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Mouse access violation?
BrknPhoenix
Member #7,304
June 2006

Whenever I try to run a program that uses allegro's mouse functions, it crashes with an access violation. Always. I won't bother posting code, because it just always happens with whatever it is. It happened with my own programs using the mouse, so I figured I was just doing something wrong. So I broke out my copy of Game Programming All in One which has a CD with example programs on it, and compiled a program out of that book that uses the mouse.

Same thing happened, access violation :( Anyone know what could be going on?

Ultio
Member #1,336
April 2001

Does the example program crash as well (exmouse)? What version of Allegro are you running? I'm also assuming this is in Windows.

---
"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

BrknPhoenix
Member #7,304
June 2006

Shared dll, compiling with dev-c++ mingw32, and what happens is the program crashes with an access fault on exit. And the mouse doesn't display. I just tested it a little more and it appears it only happens when show_mouse is used with the buffer as the parameter. Nothing else crashes besides the program on exit.

Ultio
Member #1,336
April 2001

Did you try the exmouse.exe example program? If that works without failure then the access violation is with whatever you're compiling. If not, then it could potentially be a problem with your system or (unlikely) Allegro. If you're using an ancient version of Allegro, that would be bad. What version are you using (eg: 4.2.1, etc)? What flavor of Windows are you running under?

---
"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

BrknPhoenix
Member #7,304
June 2006

Allegro version 4.2.0, windows xp, and unfortunately I haven't heard of this exmouse test program. Does it come with allegro? Perhaps I don't have it because I downloaded the devpak...

Ultio
Member #1,336
April 2001

Hm. I'm not sure if the devpak builds the example programs. If it did, it would be in the allegro directory structure under examples. Here's the code and you can just compile it yourself and see if it works. After that test we can better figure out what the real problem is.

1/*
2 * Example program for the Allegro library, by Shawn Hargreaves.
3 *
4 * This program demonstrates how to get mouse input. The
5 * first part of the test retrieves the raw mouse input data
6 * and displays it on the screen without using any mouse
7 * cursor. When you press a key the standard arrow-like mouse
8 * cursor appears. You are not restricted to this shape,
9 * and a second keypress modifies the cursor to be several
10 * concentric colored circles. They are not joined together,
11 * so you can still see bits of what's behind when you move the
12 * cursor over the printed text message.
13 */
14 
15 
16#include <stdio.h>
17 
18#include <allegro.h>
19 
20 
21 
22int main(void)
23{
24 int mickeyx = 0;
25 int mickeyy = 0;
26 BITMAP *custom_cursor;
27 int c = 0;
28 
29 if (allegro_init() != 0)
30 return 1;
31 install_keyboard();
32 install_timer();
33 
34 if (set_gfx_mode(GFX_AUTODETECT, 320, 200, 0, 0) != 0) {
35 if (set_gfx_mode(GFX_SAFE, 320, 200, 0, 0) != 0) {
36 set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
37 allegro_message("Unable to set any graphic mode\n%s\n", allegro_error);
38 return 1;
39 }
40 }
41 
42 set_palette(desktop_palette);
43 clear_to_color(screen, makecol(255, 255, 255));
44 
45 /* Detect mouse presence */
46 if (install_mouse() < 0) {
47 textout_centre_ex(screen, font, "No mouse detected, but you need one!",
48 SCREEN_W/2, SCREEN_H/2, makecol(0, 0, 0),
49 makecol(255, 255, 255));
50 readkey();
51 return 0;
52 }
53 
54 textprintf_centre_ex(screen, font, SCREEN_W/2, 8, makecol(0, 0, 0),
55 makecol(255, 255, 255),
56 "Driver: %s", mouse_driver->name);
57 
58 do {
59 /* On most platforms (eg. DOS) things will still work correctly
60 * without this call, but it is a good idea to include it in any
61 * programs that you want to be portable, because on some platforms
62 * you may not be able to get any mouse input without it.
63 */
64 poll_mouse();
65 
66 acquire_screen();
67 
68 /* the mouse position is stored in the variables mouse_x and mouse_y */
69 textprintf_ex(screen, font, 16, 48, makecol(0, 0, 0),
70 makecol(255, 255, 255), "mouse_x = %-5d", mouse_x);
71 textprintf_ex(screen, font, 16, 64, makecol(0, 0, 0),
72 makecol(255, 255, 255), "mouse_y = %-5d", mouse_y);
73 
74 /* or you can use this function to measure the speed of movement.
75 * Note that we only call it every fourth time round the loop:
76 * there's no need for that other than to slow the numbers down
77 * a bit so that you will have time to read them...
78 */
79 c++;
80 if ((c & 3) == 0)
81 get_mouse_mickeys(&mickeyx, &mickeyy);
82 
83 textprintf_ex(screen, font, 16, 88, makecol(0, 0, 0),
84 makecol(255, 255, 255), "mickey_x = %-7d", mickeyx);
85 textprintf_ex(screen, font, 16, 104, makecol(0, 0, 0),
86 makecol(255, 255, 255), "mickey_y = %-7d", mickeyy);
87 
88 /* the mouse button state is stored in the variable mouse_b */
89 if (mouse_b & 1)
90 textout_ex(screen, font, "left button is pressed ", 16, 128,
91 makecol(0, 0, 0), makecol(255, 255, 255));
92 else
93 textout_ex(screen, font, "left button not pressed", 16, 128,
94 makecol(0, 0, 0), makecol(255, 255, 255));
95 
96 if (mouse_b & 2)
97 textout_ex(screen, font, "right button is pressed ", 16, 144,
98 makecol(0, 0, 0), makecol(255, 255, 255));
99 else
100 textout_ex(screen, font, "right button not pressed", 16, 144,
101 makecol(0, 0, 0), makecol(255, 255, 255));
102 
103 if (mouse_b & 4)
104 textout_ex(screen, font, "middle button is pressed ", 16, 160,
105 makecol(0, 0, 0), makecol(255, 255, 255));
106 else
107 textout_ex(screen, font, "middle button not pressed", 16, 160,
108 makecol(0, 0, 0), makecol(255, 255, 255));
109 
110 /* the wheel position is stored in the variable mouse_z */
111 textprintf_ex(screen, font, 16, 184, makecol(0, 0, 0),
112 makecol(255, 255, 255), "mouse_z = %-5d", mouse_z);
113 
114 release_screen();
115 
116 vsync();
117 
118 } while (!keypressed());
119 
120 clear_keybuf();
121 
122 /* To display a mouse pointer, call show_mouse(). There are several
123 * things you should be aware of before you do this, though. For one,
124 * it won't work unless you call install_timer() first. For another,
125 * you must never draw anything onto the screen while the mouse
126 * pointer is visible. So before you draw anything, be sure to turn
127 * the mouse off with show_mouse(NULL), and turn it back on again when
128 * you are done.
129 */
130 clear_to_color(screen, makecol(255, 255, 255));
131 textout_centre_ex(screen, font, "Press a key to change cursor",
132 SCREEN_W/2, SCREEN_H/2, makecol(0, 0, 0),
133 makecol(255, 255, 255));
134 show_mouse(screen);
135 readkey();
136 show_mouse(NULL);
137 
138 /* create a custom mouse cursor bitmap... */
139 custom_cursor = create_bitmap(32, 32);
140 clear_to_color(custom_cursor, bitmap_mask_color(screen));
141 for (c=0; c<8; c++)
142 circle(custom_cursor, 16, 16, c*2, palette_color[c]);
143 
144 /* select the custom cursor and set the focus point to the middle of it */
145 set_mouse_sprite(custom_cursor);
146 set_mouse_sprite_focus(16, 16);
147 
148 clear_to_color(screen, makecol(255, 255, 255));
149 textout_centre_ex(screen, font, "Press a key to quit", SCREEN_W/2,
150 SCREEN_H/2, makecol(0, 0, 0), makecol(255, 255, 255));
151 show_mouse(screen);
152 readkey();
153 show_mouse(NULL);
154 
155 destroy_bitmap(custom_cursor);
156 
157 return 0;
158}
159 
160END_OF_MAIN()

---
"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

BrknPhoenix
Member #7,304
June 2006

Hm, the exmouse program works. And the error only seems to occur when I draw to the buffer. Perhaps I shall post the code tomorrow. I can't right now because it's a long day at work tomorrow, and it's late and I need sleep, hehe. It's spread over 14 files so it'd take awhile to get up here. I'll post it tomorrow though :) Thanks for the help, I appreciate it.

Ultio
Member #1,336
April 2001

Don't mention it. Your code will definitely help debug. What I think is that you're either blitting to an improperly created/loaded bitmap (are you checking for NULL return on create_bitmap and load_bitmap?) or you're trying to draw on an already destroy()'ed bitmap.

Post the code and you'll get some more help. Good luck.

---
"It's nice knowing that someday, the software I write will just be pirated by millions of people." :-/
http://loomsoft.net | Zep's Dreamland | Allegro Newbie Tutorials

Kitty Cat
Member #2,815
October 2002
avatar

Sounds like you're using show_mouse on a non-screen buffer (which there's not real point to, BTW, you'll never see it until you blit the buffer wasting resources in the mean-time (ie. draw_sprite the mouse_sprite to the buffer manually before showing the buffer)), then destroying the buffer while the mouse is still trying to draw to it.

--
"Do not meddle in the affairs of cats, for they are subtle and will pee on your computer." -- Bruce Graham

BrknPhoenix
Member #7,304
June 2006

Well, it's fixed now. Not how I was hoping for but it is :p

1) After what Kitty Cat said, I drew to the screen instead of the buffer and that part worked.
2) Other things weren't working because I had show_mouse, scare_mouse, and set_mouse_sprite all in different functions in different files, and apparently allegro didn't like that very much.

miran
Member #2,407
June 2002

Quote:

So I broke out my copy of Game Programming All in One...

I stopped reading right there and skipped down to the reply box. Don't use examples from that book and expect them to work. The problem you're having is this:

1. Make the mouse draw to your back buffer.
2. When you're done with your program, you destroy the buffer.
3. Mouse still wants to draw to the buffer which is now already gone.
4. Kaboom!

Possible solutions:

1. Use hardware cursors.
2. Make the mouse draw to the screen instead of back buffer.
3. Make the mouse stop drawing to your back buffer before destroying it.
4. Draw the cursor yourself with draw_sprite.

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sig used to be here

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