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Frak for the pc |
john wells
Member #8,052
November 2006
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I just completed Frak for the Pc, A c64 and BBC/Electron from the 80's if any one remembers it. It is a copy of th c64 version, I hope everyone enjoys it. I have added 4 extra levels form the Acorn Electron version to make from 6 to 10. THE GAME Armed only with his trusty yo-yo, trogg The screen are composed of groups of If any one has a Sid player in c what works please let me know. Many Thanks John |
Neil Walker
Member #210
April 2000
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Quick, before the nazi's with no lives get you, update your post with an embedded screenshot. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
john wells
Member #8,052
November 2006
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and how do it do that thanks john |
Neil Walker
Member #210
April 2000
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Put it on a website btw, pretty faithful remake, well done. Though you do know you've posted a debug version? One minor thing I would say, is code in cursor control for the menus as well. Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
Bruce Perry
Member #270
April 2000
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Yay! We had the BBC version. There was a hacked version too. As a kid I didn't really understand it (apart from the replacement speech bubble), but remembering it now, it's very, very wrong. Clone that, I dare ya -- |
john wells
Member #8,052
November 2006
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Yes I have seen the rude version, may be some other day. Will be creating the New frak 2 version, A more upto date version, with more levels and monsters. more tricks Will sort the debug version out later in the week. Thanks to all. John. |
LennyLen
Member #5,313
December 2004
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Screenshots:
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gnolam
Member #2,030
March 2002
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Doesn't anyone know that BMP isn't a good web format these days? -- |
Thomas Harte
Member #33
April 2000
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Quote: Screenshots: Hmmm... you used the C64 graphics at the C64 resolution? Obviously I don't know how your code is laid out, but if possible then adding a choice to play it at BBC/Electron style size (even if not with BBC/Electron style colouring) would be nice! I think this is still how it looks in the heads of many of us: {"name":"BBC_Micro_Frak%21_screenshot.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/3\/73bf26a292ef290baf033396e435b748.gif","w":320,"h":256,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/3\/73bf26a292ef290baf033396e435b748"} Quote: Though you do know you've posted a debug version? I'm at work now anyway, but from this I take it you've only posted a binary? If so then would you be willing to loan out the source code long enough for me to do a Mac build? [My site] [Tetrominoes] |
john wells
Member #8,052
November 2006
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Can do, Adding the BBC/Electron graphics is easy, the code for the BBC\E music is aready coded in the game, but I disabled it for now. Just tell me what you all want and I'll be happy to add it. I'll try and add some JPG's next time if it makes it easer next time! Am not the best coder, and this is my first game, but I did it for the joy and I am learning as i go on. Thanks John. |
Andrei Ellman
Member #3,434
April 2003
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Hi John. Just tried the game out. I've never played the original so cannot compare it to the C64 version, but the game certainly looks C64'ish. Sometimes, I found that if I get too close to a monster even though I don't actually touch it, I die. Is this bad collision detection or did the C64 version exibit this behavour as well? Perhaps you should try using pmask for pixel-perfect collisions. Also, one thing I'd like to be able to do is to change directions mid-jump. I also notice that the game only takes up a small area of the screen. Either you can set a lower screen-resolution, or you can zoom the graphics to fit the screen. Quote: Am not the best coder, and this is my first game, but I did it for the joy and I am learning as i go on. Considering the above, I'd say you did fairly well. Let's see what you can come up with when you learn more. Anyway, it will be interesting to see what the new Frak 2 will turn out like. Take care, AE. -- |
john wells
Member #8,052
November 2006
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Thanks for trying the game, the game is still under development as far as it goes, just making some small changes, in file size, one of the guys want to convert it to mac. (1) collisions, this can be turned off in in debug mode. email me at spud_gun_jake13@hotmail.co.uk and i let you know. As far as the game goes, it tries to stay as close to the 64 frak version as possible e.g collisions are pretty bad. (2) Screen Area, this can be turned off in in debug mode. Is as it would be on the 64, The idea was to create the game as it would have been back then. Im will making the screen full size in the next version "Son of frak (Distant Future.)" and will be making some big changes in the way hes moves, this will include Moving monsters, objects, and scrolling backgrounds and many other things. plus bonus levels in between the main the levels Thanks for the comments, as semi programmer, I do try, and any help is very welcome. Thanks John. |
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