers sold at US retail during Q1 2008 that cost $1,000 or more were Macs.
What a completely useless statistic. That's a bit like saying 66% of cars that cost over £1m are MacLarens so they must be popular. It's only like that because nowadays the only high cost computers are Apple.

Not to mention, that statistic is for a quarter that is during a (arguable) recession, thus discretionary spending will likely drop, resulting in persons purchasing cheaper computers (thus further reducing the +$1,000 computer market). And how they calculate that statistic suspect; I built a really nice desktop fall last year for about $1,200 from parts. I doubt they track those sells (aka; the "gamer" rigs; the ones that are going to be more than $1,000 anyway).

Thus, you have a statistical conundrum. Did apple sell the majority of US retail computers over $1,000 in Q1 2008? Perhaps (although I'd love to see the sample data and collection methods used to arrive at that conclusion.). Does that mean they sold the majority of computers over $1,000 in Q1 2008? Hardly. This is due primarily to the fact that once you exceed about $800-$900, a good portion of PC's that are purchased aren't prepackaged retail devices (eg. Dell, HP, etc.), they have a much higher tendency to be custom made, and thus dodge said statistics. ;)

At least, from the sample of persons I know about this would be the case (including relatives, schools, etc.).

Thomas Harte
Member #33
April 2000
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I built a really nice desktop fall last year for about $1,200 from parts

Apparently you didn't. Per Neil Walker "nowadays the only high cost computers are Apple". And you are not Apple.

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Thus, you have a statistical conundrum. Did apple sell the majority of US retail computers over $1,000 in Q1 2008?

Is it relevant? I believe I was making the point that Microsoft are looking a lot worse now than they were a few years ago, i.e. it is incorrect to claim they are unassailable. So the question you should be asking if you're sceptical about the point I used that quote to support is: how does this statistic compare to the same statistic, calculated in the same way, in recent years? If you're asking any other question then you're engaged in some other debate.

The same statistic shows 57% share to Apple in 2007, 16% in 2006.

SiegeLord
Member #7,827
October 2006
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Go ahead, they don't need your money anyway.

A small ad hominem aside: you probably disobey the speed limits on the road when there are no police to monitor you. Just because there are no consequences to your actions, does not mean you should do evil, or shouldn't do good.

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I say "I support Microsoft, a successful company with a product that I would rather buy than use the free alternatives."

Yep, as well as saying that you support bribes, inferior standards, non-cross platform software and slander. You cannot have one without the other. Your giving money to the Microsoft explicitly approves all of the non-competitive practices it utilizes.

"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18
[SiegeLord's Abode][Codes]:[DAllegro5]:[RustAllegro]

BAF
Member #2,981
December 2002
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The only time I disobey speed limits is when following the limit would impede traffic. And I do so even if a cop is following me.

Onewing
Member #6,152
August 2005
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Which are these games you speak of onewing?

First, "fun" and "good" are completely opinionated. Second, M$ itself has developed a relatively small list of games. However, there are several in-house studios (that M$ owns) that have made some good games. I like "The Movies" by Lionhead and I'm about four hours into "Fable" (also by Lionhead), but it seems like it has potential. The Halo series I could care less about.

Call me shallow or selfish, but I don't think much beyond actually purchasing a game. I get it because I want to, not because I'm supporting or not supporting someone or something. Well, to clarify, I'll also buy a game for research (otherwise I wouldn't have played Halo) purposes because of my line of work.

For those who hate M$ and want to boycott their products, go for it. I could care less. Your views are not going to convert me into a person who doesn't buy the games he wants. And I could really care less about the tools used to develop the games underneath; so I don't care about the DirectX vs OpenGL debate. I'm much more concerned about the degree of change in the difficulty curve of gameplay rather than the optimization of algorithms.

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Solo-Games.org | My Tech Blog: The Digital Helm

Albin Engström
Member #8,110
December 2006
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BAF said:

Okay, so within a short space of a post, you first say you hate MS and would rather face demons then let them monopolize you, but then you say you use a pirated version of Windows to play games. Which is it? Are you anti-MS, or indifferent?

Sorry for not being clear enough, It may sound like I'm contradicting myself, while I'd rather face demons than letting Microsoft monopolize me I'd rather face god himself than not being able to play games :). EDIT: btw, i don't see how using a pirated version of windows is supporting Microsoft. (deja vu??)

I'm not using windows because I like it, I use it because I have no choice. And i think that not having a choice is the same thing as being forced.

BAF said:

I'm not sure what you're talking about here, but if you're talking about losing profits to develop the game for Linux, then its FAR from being 100+ percent more people.

I'm talking about lowering the prices on games, seriously, they're just ridiculous. Lets use crysis as an example, they only sold 1 million copies which isn't very much considering the kind of game and the hype factor. Still, when crysis was released it was sold for a unbelievable 350$(estimation from my currency kr) and in this day and age you still have to pay 225$.

I'm not sure how many people where working on crysis or for how long but It is not impressive in my eyes, the game works like SHIT, ok, i don't have a "good" computer, but i could play "less advanced games" which >looked better and ran more smoothly<, people for some reason believe that using the latest technology is better than maybe not using the latest technology but implementing it well. Anyway, let's say that crysis made about 300000000$, to me, that quite a lot of money :-/.

So lets start breaking down the costs, I don't know how well paid 30000$ per month is but sound pretty over paid to me so lets go with it, how many employees was working on the project? lets say 60 people worked on the project( i think this a very large amount of people ) that makes the month payment 1800000, they work for 12 month a year which makes it 21600000, and how many years? They where probably a bunch of retards so 4 years sound fair. 86400000! That is really expensive! But even as I over exaggerate it does not even cover a third of the profits. Of course there is a lot of other things to take into consideration, such as the very very very expensive shipping costs caugh, how come games is the only thing that is expensive to ship? Reason: It's bullshit. But since someones going to wine about this lets say 50000000 goes to shipping just for kicks, so now we are at 136400000, we are closing in on 50%!. The last factor is the greedy shop keeper which for some reason wants to make a shit load of money and demands 20%. Another 60000000 is lost. We land at a mere 103600000 profit, aaw.. what a failure :'(.

Consider this: We hire competent people, this way we don't need 60 people on our projects that works as fast as snails. We cut the middle crap, meaning we sell our games on the net instead of spending so much money on nothing. I must say that selling games over the net makes me a but sad because i LOVE getting an awesome box with really cool box art and a super detailed manual that really shows that "here, since you were so nice to buy our product we give you this really nice box with an awesome manual which you can place in your game collection to show how proud you are of supporting us". But I mourn over something that has already been lost, game BOXES made of paper, which where about 6 times the size of these new plastic versions. But i don't really care if boxes will disappear completely since they look like this anyway:

http://www.allegro.cc/files/attachment/595400

Look at this thing.. It's an abomination! Games for windows!? Why do hell should i have to put up with commercials on my products if I don't want them!?

Have you ever seen boxes such as the the first version of the Diablo 2 box? Darkstone? Shogun total war? Wing commander prophecy? I'm just picking random boxes i own and they look a hundred times better than the crysis box.

It's the inside that counts but i like having proof of supporting things i like.

Onewing: I'm sorry, I get the feeling I've said Microsoft's games where automatically bad, I've played a few games made by Microsoft game studio and i actually likes some of them, I think i actually bought one of them, i just can't remember which one it is.. I memory says something about age of empire 1 but that feels wrong. Fable was a big disappointment, halo was fun playing coop with my friend.

I don't have much agains most people making games for for Microsoft, It's just Microsoft's business tactics which makes me angry.

Favoring openGL over directX isn't a question of which performs better, the only reason i favor openGL is because it supports more platforms, it makes games able for more people, I do not believe in a world where only the rich can play games, my vision of video games are that they will be able to everyone, rich or poor. That sounds so gay.. (definition of gay should you have taken offense)

BAF
Member #2,981
December 2002
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i don't see how using a pirated version of windows is supporting Microsoft.

You are increasing their market share. And you are buying games from those evil game makers who use platform specific tools and create games that are only for Windows, which in turn supports Microsoft.

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Games for windows!? Why do hell should i have to put up with commercials on my products if I don't want them!?

It's not an advertisement anymore than PS3 games saying PLAYSTATION 3 or Xbox games saying XBox. It's simply stating "yo, this is a game for windows."

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Favoring openGL over directX isn't a question of which performs better, the only reason i favor openGL is because it supports more platforms, it makes games able for more people, I do not believe in a world where only the rich can play games, my vision of video games are that they will be able to everyone, rich or poor.

Yes, but said games are not viably released for many other platforms. You can't easily release a closed source game for Linux because nobody seems to be able to standardize anything. Your only other platform option would be Macs, and Mac users don't game as much as Windows. Mac is seen as a platform for graphics artists, Windows is a platform for gamers, and Linux is seen as being for hardcore developers.

Michael Jensen
Member #2,870
October 2002
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Haven't read the whole thing but got pretty far -- there is some serious lack of knowledge in this thread concerning xna, xbox, and microsoft.

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But not in all of the official languages. The similarity of the PS3 and 360 versions of many cross-platform games makes me suspect that they haven't been simultaneously implemented in C# and whatever Sony support (which I assume is C++, but I don't actually know).

That said, since you pretty much couldn't officially develop for the last generations of console at all, I applaud Microsoft's moves in this direction.

Commercial Xbox developers were mostly using C++ last I checked, XNA is pretty new, the only reason indy developers CAN'T use C++, and must use C# is because of the security risk imposed by allowing joe-blow to run a native unsigned binary on his xbox, with .NET you have CAS which will prevent you from doing anything terribly evil on the hardware.

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Now that's what I call funny!

Seriously? What other console developer has released a free kit that will let you make games as an independent developer for their console? Not to mention that the code is cross-platform from xbox to windows, and soon to the zune.

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Microsoft Logo = Closed Source = Evil

Regardless of whether closed source == evil, Microsoft != 100% Closed Source, they're releasing sources to all kinds of their products and add-ons (I heard .NET 3.0 was going open source soon).

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