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TINS 07 Countdown
CGamesPlay
Member #2,559
July 2002
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Quote:

Doesn't this assume that all games are going to be intended for the same kind of resolution?

It's just for recommendation. If you game requires higher resolution, then adjust. I mean, at the very least you have a GFX mode to work with (windowed or fullscreen).

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Onewing
Member #6,152
August 2005
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Quote:

><!. but i'm joining anyway!

Don't worry, I won't even get to start for another 6-10 hours! All I can do is think about what I'm going to do, which is somewhat agonizing with the tantalizing tidbits X-G is presenting.

------------
Solo-Games.org | My Tech Blog: The Digital Helm

BAF
Member #2,981
December 2002
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And I would hope that at least most games default to Windowed mode. I can't stand full screen mode.

Albin Engström
Member #8,110
December 2006
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hehe :P, i didn't think i would find any useable news.. a question: is it legal to.. edit the news a bit? like "they say this happened-but actually this is what really happened" because i think the news are too realistic to be fun. also. about the 400kb compressed file, should it include both the source code and compiled version? or can i use it for small pictures and stuff?

BAF
Member #2,981
December 2002
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You don't have to include binaries in the 400kb zip. Did you read the rules?

amarillion
Member #940
January 2001
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I think it's legal to tweak the news, or even use fake news, but it's going to lower your scores in that category. The word "current" is also very relative, you may wish to dig a few weeks back to find something you can work with.

And BAF's right, 400kb is not counting the binary.

BAF
Member #2,981
December 2002
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Depending on your view of time, current can be really relative. For example, compared to the (supposed) age of the earth, even the Civil War or American Revolution could be current. What's the limit?

CGamesPlay
Member #2,559
July 2002
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{"name":"170bfe1fb5555d38fe0fb85a2531569c.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/7\/170bfe1fb5555d38fe0fb85a2531569c.png","w":1031,"h":255,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/7\/170bfe1fb5555d38fe0fb85a2531569c"}170bfe1fb5555d38fe0fb85a2531569c.png

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Albin Engström
Member #8,110
December 2006
avatar

BAF said:

You don't have to include binaries in the 400kb zip. Did you read the rules?

yeah i did.. but i don't remember anything about that, reading it again... it says: "the complete source code must be included with the entry" i guess that means the binary files doesn't? but what about the resources and datafiles and stuff? the source should be able to compile into my game rigth?

CGamesPlay
Member #2,559
July 2002
avatar

You have to include your source code and any files your game requires that aren't available on the internet as of 2 weeks ago.

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

BAF
Member #2,981
December 2002
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Well, any code had to be available as of 2 weeks ago to be eligible, and graphics and such have to be included anyway.

Albin Engström
Member #8,110
December 2006
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gah, stupid headache.. so i just have to upload the source code and all the files used by it like ex: datafiles? do i have to send a read me with my source code to describe how to.. build it up?

i statically link allegro so my exe takes alot of space..

CGamesPlay
Member #2,559
July 2002
avatar

Quote:

so i just have to upload the source code and all the files used by it like ex: datafiles?

Yes.

Quote:

do i have to send a read me with my source code to describe how to.. build it up?

Well, if you use a Makefile...

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Albin Engström
Member #8,110
December 2006
avatar

makefile? :'( this isn't the time to learn new stuff... if i upload the following:

/zip
-/source
--source files!
-/gamefolder
--config.ini
--datafiles.dat
-X<- put the exe here!!..

would this be valid??

they are going to test the games right - -?

CGamesPlay
Member #2,559
July 2002
avatar

A better layout would be like this:
/zip
-/albins_game
--source files!
--config.ini
--datafiles.dat

Of course, if you provide a makefile, you can do it however you want. Here's a makefile for you:

1SOURCES = source1.cpp source2.cpp
2 
3ifdef MINGDIR
4SUFFIX = .exe
5LDLIBS = -lalleg
6CC = gcc
7CXX = g++
8 
9# MinGW doesn't have default rules?
10%.exe:
11 $(CC) $(CFLAGS) $(LDFLAGS) $^ -o $@ $(LDLIBS)
12 
13%.exe:
14 $(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LDLIBS)
15else
16SUFFIX =
17LDLIBS = `allegro-config --libs`
18endif
19 
20myprog$(SUFFIX): $(SOURCES)

Untested, but should work...

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Albin Engström
Member #8,110
December 2006
avatar

Thanks :P, my project is kept together by a .dev file, can i sent it with the source?

CGamesPlay
Member #2,559
July 2002
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Yeah, sure, it won't hurt.

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Onewing
Member #6,152
August 2005
avatar

Quote:

Yeah, sure, it won't hurt.

[horribly lame mama joke]Yeah, sure, and send yo' mama too, I'm sure she'd like to be part of the full package at least once in her life.[/horribly lame mama joke]

------------
Solo-Games.org | My Tech Blog: The Digital Helm

Albin Engström
Member #8,110
December 2006
avatar

woho!

onewing...

So how're you guys doing?
i'm doing fine over here.. with a main menu! and a >possibility< to make an intro. - -, oh, and i have a "great" story!

Onewing
Member #6,152
August 2005
avatar

Quote:

and i have a "great" story!

Here's some advice: scrap it. No ones going to see it anyway. ;)

------------
Solo-Games.org | My Tech Blog: The Digital Helm

Albin Engström
Member #8,110
December 2006
avatar

too bad i've already written it.. it's not something big. :P

Onewing
Member #6,152
August 2005
avatar

Heh, just sat down to prepare my game and thought I'd check this BAF cam thingy. This picture pretty much sums up these hacks:

{"name":"591713","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/6\/c6277a8f40bad8c4f5388865b8b27499.jpg","w":635,"h":475,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/6\/c6277a8f40bad8c4f5388865b8b27499"}591713

Now, to work I go!

------------
Solo-Games.org | My Tech Blog: The Digital Helm

CGamesPlay
Member #2,559
July 2002
avatar

I set one of those things up too:

http://home.cgamesplay.com/~cgames/screen.html

Linux users: set one up yourself!

while true; do import -window root -quality 60 screen.jpg; scp -q screen.jpg
home.cgamesplay.com:public_html/screen.jpg; sleep 30; done

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Albin Engström
Member #8,110
December 2006
avatar

question: a friend of mine asked me if i wanted some music for my game, i was going to ask yes, but i'm unsure whenever that counts as continent, which it should. and if it does, dosen't he have to be a part of my team and sign up?

CGamesPlay
Member #2,559
July 2002
avatar

Teams are informal anyways. It's fine that he writes music for your game. Remember, you only get 400KB zipped, and sound doesn't compress well.

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

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