![]() |
|
Sprites in Photoshop |
Player
Member #6,274
October 2005
|
I am a little bit new to Photoshop so does anyone know how to make sprites side by side in photoshop for animation. I also want to make the spacing even. Thanks in advance.:D |
Kevin Epps
Member #5,856
May 2005
![]() |
I'm not an artist or anything, but I know a lot of people that use Graphics Gale as their Sprite editor and animator. It's easier to do pixeling. But if you want to stick with photoshop, you can use imageready. Imageready is great for animation and animation gifs. |
Player
Member #6,274
October 2005
|
No but I don't want gifs because they take up a lot of room and it is hard to make them compatible with directx. So I wanted to know how to make the images side by side evenly and i just can't quite seem to do it.:'( |
Paul whoknows
Member #5,081
September 2004
![]() |
Photoshop was not designed for sprite creation, if by "sprite" you mean sprite, you'll need something else: ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
Archon
Member #4,195
January 2004
![]() |
Weren't you investing in Maya? |
Jonatan Hedborg
Member #4,886
July 2004
![]() |
Why would photoshop not be good for sprites? It has excellent brushes without AA and is great for pixel work. As for spacing it up... what exactly do you mean? Do you want say 10 64*64 images next to each other oslt? do you want "frames" in which you draw each sprite? If the latter, then you can make an image with the border, make it a pattern and then fill the image with that pattern.
|
LordHolNapul
Member #3,619
June 2003
![]() |
I've done my game with photoshop, and now, for Christmas, my girlfrien gave to me a graphical tablet!!! To use photoshop for your sprite you must use the level to obtain the alpha channel, 32bit means 8bit of red, 8 bit of blu, 8 bit of green and 8 bit of alpha channel. That's all. |
raycrasher
Member #6,683
December 2005
|
Try putting each sprite in one layer, then position each one an even space apart using the Transform tool (put pixel coordinates using the x/y boxes at the top). Ex: Layer 1 will be at 0, 1 at 30, 2 at 60, etc... |
Tobias Dammers
Member #2,604
August 2002
![]() |
Even easier: --- |
kentl
Member #2,905
November 2002
|
ProMotion by Cosmigo is good, it will cost you some money though. |
Ultio
Member #1,336
April 2001
|
Do you mean spacing them out side by side, like in the attached image? I usually just use the grid for that, and a separate layer for each frame of the sprite. This is probably only effective for sprites that have a shared width and height. My grid settings are every 16 pixels with 1 subdivision. --- |
|