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| [Speedhack] A 120 seconds videogame |
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Miguel Santirso
Member #8,688
May 2007
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PLEASE NOTE: Those who want to compile this game (for linux, for example), please use the source that is at the end of this message. I made a mistake and uploaded the source code of saturday (but the binary I uploaded was the latest). I have sent a private message to Matthew to solve that problem... ----- This is my entry for speedhack 07 and my second game i create with allegro. I'm quite happy of the result. This is a video of the game in youtube (it will help you to understand how it works): http://es.youtube.com/watch?v=fRWawZiWNGo And you can download it here: http://www.redroomsoftware.com/TiRSO/sh07_a120secondsvideogame.zip |
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Elverion
Member #6,239
September 2005
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It's certainly different. The physics seem pretty good for a speedhack game. Maybe you could turn this into a platform type game where you must solve puzzles, such as picking up and moving those blocks to clear your path, and shooting cats at switches to raise a new path. -- |
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Miguel Santirso
Member #8,688
May 2007
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xDD Yes, I also had that idea. By the way, I know that the game is very hard (I wanted it that way) and for those who can't get through the first minigame, I'll tell you some cheats: - 1/2/3/4: Change to level 1/2/3/4 |
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Rodrigo Monteiro
Member #4,373
February 2004
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My thoughts: the first level is incredibly frustrating (good thing that the game doesn't end when time is over), the second one had just the right difficulty, and the third one is quite cool, once you figure how exactly it plays. [EDIT] Eh, wait a second, the one I played had Cat shooting -> Button mashing -> The Force... _____________________________ |
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StevenVI
Member #562
July 2000
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I am in the process of writing brief reviews of all the games. I could not play this game because to my eyes, the font was completely unreadable. Is the text in English? I'm unsure if I am a special case or if most people will have this problem. __________________________________________________ |
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MiquelFire
Member #3,110
January 2003
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Look at his blog, you'll see I made the same comment when only the snapshots were around. And on Saturday I believe. --- |
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GullRaDriel
Member #3,861
September 2003
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I have to recompile the whole thing to be able to play it. Perhaps my modified allegro dll is the cause. Nice entry by the way, I liked how the physics was managed ! Someone made a comment about the font, IMO it is fine. "Code is like shit - it only smells if it is not yours" |
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Miguel Santirso
Member #8,688
May 2007
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Rodrigo, the version you played is not the latest one because I made a mistake when uploading the source code (I explained it at the beginning of this thread). If you want to try the latest version, use the .zip file I link in the first message of this thread. About the font... I know that it's hard to read, but you should know that it isn't an actual font. It's generated with primitives and it imitates a seven-segment display (look at the Easy_Writer class on the source code) EDIT: I recommend to watch the video in youtube to understand better how to play: http://es.youtube.com/watch?v=fRWawZiWNGo |
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microcat
Member #9,025
September 2007
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Absolutely frustrating, yet immensely fun. It's hard to figure out what to do in the first games, and after you do figure what you have to do, it's hard to actually do it. But it is one of those games where hard and frustrating equals fun, so no problems there. The font was rather hard to read but the rest of the art was quite nice. |
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Miguel Santirso
Member #8,688
May 2007
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Yes. I know that the game is very hard, but I think that that is why the game is so addictive... Has anybody finished it? My record is to finish it with 39300 miliseconds left (almost 40 secs).;D |
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Matthew Leverton
Supreme Loser
January 1999
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The fastest way to beat level 1 is to just let the smaller block push you from behind. Level 2 is just NES-style cruel. The font is too annoying for the third level. I just learned by guessing that it's 1-3-3. Level 4 is where I lose all my time because you basically have to get the launch down to the pixel. It's an amusing concept with an average implementation. The negatives that could have been corrected within the SpeedHack time are: bad font, slightly disturbing controls for level 1, and no time to read what the objective of the level is. |
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CIRCLE
Member #5,301
December 2004
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I can not read the font so I didn't even try it. -I edit a lot. Prepare thyself. |
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Neil Black
Member #7,867
October 2006
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I couldn't get through the stages fast enough in the first few tries, so I gave up.
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Miguel Santirso
Member #8,688
May 2007
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Ok Im starting to think that I made a mistake with the "seven-segment display" font because there is some people that can't read it. I can read it perfectly except for some characters as W, X or K, but there seems to be some people that can not read it at all. |
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