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Graphic Artist Looking for a Coder Buddy!
Myrdos
Member #1,772
December 2001

Zaphos: I'm rather certain that I've failed to correctly explain my way of doing things, because we seem to be in agreement and yet we are arguing. :-/

Let me try again: when I say a 2x2 group of pixels with the same properties, I mean they can have different colors but the share the same physical property. As long as one pixel is solid, the whole thing is solid. Almost like... an annotation?

High level art: Regardless of the method you use, you'll need some way to specify the physical properties of regions when drawing the map. No different here, and no impact on the artist.

Post-processing and RAM: I can't think of how to explain what I mean. Let me ask you this: why is it important to match the resolution of the physical properties to the screen resolution? If an area of map has 800x600 discrete physical areas per level, why add 4x more if the game has a display resolution of 1600x1200? Just have mini-tiles of 2x2 instead... no one will notice any difference, except that pathfinding becomes computationally feasible. It doesn't add that much more complexity to the program.

Of course, if you don't need pathfinding, it doesn't matter much either way. Age of Invasion didn't have any pathfinding, the creatures would just bump against obstacles like flies against a window.

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Audric
Member #907
January 2001

Quote:

The game is going to be dark, gothic, bloody, and have a lot of Elf Ranger action. I can’t think of an example because it has never really been done before

Reminds me of Xenno the Rogue - except it's more on the "rogue" side than "ranger". I only played the shareware episode, but it's a good recipe.
Screenshots don't make the game justice, the heavy music and sounds play a strong part in the mood.

Paul whoknows
Member #5,081
September 2004
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Quote:

A decent cut-scene engine alone is a lengthy project in of itself

True, it took me a lot of time to code something like that, and I didn't finish it yet.

Quote:

CODERS: Bases on popular demand I would at least start with only one coder.

That's a lot of work, motivation decreases when you see a lot of work to do.
Two coders seems to be a better idea IMHO.

____

"The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner.

Marco Radaelli
Member #3,028
December 2002
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Quote:

That's a lot of work, motivation decreases when you see a lot of work to do.
Two coders seems to be a better idea IMHO.

Just remember to pick them in power-of-two (2 coders, 4 coders, 8 coders, and so forth): you'll get the best results.

Ron Novy
Member #6,982
March 2006
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Looks great! I think its a great idea. Simple rectangle or polygon collisions would be pretty simple. And scrolling memory bitmaps shouldn't be that hard as long as you have hardware acceleration. I don't think I would have enough time to help out but if you need some sound effects or mp3/ogg/wav music I might be able to help.

And as for the download size you could always offer the main binary and then each level as a separate download. You could also offer different qualities like one thats jpg compressed and one that is compressed in a nice .dat or png. That way everybody could play.

[edit]
As for tiles and such... Use both. Have areas that are tiles or simply use variable sized tiles.

Quote:

powers of 2

hehe. Coders squared or square coders?

----
Oh... Bieber! I thought everyone was chanting Beaver... Now it doesn't make any sense at all. :-/

Zaphos
Member #1,468
August 2001

David McCallum said:

I'm rather certain that I've failed to correctly explain my way of doing things, because we seem to be in agreement and yet we are arguing. :-/

Ah, yeah. My bad -- completely misundertood you. So, yeah, you can use a tile-map in the way you say. I've actually done that before; it worked great :)

KingLith
Member #7,358
June 2006
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I like the episode idea.

As far as number of coders, I think once my final desision is made I will ask my primary pick if he would like to work with anyone else and go from there.

Bernardo - I saw some of your other posts and it looks like you have done things like this before with your adventure game. Thanks for your support

Bernardo Lopes
Member #7,318
June 2006
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Yes KingLith, I've done an adventure game in 800x600 resolution, in which the collision, hotspots, walkable paths, etc. are all in several bitmaps. That means that the characters of the game have a more "natural" path to walk. Of course... it is a little taxative on the memory side. But it runs fine on all machines I've tested.

I didn't post it yet because I'm doing (and my girlfriend ::)) all the voices in English... since I'm Brazilian and the game was all in Portuguese. When I'm done writing the "language pack" I'll post it in the depot. Make sure you'll see it. :)

Anyway... I intend to do another game right away. And while I can draw little bit, it takes a lot of time. Since your art is very nice I'll fell most inclined to work with you.

But it's your call. ;)

KingLith
Member #7,358
June 2006
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Bernardo, you are my final pick if you want to do it! Thank you all for participating. Bernardo, I still have some work to do on the first map. I should have it done this weekend along with some character animations. I will send you a Personal Message with my email address right after I am done posting this. I will leave it to your digression if you would like to add another coder to the group.

Sincerely,

Kinglith

ImLeftFooted
Member #3,935
October 2003
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KingLith your art looks nice.

A member of this board and I have been working on a project for about 6 months now, and are basically finished. I've been doing solely programming while Inphernic has been doing the art and sound. Unfortunately the publishers we've been talking to want some artistic changes before they're willing to accept it (namely they're keen on a 'theme').

This is all well and fine, except in the last 4 weeks Inphernic has fallen off the face of the planet.

If you're interested, I would love to have you finish up some of the final ideas Inphernic was implementing for our publishers. I can't afford to pay you amazingly, but it would definitely be worth something to me financially.

I hope you're interested and await your response.

KingLith
Member #7,358
June 2006
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Dustin,

I am flattered that you ask but Bernardo and I are going to be very busy working on Luna for quite some time. Thanks for considering me for the task however.

Again thank you all for partisipating. I will be sure to spread the word arround deviant art that this is a great place to meet coders. Take care you guys! cya

Simon Parzer
Member #3,330
March 2003
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KingLith: Could you go back here to post when there is a homepage/prototype for your Project ("Luna") ready? I'm very curious about it.
And, congrats that you have finally found someone who is willing to work with you on such a big project.

Richard Phipps
Member #1,632
November 2001
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DD: Maybe he's gone to the world cup?

KingLith
Member #7,358
June 2006
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Sure. I am sure that we will post up a demo on the depot when the time comes.

OICW
Member #4,069
November 2003
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I'm surely looking forward to it.

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lin lin
Member #7,251
May 2006

I am interested, I been looking for an artist for years.. 2d is diffinity what I would like to do if I had an artist. I code in DirectX. I can give you a demonstration. If you want, send me some sprites of your art, I'll incorpate it into a game and you tell me what you think. My Email is murrowboy1@yahoo.com if it is not on my profile already. I like your art, you can draw anime style very good. Write me up. I hope we can work together.

KingLith
Member #7,358
June 2006
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I am flattered that you ask but Bernardo and I are going to be very busy working on Luna for quite some time. We are already making great progress >.<

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