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It's done (WoW)
Steve Terry
Member #1,989
March 2002
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Steve HATE hack'n'slash!

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Bob
Free Market Evangelist
September 2000
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It doesn't take 300 hours to get to level 60. It's closer to 40, or maybe 50 if you're doing quests.

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Vasco Freitas
Member #6,904
February 2006
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World of Warcraft is about imagination. It's about exploring a huge, beautiful world, and interacting with other people in the context of that world. It's about adventure. I think the main focus of the game is to make it an alternate, fantasy reality. It's not about depth of gameplay.

Anyway, how can some of you say it's a bad game if you only dislike it after playing many and many hours of it? How many games do you play more than World of Warcraft before getting bored with the game? Some may last more due to the competitiveness (on-line FPSs and RTSs), but I doubt there's many, and you have to be very skilled to enjoy those games for long.

SonShadowCat
Member #1,548
September 2001
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This is why Eve-Online is so great, no level grinding or stupid stuff like that. Even noobs can compeletely destroy a vet with the right skills, ships and tactics. Not to mention what you do has a big impact on the game as a whole and pvp is the main feature of the game.

I will keep plugging eve until I convert all of you.

Chris Katko
Member #1,881
January 2002
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Quote:

World of Warcraft is about imagination. It's about exploring a huge, beautiful world, and interacting with other people in the context of that world. It's about adventure. I think the main focus of the game is to make it an alternate, fantasy reality. It's not about depth of gameplay.

Well, that explains more of my reaction. I've begun over the last few months to have a strong dislike for fantasy. I enjoy theoretical situations and the like, but when it comes to "living" in a fantasy world, it angers me. And of course, it should me, because I used to practically live in one when I had major depression. I lived in anime, TV shows, games and the like. I lived in my mind. And when you live in a world as depressed as you are (which it should, since you created it), you just drag your depression out longer. So yeah, that's one reason why I can't stand them now. It just feels really bad, so I don't want to do anything remotely similer. I'm more on "real life" now. :)

But don't get me wrong! If you enjoy it, have at it! I just don't enjoy it anymore.

p.s. Wow, I think I just had a moment.

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23yrold3yrold
Member #1,134
March 2001
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Quote:

That's the worst investment of money I think I've ever seen. $189 for an arrangement of bytes in a game.

$189 to skip all the pointless grinding especially if you've done it once before already, and get to the end game stuff where all the real "fun" is. Leveling a 60 takes roughly 10-15 days of played time which isn't really as fun the second time around, so that's not a terribly bad deal at all.

This of course assumes he's actually played the game at least once. If not, he's missed out on a lot of the feeling of exploration (which I've missed for ages and would like to take a shot at recapturing once BC comes out) but even then, I can't blame someone for skipping to 60 if he's got the cash and doesn't want to waste time on the preliminaries.

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Trezker
Member #1,739
December 2001
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Quote:

It doesn't take 300 hours to get to level 60. It's closer to 40, or maybe 50 if you're doing quests.

So it takes longer if you do the quests... How the hell does Blizzard motivate that?

23yrold3yrold
Member #1,134
March 2001
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Dunno, but grinding is the fastest method (unless, of course, you're doing quests that involve grinding :)). Questing is more interesting thoough; grinding is as boring as it implies.

And I would say it's much closer to at least 200 hours to beat. The current record I've seen is a player named Mancow, who has a hobby of seeing how fast he can get a 60 whenever a new server opens, and the last record by him I saw was a /played of about 6 and a half days (about 150 hours). I can beat that, but unlike me he plays straight through for a week and doesn't abuse the rested bonus. 8-)

40 hours to get to 60 ... I flipping wish.

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OICW
Member #4,069
November 2003
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Heh, if it's so easy to level up to 60, where's the fun? Also where's the fun on level 60?

You can just go round, killing people?
Why?
Because, it's a sin, er. fun, isn't it?

Nope, that's why I don't play Fallout 2 after the ending, because, basicaly there's nothing to do, just going around the map and shooting. No quests, no leveling, no fun.

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23yrold3yrold
Member #1,134
March 2001
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Quote:

Also where's the fun on level 60?

That's when the game starts, basically.

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

ReyBrujo
Moderator
January 2001
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Hmm... interesting. You know, in the MUD I play, the fastest player to reach to myth was someone whose character was 45 days old upon reach it, playing maybe 16 hours per day nonstop. My own character is one of the four oldest mortal characters in the MUD, and he is a grown up legend (one level before myth). Of course, it is a different target, and the places where you can go to grow fast require teams of around 4 or 5 champions or legends. However, we agree that WoW system is thought for PvP, since you can recover from a death pretty quickly, while here you need maybe a month in order to restore yourself with quests and battles.

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Rick
Member #3,572
June 2003
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Quote:

That's when the game starts, basically.

That's what blizzard wants, but that's not how it works for everyone. The game basicially ends at 60 for me. Unless you can "raid", which basically means you most likely start scheduling when you play a game, 60 means nothing. I have 2 60's and about 1 month after hitting 60, the game ends and I start a new character.

That's the thing I don't enjoy. If all raids were only 15 people, then you could PUG it, or you could do the LF14M Raid Instance, which only happens now on very old servers.

Quote:

This is why Eve-Online is so great, no level grinding or stupid stuff like that. Even noobs can compeletely destroy a vet with the right skills, ships and tactics. Not to mention what you do has a big impact on the game as a whole and pvp is the main feature of the game.

I don't think this is a good feature really. I mean if I put in hours and hours into the game, I don't want to get killed by a noob who just started the game. :(

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Chris Katko
Member #1,881
January 2002
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Quote:

I don't think this is a good feature really. I mean if I put in hours and hours into the game, I don't want to get killed by a noob who just started the game.

But if you had skill built up from real experience, it would be much harder to die. In real life anyone can take you down, but the experienced are still much much less likely to die in battle.

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23yrold3yrold
Member #1,134
March 2001
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Raids are going to be 25 from now on, and the 20 mans get PUG'ed on my server (Akama, not even a year old), just because the instance itself is old and everyone knows it. I admit too that I make a lot of alts; I've played pretty much every class to at least 40. :) But I think the main reason the early levels are "fun" is because you progress quickly. There's lots to do at 60 too; experiment with talent builds, get your PvP gear, rep with different factions for different reasons, dungeon gear, kill some opposing faction in general, attack a town, professions, and quests that still exist for all of the above. Plus class specific stuff like epic mounts and skill quests. And yeah, that's without even the PvE raiding, which a lot of people will argue is the main point of the game. But there's really no reason you can't get into a raiding guild, unless you just don't want to be (like me) ...

Quote:

But if you had skill built up from real experience, it would be much harder to die.

Right. Think Starcraft. Everyone starts from scratch in that game, but a pro's gonna wtfpwn you.

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Rick
Member #3,572
June 2003
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Quote:

But I think the main reason the early levels are "fun" is because you progress quickly.

Totally agree. I think this is why I like starting over. After playing your level 40 and taking a day or 2 to hit the next level, it just sucks.

Quote:

There's lots to do at 60 too; experiment with talent builds, get your PvP gear, rep with different factions for different reasons, dungeon gear, kill some opposing faction in general, attack a town, professions, and quests that still exist for all of the above. Plus class specific stuff like epic mounts and skill quests.

Really every point here can be countered with why it's not fun :)
rep = grinding
PvP gear = grinding
attack a town alone = instant death :) I mean like 50 guards spawn to take you out :)
Quests at 60 for me just feel empty. Sure you get gold, but I don't play the game for gold :)

Quote:

Right. Think Starcraft. Everyone starts from scratch in that game, but a pro's gonna wtfpwn you.

I agree that real life skill makes a game fun, but I think people level out faster with real life skill than they do with the game skill that the game gives you for playing x # of hours. In an MMO I would like more game skill the more I play, but that's not how it works in most. For example in WoW, if you don't raid, and you go up against a person who raids, even though you might put more hours into the game, you will get smoked. Tier .5 going up against Tier 3 armor will die fast :).

Raiders don't always put in more time than non raiders also. Basically raiding comes down to your real life schedule. If you can fit it in or adjust your schedule, then it's no problem. The people that can't, suffer.

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23yrold3yrold
Member #1,134
March 2001
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Quote:

rep = grinding
PvP gear = grinding

Depends on the rep, and if you PvP because you enjoy it, you'll get PvP rank and BG rep pretty fast (or in the case of Exhalted rep, eventually :)) anyway. Rank past 10 or so is a grind, sure, but then just do without it. CH rep is quests of various natures ... and when I say quests there, I don't mean for gold. I mean for rare/epic gear (CH and AD quests). And of course you don't attack a town alone, unless it's Grom'Gol or Darkshire or something. Orgrimmar was attacked at the front door just yesterday, and world leaders still die now and then. There's a lot of grinding involved here, sure, but no less than what it took to get to 60 in the first place. It's just the way the game is made to be.

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Rick
Member #3,572
June 2003
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Quote:

It's just the way the game is made to be.

I agree. I'm just curious why they create a game like that. Is it because they don't want to do anything to radical to scare people off, which means not making millions of $? They have such a great engine there, I just wish they would go out and try something different.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

23yrold3yrold
Member #1,134
March 2001
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I'm just curious why they create a game like that.

Well, that much is obvious. :) They need to give you as many time-sinks as possible to keep you playing. What better timesink than to make you perform activity X for Y hours to get reward Z? WoW wasn't made to be good, it was made to reel in cash.

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Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Rick
Member #3,572
June 2003
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WoW wasn't made to be good, it was made to reel in cash.

I just have a hard time believing that in their design meetings they were saying "I know this part isn't really fun, but it'll keep them playing longer which means more cash for us." I don't want to believe that any game company would do that, but I'm sure some do.

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Actually I think I'm a tad ugly, but some women disagree, mostly Asians for some reason.

axilmar
Member #1,204
April 2001

I don't like the fantasy medieval setting, so that saved me...but when this is lauched, goodbye life!

Richard Phipps
Member #1,632
November 2001
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mEmO
Member #1,124
March 2001
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STO is probably gonna be my next big time waster. That game has some serious potential, and I think perpetual has the ability to realize it.

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Trezker
Member #1,739
December 2001
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Quote:

I just have a hard time believing that in their design meetings they were saying "I know this part isn't really fun, but it'll keep them playing longer which means more cash for us." I don't want to believe that any game company would do that, but I'm sure some do.

All EA owned does that...

I guess some don't however. Duke Nukem Forever sure aint made for profit.

ReyBrujo
Moderator
January 2001
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--
RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

james_lohr
Member #1,947
February 2002

Well I'm still having brilliant fun playing WoW. It's all about the people. We have a great guild with loads of interesting people, and I play it more for the social side of it than anything. I must confess that it's also nice to be respected, amongst other guildies.

Best of all I met someone who I really love while playing WoW. Ok, so maybe she lives a few thousand miles away, but we can still enjoy each other's company while playing WoW, and the relationship we do have is probably a lot more romantic than most RL relationships. I think I linked it before, but here's a WoW movie we made together: http://video.google.co.uk/videoplay?docid=-2811997973984250114&q=dance+in+scholo
It's great to know a girl who shares my interests. This is probably where you tell me to get a grip and get in touch with reality, but what we share goes beyond just WoW. Perhaps we'll meet up one day, we're both fond of traveling. I don't really play WoW anymore apart from when she's online, and just being with her in-game makes life worth living. :)

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