|
|
This thread is locked; no one can reply to it.
|
1
2
|
| [OL] GeForce FX 5600XT |
|
Matt Weir
Member #7,476
July 2006
|
Um, this might thicken the plot or I might be talking rubbish but... When I was getting GuiChan to work with OpenLayer and I used the precompiled MSVC8 binary from Neil Walkers site there was no problem (except for clipping not working - unrelated). However when I recompiled the latest OpenLayer snapshot for MSVC8 and used it I did get the lines talked about here (clipping worked fine BTW). Unfortunately since then I decided to not use GuiChan amd formatted my machine taking with it the compiled OpenLayer snapshot so I can't verify this properly. This is on the same computer too. Again, possibly rubbish but... |
|
Matt Smith
Member #783
November 2000
|
Why are you using polygons instead of quads for tiles? Quads seem like the natural choice here. |
|
Fladimir da Gorf
Member #1,565
October 2001
|
Quads are polygons, at least in this case. OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori) |
|
CursedTyrant
Member #7,080
April 2006
|
I am using quads. --------- |
|
|
1
2
|