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[Beta Release] Toggles |
Onewing
Member #6,152
August 2005
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Alrighty folks, here's the project I started on July 9th and intended to finish by August 1st. It's a few days past my August 1st deadline and it's not complete, but it is beta and playable! I'd love to hear what you think and will take all comments into consideration. BTW, I started this project to commemorate my 1 year of being on a.cc (even if I signed up late in August of '05, I'll still count it). Now for the details. This game was made for Windows users, but I'm going to try my hardest to have the official release version support Linux. It'll probably be a little longer though and I won't be working on it at all this weekend due to speedhack. I apologize for this. You are more than welcome to look through the code that I've included with the package, but I'm willing to bet money it won't compile without voodoo magic. Speaking of source, like I said, it's included with the download. However, I didn't include the online source files, mainly due to security reasons. If you are daring to read through it and see some functions missing, that's because they call the online stuff. My code started off very structured, but turned into quite a mess by the end. The entire Title screen is a Hack & Scratch (tm), meaning I'd hack something and scratch it to meet my needs. ===And now for the Game Details=== Here's how you play: Scoring: -1 - Toggling a Toggle back up in levels 1-4 +15 - Getting a bonus Combos NOTE: Using bonuses negates any "X Current Level" scoring. TODO List
I think there's more, but I can't think of them atm. FUNCTIONALITY ISSUES 2) The game has been known to crash on its own will. On my machine, it plays 99/100 times just fine, just be warned. 3) Memory leaks. There's nothing real bad, I take pretty extensive measures to clean things up, but there are still some holes in the code... The Link to the Game! The package includes the dll's, two versions of the game (one windowed, the other full screen and a zipped file of the source code). Hopefully, I'll be putting this game out to many other forums I visit once I get to the good-enough stage. If the online scoring system doesn't work for you and you'd like to put an entry, let me know and I'll have you send your local scores and I can match them up with the online scores. I hope to get a webpage with the high scores out soon for those who don't have any luck with seeing high scores. And that's pretty much all I have to say! [edit] Credits Alpha Tester - Greg Kennedy Miran Amon - I went line by line through his Rain Demo program to learn the power of rippling-water effects. I also found several other code examples from several other problems from miran that helped through several problems. Online High Score Table ------------ |
miran
Member #2,407
June 2002
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Wow, you really picked the worst possible time to release this. Too bad I can't play. At work I can't download the game because of the stupid firewall and at home I use only Linux... I'm interested to see the water effect though. Maybe I'll force myself to boot Windows after the speedhack... -- |
Michael Faerber
Member #4,800
July 2004
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Quote: I'm interested to see the water effect though. Maybe I'll force myself to boot Windows after the speedhack... Evil ghosts everywhere! Whaaaagh! But, seriously, what happened to your avatar? I liked Lenin so much! Unfortunately, I have Linux only too and won't be able to test your game. A pity! -- |
miran
Member #2,407
June 2002
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Quote: But, seriously, what happened to your avatar? I liked Lenin so much! This is just temporary, until Fidel feels better. -- |
Onewing
Member #6,152
August 2005
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Quote: Wow, you really picked the worst possible time to release this. Didn't I though? Yeah, as you can see, there's still a lengthy todo list, so my reasons for going ahead and releasing this was because I was determined to have a beta before speedhack. Now, I can reuse the code from it to fit my needs (I probably could before, but I feel a little more safe having the code available beforehand). Quote: I'm interested to see the water effect though. This reminds me, I forgot to mention the credits here and in-game. I edited my original post to have the much-deserved credits. Quote: Too bad I can't play I know there's quite a few linux users out there and I really want to have a linux version, it's just my experience with it is limiting so it will take some time. Sorry. Quote: Unfortunately, I have Linux only too and won't be able to test your game. A pity! A pity indeed! On a sidenote, I see a familiar name on the online high score table. Glad to know it works! ------------ |
Peter Hull
Member #1,136
March 2001
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Quote: This game was made for Windows users, but I'm going to try my hardest to have the official release version support Linux. Not forgetting your favourite friendly platform... {"name":"589873","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/f\/2fe3d8f2b43163723203684debeee09c.jpg","w":1051,"h":720,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/f\/2fe3d8f2b43163723203684debeee09c"} Pete
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Onewing
Member #6,152
August 2005
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Quote: Not forgetting your favourite friendly platform My target audience is Windows users, this forum is my main linux target (there's not a huge amount of linux users here, but more so anywhere else I go on cyberspace)and I didn't think I had a major Mac area in all the places I'm going to publicize this game. However, any requests is worth trying to figure out. So...it worked up to that point? That's nice! EDIT Just giving a bump to this thread since I released it before Speedhack and nobody had time to look at it. ------------ |
James Stanley
Member #7,275
May 2006
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There's not a huge amount of linux users here? I thought it was about: |
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